(One intermediate revision by one other user not shown)
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|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_dexterity_requirement = 1
|level1_dexterity_requirement = 1
|level1_stat_text = Bolt Base Damage is 70%
|level1_stat_text = Bolt Base Damage is 70%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level1_stat1_id = bolt_base_damage
|level1_stat1_id = bolt_base_damage
|level1_stat1_value = 70
|level1_stat1_value = 70
|level1_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level1_stat2_id = lightning_bolts_targets_struck
|level1_stat2_id = lightningbolts_targets_struck
|level1_stat2_value = 2
|level1_stat2_value = 2
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|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_dexterity_requirement = 9
|level2_stat_text = Bolt Base Damage is 77%
|level2_stat_text = Bolt Base Damage is 77%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level2_stat1_id = bolt_base_damage
|level2_stat1_id = bolt_base_damage
|level2_stat1_value = 77
|level2_stat1_value = 77
|level2_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level2_stat2_id = lightning_bolts_targets_struck
|level2_stat2_id = lightningbolts_targets_struck
|level2_stat2_value = 2
|level2_stat2_value = 2
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|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_dexterity_requirement = 16
|level3_dexterity_requirement = 16
|level3_stat_text = Bolt Base Damage is 85%
|level3_stat_text = Bolt Base Damage is 85%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level3_stat1_id = bolt_base_damage
|level3_stat1_id = bolt_base_damage
|level3_stat1_value = 85
|level3_stat1_value = 85
|level3_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level3_stat2_id = lightning_bolts_targets_struck
|level3_stat2_id = lightningbolts_targets_struck
|level3_stat2_value = 2
|level3_stat2_value = 2
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|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_dexterity_requirement = 25
|level4_stat_text = Bolt Base Damage is 93%
|level4_stat_text = Bolt Base Damage is 93%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level4_stat1_id = bolt_base_damage
|level4_stat1_id = bolt_base_damage
|level4_stat1_value = 93
|level4_stat1_value = 93
|level4_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level4_stat2_id = lightning_bolts_targets_struck
|level4_stat2_id = lightningbolts_targets_struck
|level4_stat2_value = 2
|level4_stat2_value = 2
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|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_dexterity_requirement = 34
|level5_stat_text = Bolt Base Damage is 102%
|level5_stat_text = Bolt Base Damage is 102%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level5_stat1_id = bolt_base_damage
|level5_stat1_id = bolt_base_damage
|level5_stat1_value = 102
|level5_stat1_value = 102
|level5_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level5_stat2_id = lightning_bolts_targets_struck
|level5_stat2_id = lightningbolts_targets_struck
|level5_stat2_value = 2
|level5_stat2_value = 2
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|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_dexterity_requirement = 43
|level6_stat_text = Bolt Base Damage is 110%
|level6_stat_text = Bolt Base Damage is 110%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level6_stat1_id = bolt_base_damage
|level6_stat1_id = bolt_base_damage
|level6_stat1_value = 110
|level6_stat1_value = 110
|level6_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level6_stat2_id = lightning_bolts_targets_struck
|level6_stat2_id = lightningbolts_targets_struck
|level6_stat2_value = 2
|level6_stat2_value = 2
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|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_dexterity_requirement = 52
|level7_stat_text = Bolt Base Damage is 119%
|level7_stat_text = Bolt Base Damage is 119%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level7_stat1_id = bolt_base_damage
|level7_stat1_id = bolt_base_damage
|level7_stat1_value = 119
|level7_stat1_value = 119
|level7_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level7_stat2_id = lightning_bolts_targets_struck
|level7_stat2_id = lightningbolts_targets_struck
|level7_stat2_value = 2
|level7_stat2_value = 2
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|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_dexterity_requirement = 61
|level8_stat_text = Bolt Base Damage is 127%
|level8_stat_text = Bolt Base Damage is 127%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level8_stat1_id = bolt_base_damage
|level8_stat1_id = bolt_base_damage
|level8_stat1_value = 127
|level8_stat1_value = 127
|level8_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level8_stat2_id = lightning_bolts_targets_struck
|level8_stat2_id = lightningbolts_targets_struck
|level8_stat2_value = 2
|level8_stat2_value = 2
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|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_dexterity_requirement = 72
|level9_stat_text = Bolt Base Damage is 135%
|level9_stat_text = Bolt Base Damage is 135%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level9_stat1_id = bolt_base_damage
|level9_stat1_id = bolt_base_damage
|level9_stat1_value = 135
|level9_stat1_value = 135
|level9_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level9_stat2_id = lightning_bolts_targets_struck
|level9_stat2_id = lightningbolts_targets_struck
|level9_stat2_value = 2
|level9_stat2_value = 2
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|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_dexterity_requirement = 83
|level10_stat_text = Bolt Base Damage is 144%
|level10_stat_text = Bolt Base Damage is 144%<br>Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level10_stat1_id = bolt_base_damage
|level10_stat1_id = bolt_base_damage
|level10_stat1_value = 144
|level10_stat1_value = 144
|level10_stat2_text = Lightning Bolts strike the targets of your next 2 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level11_stat_text = Bolt Base Damage is 153%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level11_stat1_id = bolt_base_damage
|level11_stat1_id = bolt_base_damage
|level11_stat1_value = 153
|level11_stat1_value = 153
|level11_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level12_stat_text = Bolt Base Damage is 163%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level12_stat1_id = bolt_base_damage
|level12_stat1_id = bolt_base_damage
|level12_stat1_value = 163
|level12_stat1_value = 163
|level12_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level13_stat_text = Bolt Base Damage is 174%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level13_stat1_id = bolt_base_damage
|level13_stat1_id = bolt_base_damage
|level13_stat1_value = 174
|level13_stat1_value = 174
|level13_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level14_stat_text = Bolt Base Damage is 186%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level14_stat1_id = bolt_base_damage
|level14_stat1_id = bolt_base_damage
|level14_stat1_value = 186
|level14_stat1_value = 186
|level14_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level15_stat_text = Bolt Base Damage is 199%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level15_stat1_id = bolt_base_damage
|level15_stat1_id = bolt_base_damage
|level15_stat1_value = 199
|level15_stat1_value = 199
|level15_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level16_stat_text = Bolt Base Damage is 214%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level16_stat1_id = bolt_base_damage
|level16_stat1_id = bolt_base_damage
|level16_stat1_value = 214
|level16_stat1_value = 214
|level16_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level17_stat_text = Bolt Base Damage is 229%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level17_stat1_id = bolt_base_damage
|level17_stat1_id = bolt_base_damage
|level17_stat1_value = 229
|level17_stat1_value = 229
|level17_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level18_stat_text = Bolt Base Damage is 247%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level18_stat1_id = bolt_base_damage
|level18_stat1_id = bolt_base_damage
|level18_stat1_value = 247
|level18_stat1_value = 247
|level18_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level19_stat_text = Bolt Base Damage is 265%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level19_stat1_id = bolt_base_damage
|level19_stat1_id = bolt_base_damage
|level19_stat1_value = 265
|level19_stat1_value = 265
|level19_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level20_stat_text = Bolt Base Damage is 286%<br>Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|level20_stat1_id = bolt_base_damage
|level20_stat1_id = bolt_base_damage
|level20_stat1_value = 286
|level20_stat1_value = 286
|level20_stat2_text = Lightning Bolts strike the targets of your next 3 Attack Hits after Killing a Shocked Enemy with Attack Damage
|c2_header = Lightning Bolts strike the targets of your next X Attack Hits after Killing a Shocked Enemy with Attack Damage
|c2_header = Lightning Bolts strike the targets of your next x Attack Hits after Killing a Shocked Enemy with Attack Damage
|c2_pattern_extract = Lightning Bolts strike the targets of your next (%d+) Attack Hits after Killing a Shocked Enemy with Attack Damage
|c2_pattern_extract = Lightning Bolts strike the targets of your next (%d+) Attack Hits after Killing a Shocked Enemy with Attack Damage
|c2_pattern_value = %d
|c2_pattern_value = %d
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{Il|Magnified Effect}}
|t1_1 = {{il|Concentrated Effect}}
|t1_2 = {{Il|Concentrated Effect}}
|t1_2 = {{il|Magnified Effect}}
|t1_3 = {{Il|Precision}}
|t1_3 = {{il|Precision}}
|t2_1 = {{Il|Blind}}
|t2_1 = {{il|Blind}}
|t2_2 = {{Il|Maim}}
|t2_2 = {{il|Herbalism}}
|t2_3 = {{Il|Herbalism}}
|t2_3 = {{il|Maim}}
|t3_1 = {{Il|Elemental Focus}}
|t3_1 = Coming Soon
|t3_2 = Coming Soon
|t3_2 = {{il|Culling Strike}}
|t3_3 = {{Il|Culling Strike}}
|t3_3 = {{il|Elemental Focus}}
}}
}}
Latest revision as of 14:31, 9 January 2025
Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) AttackHits after Killing a Shocked] Enemy with Attack Damage
Bolt Attack Damage:(70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage
Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemHeraldOfThunder
Herald of Thunder is a buffskill that while active causes shocked enemies killed by the player to release lightning bolts that deal damage to nearby enemies.
Concentrated EffectAoE Tier: 1 Level: 1Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 40% more Area Damage Supported Skills have 50% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Magnified EffectAoE Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill with an area of effect, making it larger.Supported Skills have 40% more area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.PrecisionBuff, Persistent Tier: 1 Level: 1Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.BlindTier: 2 Level: 1 Cost & Reservation Multiplier: 110%Supports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills have 100% chance to Blind enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.HerbalismBuff, Persistent Tier: 2 Level: 1Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.MaimAttack Tier: 2 Level: 1Supports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Culling StrikeAttack Tier: 3 Level: 1Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Elemental FocusTier: 3 Level: 1Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.