|level1_stat_text = Fires 30 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level2 = True
|level2 = True
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|level2_cost_amounts = 17
|level2_cost_amounts = 17
|level2_damage_multiplier = 77
|level2_damage_multiplier = 77
|level2_stat1_id = base_number_of_arrows
|level2_stat1_value = 30
|level2_stat_text = Fires 30 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level3 = True
|level3 = True
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|level3_cost_amounts = 19
|level3_cost_amounts = 19
|level3_damage_multiplier = 84
|level3_damage_multiplier = 84
|level3_stat1_id = base_number_of_arrows
|level3_stat1_value = 31
|level3_stat_text = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level4 = True
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_cost_amounts = 22
|level4_damage_multiplier = 92
|level4_stat1_id = base_number_of_arrows
|level4_stat1_value = 31
|level4_stat_text = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level5 = True
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_cost_amounts = 24
|level5_damage_multiplier = 99
|level5_stat1_id = base_number_of_arrows
|level5_stat1_value = 32
|level5_stat_text = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level6 = True
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_cost_amounts = 27
|level6_damage_multiplier = 105
|level6_stat1_id = base_number_of_arrows
|level6_stat1_value = 32
|level6_stat_text = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level7 = True
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_cost_amounts = 31
|level7_damage_multiplier = 112
|level7_stat1_id = base_number_of_arrows
|level7_stat1_value = 33
|level7_stat_text = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level8 = True
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_cost_amounts = 35
|level8_damage_multiplier = 118
|level8_stat1_id = base_number_of_arrows
|level8_stat1_value = 33
|level8_stat_text = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level9 = True
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_cost_amounts = 39
|level9_damage_multiplier = 123
|level9_stat1_id = base_number_of_arrows
|level9_stat1_value = 34
|level9_stat_text = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level10 = True
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_cost_amounts = 43
|level10_damage_multiplier = 128
|level10_stat1_id = base_number_of_arrows
|level10_stat1_value = 34
|level10_stat_text = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level11 = True
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_cost_amounts = 49
|level11_damage_multiplier = 134
|level11_stat1_id = base_number_of_arrows
|level11_stat1_value = 35
|level11_stat_text = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level12 = True
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_cost_amounts = 55
|level12_damage_multiplier = 139
|level12_stat1_id = base_number_of_arrows
|level12_stat1_value = 35
|level12_stat_text = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level13 = True
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_cost_amounts = 61
|level13_damage_multiplier = 144
|level13_stat1_id = base_number_of_arrows
|level13_stat1_value = 36
|level13_stat_text = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge
|level14 = True
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_cost_amounts = 69
|level14_damage_multiplier = 150
|level14_stat1_id = base_number_of_arrows
|level14_stat1_value = 36
|level14_stat_text = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level15 = True
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_cost_amounts = 77
|level15_damage_multiplier = 155
|level15_stat1_id = base_number_of_arrows
|level15_stat1_value = 37
|level15_stat_text = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level16 = True
|level16_level_requirement = 66
|level16_dexterity_requirement = 151
|level16_cost_amounts = 86
|level16_damage_multiplier = 161
|level16_stat1_id = base_number_of_arrows
|level16_stat1_value = 37
|level16_stat_text = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level17 = True
|level17_level_requirement = 72
|level17_dexterity_requirement = 164
|level17_cost_amounts = 97
|level17_damage_multiplier = 167
|level17_stat1_id = base_number_of_arrows
|level17_stat1_value = 38
|level17_stat_text = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level18 = True
|level18_level_requirement = 78
|level18_dexterity_requirement = 178
|level18_cost_amounts = 108
|level18_damage_multiplier = 173
|level18_stat1_id = base_number_of_arrows
|level18_stat1_value = 38
|level18_stat_text = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level19 = True
|level19_level_requirement = 84
|level19_dexterity_requirement = 191
|level19_cost_amounts = 122
|level19_damage_multiplier = 179
|level19_stat1_id = base_number_of_arrows
|level19_stat1_value = 39
|level19_stat_text = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level20 = True
|level20_level_requirement = 90
|level20_dexterity_requirement = 205
|level20_cost_amounts = 136
|level20_damage_multiplier = 185
|level20_stat1_id = base_number_of_arrows
|level20_stat1_value = 39
|level20_stat_text = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|quality_type1_weight = 1
|quality_type1_weight = 1
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|quality_type1_stat1_value =
|quality_type1_stat1_value =
|gem_tier = 9
|release_version = 0.1.0
|release_version = 0.1.0
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Arrow number
|c1_header = Fires x Arrows
|c1_pattern_extract = Fires (%d+) arrows
|c1_pattern_value = %d
}}
}}
==Recommended support gems==
{| class="wikitable sortable"
! Gem<br>tier !! colspan="3" | Skills
|-
| I || {{il|Concentrated Effect}} || {{il|Brutality}} || {{il|Expanse}}
|-
| II || {{il|Maim}} || {{il|Splinter}} || {{il|Excise}}
|-
| III || {{il|Life Bounty}} || {{il|Culling Strike}} || {{il|Discombobulate}}
|}
{{Item acquisition}}
{{Alternate skill effect list}}
{{Alternate skill effect list}}
Latest revision as of 19:24, 6 January 2025
Rain of ArrowsAttack, AoE, Projectile, Sustained Tier: 9 Level: (1-20) Cost: (15-136) Mana Attack Speed: 80% of base Attack Damage: (70-185)% of baseFire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed
Additional Effects From 1-20% Quality: Fires (0-10) projectilesPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemRainOfArrows
Rain of Arrows is a projectileattack that fires arrows from the sky doing a sustained amount of damage over time. It can also consume frenzy charges to significantly increase the amount of arrows it fires.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
Concentrated EffectAoE Tier: 1 Level: 1Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 40% more Area Damage Supported Skills have 50% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.BrutalityPhysical Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 35% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.ExpanseAoE Tier: 1 Level: 1Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% more Area of Effect Supported Skills have +6 seconds to CooldownPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.MaimAttack Tier: 2 Level: 1Supports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.SplinterTier: 2 Level: 1Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.ExciseTier: 2 Level: 1Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit Supported Skills have +8 seconds to CooldownPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Life BountyTier: 3 Level: 1Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Culling StrikeAttack Tier: 3 Level: 1Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.DiscombobulateAttack, Physical Tier: 3 Level: 1Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.