Character death: Difference between revisions
Bloonpauper (talk | contribs) (Created page with "'''Death''' occurs when the life of a character or monster reaches 0. After dying, a player can choose to respawn in their last visited town, at their last visited checkpoint, or at the beginning of their current area. When a party member dies, they will stay dead until '''revived''' by a party member. ==Revive== Dead party members can be revived by other party members. The revive action requires a player to channel for a few seconds, and...") |
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'''Death''' occurs when the [[life]] of a [[character]] or [[ | {{about|death for player characters|death for monsters|kill}} | ||
'''Death''' occurs when the [[life]] of a [[character]] reaches 0, regardless of other [[resource]]s. This can occur through [[damage]], life loss, or instant kill mechanics (e.g. [[Drowning]]). | |||
__TOC__ | |||
==Mechanics== | |||
===Softcore=== | |||
In [[Softcore]] leagues, during the [[campaign]], there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground except certain guaranteed drops from bosses, usually [[uncut gem]]s. A player can choose to respawn in their last visited [[town]] or at their last activated [[checkpoint]] or [[waypoint]] (or at the beginning of their current [[area]] if no checkpoint/waypoint is activated). If playing in a party, dead characters can be revived by a nearby party member. | |||
In [[endgame]] areas ([[area level]] 65+) death incurs a loss of experience equal to 10% of the total experience bar required to reach the next level. If the player's current experience bar is less than 10%, the experience bar will return to 0%. It is not possible to go down a level, however. | |||
Additionally, dying in a [[map]] or other area requiring [[portal]]s will prevent re-entry into the area (or destroy all remaining portals if not in a party). Maps on the [[Atlas]] can be reattempted by inserting a new [[waystone]], but will remove any existing modifiers from [[Precursor Tablet]]s or map [[encounter]]s from that map. | |||
===Hardcore=== | |||
In [[Hardcore]] leagues, the character (and their inventory) will be transferred permanently into the [[Softcore]] equivalent [[league]]. Certain hardcore leagues such as events may cause the character to be sent to [[Void League]] instead as a form of permadeath. | |||
==Revive== | ==Revive== | ||
Killed characters can be revived by other players in a [[party]] sharing an instance. The revive action requires a player to [[channel]] for a few seconds near the dead character, and the reviving player can be interrupted by [[taking damage]]. This only is possible in [[act]] areas; reviving is not permitted in other areas such as [[map]]s. | |||
To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive". | |||
==Safety nets== | |||
* '''Pause''': If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.<ref>https://www.twitch.tv/quin69/clip/TransparentNastySandstormLeeroyJenkins-hZeyPr26bw082Twi</ref>. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing {{key press|ESC}}. | |||
* '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]]. | |||
* '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable. | |||
* The {{il|Barrow Dweller}} has a 50% (up to 61% when [[corrupted]]) chance to avoid death from [[hit]]s. This does not prevent death from [[damage over time]], life loss, instant kills, or other sources. | |||
* {{il|Omen of Amelioration}} will not prevent death, but should death occur, it will reduce experience loss from 10% to 2.5% of the experience bar. | |||
==Related items== | |||
{{Drop enabled item table | |||
|tables = item_stats | |||
|join = item_stats._pageID=items._pageID | |||
|where=items.description LIKE "%when you die%" | |||
OR (items.stat_text LIKE "%Death%" | |||
AND items.stat_text NOT LIKE "%Minion Death%") | |||
AND items.name NOT LIKE "Fiery Death" | |||
|level=1 | |||
|stat=1 | |||
|description=1 | |||
|orderBy=class_id DESC, required_level ASC | |||
|large=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Sister|poewiki}} | |||
[[Category:Game mechanics]] |
Revision as of 13:46, 3 January 2025
Death occurs when the life of a character reaches 0, regardless of other resources. This can occur through damage, life loss, or instant kill mechanics (e.g. Drowning).
Mechanics
Softcore
In Softcore leagues, during the campaign, there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground except certain guaranteed drops from bosses, usually uncut gems. A player can choose to respawn in their last visited town or at their last activated checkpoint or waypoint (or at the beginning of their current area if no checkpoint/waypoint is activated). If playing in a party, dead characters can be revived by a nearby party member.
In endgame areas (area level 65+) death incurs a loss of experience equal to 10% of the total experience bar required to reach the next level. If the player's current experience bar is less than 10%, the experience bar will return to 0%. It is not possible to go down a level, however.
Additionally, dying in a map or other area requiring portals will prevent re-entry into the area (or destroy all remaining portals if not in a party). Maps on the Atlas can be reattempted by inserting a new waystone, but will remove any existing modifiers from Precursor Tablets or map encounters from that map.
Hardcore
In Hardcore leagues, the character (and their inventory) will be transferred permanently into the Softcore equivalent league. Certain hardcore leagues such as events may cause the character to be sent to Void League instead as a form of permadeath.
Revive
Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.
To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".
Safety nets
- Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
- Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
- Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.
- The Module Error: No results found for item using search term "item_name = Barrow Dweller" has a 50% (up to 61% when corrupted) chance to avoid death from hits. This does not prevent death from damage over time, life loss, instant kills, or other sources.
- Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will prevent 75% of Experience loss when you dieRight click this item in your inventory to set it to be active. This item is consumed when triggered. will not prevent death, but should death occur, it will reduce experience loss from 10% to 2.5% of the experience bar.
Related items
Item | Stats | Description | |
---|---|---|---|
Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will prevent 75% of Experience loss when you dieRight click this item in your inventory to set it to be active. This item is consumed when triggered. | 1 | — | While this item is active in your inventory will prevent 75% of Experience loss when you die |
The Barrow DwellerThe Barrow Dweller Rogue ArmourArmour: 53 Evasion: 43Requires Level 11, 14 Str, 14 Dex(60-100)% increased Armour and Evasion +(-20--10)% to Fire Resistance +50% to Cold Resistance Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from HitsIn the mists they dwell, forever hungry, forever cold. | 11 | (60-100)% increased Armour and Evasion +(-20--10)% to Fire Resistance +50% to Cold Resistance Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from Hits | — |
Version history
Version | Changes |
---|---|
0.1.0 |
|