The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Bleeding

From Path of Exile 2 Wiki
(Redirected from Aggravated)
Jump to navigation Jump to search
Bleeding
Tooltip
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield

Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.

Physical damage from Hits Contributes to Bleeding Magnitude. Only damage dealt to Life will Contribute to Bleeding.

Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.

The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Physical damage of the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.

Bleeding or bleed is a damaging ailment that deals physical damage over time.

Mechanics

Bleeding deals 15% of a hit's physical damage dealt to Life (before mitigation and damage taken modifiers) as physical damage over time for 5 seconds. Bleeding deals an extra 100% damage while the target is moving, or if the bleeding is Aggravated. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Bleeding does not stack; each instance of bleeding has an independent duration and only the highest damage instance of bleeding will deal damage.

Bleeding chance depends on an explicit chance to inflict Bleeding.

Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. Once applied, the damage over time from bleeding bypasses energy shield and damages life directly.

Note that bleeding can be applied by any skill that can hit, not exclusively attacks.

Aggravate

Aggravated Bleeding
Tooltip
Bleeding that has been Aggravated always treats the target as moving, dealing 100% extra damage.

Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards — each instance of Bleeding is Aggravated separately.

Aggravate is a mechanic related to bleeding. When a bleeding debuff is aggravated, it causes that bleeding debuff to permanently deal extra base damage over time, equivalent to if the target was moving. This multiplier does not stack even if the target is actually moving.

Each instance of aggravated bleeding is independent from all other instances of bleeding. A bleeding debuff that is aggravated will remain aggravated until its duration expires.

Related gems

ItemRequired levelStats
Blood in the EyesFile:Blood in the Eyes inventory icon.png1Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding Enemies
Bloodlust1Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
ConcoctFile:Concoct inventory icon.png1Supported Skills consume 20% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Deep Cuts175% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 25% less Damage with Hits
First BloodFile:First Blood inventory icon.png1Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full Life
HaemocrystalsFile:Haemocrystals inventory icon.png1Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals

Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.

Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
IncisionFile:Incision inventory icon.png1Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Lacerate1Supported Skills have 50% chance to inflict Bleeding
MaladyFile:Malady inventory icon.png1Base Bleed chance instead
applies to Poison for Supported Skills
Base Poison chance instead
applies to Bleed for Supported Skills
RipFile:Rip inventory icon.png1Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Rupture1Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
Rusted SpikesFile:Rusted Spikes inventory icon.png1Supported Skills Aggravate Bleeding on Enemies when Pinning them
See RedFile:See Red inventory icon.png1Supported Attacks have 50% increased Bleeding Duration
Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed
Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement Speed
TearFile:Tear inventory icon.png150% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice

Related base items

ItemBase itemItem classRequired levelStats
Staunching CharmCharm18Used when you start Bleeding
Serrated QuiverQuiver44Attacks have (10-15)% chance to cause bleeding

Related unique items

ItemBase itemItem classRequired levelStats
Apron of EmiranHermit GarbBody Armour1(30-50)% increased Evasion and Energy Shield
+(10-20) to Dexterity
(40-60)% reduced Bleed Duration on you
Bleeding you inflict is Aggravated
Coat of RedChain MailBody Armour1(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with bleeding when Hit
Sanguine DivinerBone WandWand1Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
The Blood ThornWrapped QuarterstaffQuarterstaff1Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
Blistering BondRuby RingRing8+(20-30)% to Fire Resistance+(40-60) to maximum Life
+(20-30)% to Fire Resistance
(-15--10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Edyrn's TusksIron CuirassBody Armour11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
The Road WarriorRaider PlateBody Armour16+(10-15) to all Attributes
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
(10-15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Sanguis HeroumStaunching CharmCharm18Used when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
The Empty RoarCultist GreathammerTwo Hand Mace22Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
The Smiling KnightCowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
Saitha's SpearBarbed SpearSpear33Grants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
VenopunctureIron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
The Mutable StarCleric VestmentsBody Armour45(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
BeetlebiteVelour ShoesBoots52(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Couture of CrimsonGilded VestmentsBody Armour52(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(40-60)% reduced Bleed Duration on you
Life Leech can Overflow Maximum Life
Yriel's FosteringStrider VestBody Armour52(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types

Passives

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.1.0
  • Introduced to the game.