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Simulacrum (encounter)
The Simulacrum is the endgame encounter for Delirium.
Access
A Simulacrum is required to access it. Upon using one in the Realmgate, one of several possible layouts are generated based on towns:
Mechanics
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.
A Stash is available in the zone, allowing storage of items between waves.
Monsters
In later waves, there are two unique monsters that can appear:
Unique monsters can appear starting from wave 3, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies.
Difficulty
- Difficulty 0: (Area Level 75)
- Difficulty 1: (Area Level 75)
- Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 76)
- Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 76)
- Difficulty 4: +2 to Area Level of Simulacrum areas (Area Level 77)
Additionally, higher difficulties drop more items and distilled emotions.
Drops
One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum.
Assailum
Perfidy
Melting Maelstrom
Collapsing Horizon (Difficulty 2+)
Strugglescream (Difficulty 4)
Megalomaniac (Difficulty 4)
Item | Difficulty 0 | Difficulty 1[1] | Difficulty 2 | Difficulty 3 | Difficulty 4 |
---|---|---|---|---|---|
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65% | ||||
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25% | ||||
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15% | ||||
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Version history
Version | Changes |
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0.1.0 |
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References
- ↑ n=50 (Difficulty 1), Version 0.1.0e, from Prohibited Library.