Character death

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Death occurs when the life of a character or monster reaches 0, regardless of other resources. In Softcore leagues, after dying, a player can choose to respawn in their last visited town, at their last activated checkpoint or waypoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. In Hardcore, however, the player will be transferred permanently into the Softcore equivalent league.

A monster kill is attributed to whoever dealt the killing blow causing death. Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with DoT calculations.

Mechanics

During the campaign, there is no penalty for death. However, the area will be reset, respawning all monsters and destroying any items on the ground.

Once reaching the endgame, there is a loss of 10% of the experience progress to your next level. If you have less than 10% progress, your progress will return to 0%. The resetting of the area in this case will destroy any remaining portals to that map, and remove any modifiers or special encounters on that map location.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.

To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.

Related items

ItemRequired levelStatsDescription
Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will prevent 75% of Experience loss when you dieRight click this item in your inventory to set it to be active. This item is consumed when triggered.1While this item is active in your inventory will prevent 75% of Experience loss when you die
The Barrow DwellerThe Barrow Dweller
Rogue Armour
Armour: 53
Evasion: 43
Requires Level 11, 14 Str, 14 Dex(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
In the mists they dwell,
forever hungry,
forever cold.
11(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits

Version history

Version Changes
0.1.0
  • Introduced to the game.