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Freeze

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Revision as of 20:31, 26 December 2024 by Nezqi (talk | contribs)
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Freeze
Tooltip
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.

Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed.

Mechanics

Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze is determined based on the ratio of the amount of cold damage dealt against the target's maximum life, determining the base ailment threshold.

If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.

Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.

Unique Items

ItemBase itemItem classRequired levelStats
Mist WhisperMakeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Taryn's ShiverGelid StaffStaff1Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Cold Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Winter's BiteGlass ShankDagger1No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
FrostbreathSlim MaceOne Hand Mace10Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Grip of WinterFirm BracersGloves11(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold Damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
Dream FragmentsSapphire RingRing12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Nascent HopeThawing CharmCharm12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
PolcirkelnSapphire RingRing12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
IcetombMail VestmentsBody Armour16+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
Shackles of the WretchedAged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Call of the BrotherhoodTopaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Obern's BastionStacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The Three DragonsSolid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Beyond ReachVisceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage

Version history

Version Changes
0.1.0e
  • It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
0.1.0
  • Introduced to the game.