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Armour

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Revision as of 11:40, 25 December 2024 by Blvcksvn (talk | contribs)
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This page is about the defensive stat. For equipment classified as armour, see Armour (equipment).
Estimated Armour Mitigation
Tooltip
Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).

Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.

Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Mechanics

Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. As a result, armour is more effective against many smaller hits rather than fewer larger hits, even if the total damage dealt would be identical.

Armour can reduce damage up to a fifth of its value; for example, a character with 1000 Armour can prevent a maximum of 200 physical damage from a single hit from armour alone.

Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the physical damage dealt by a skill before mitigation; armour will reduce the hit damage but not the damage over time. However, both the hit damage and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction. The maximum total physical damage reduction from all sources is 90%.

Normally Armour only applies to physical damage; however, it can be made to apply to other damage types through items or passive skills, such as Blackbraid or Doryani's Prototype. In such cases, the armour value applies independently to each damage type. The maximum elemental or chaos damage reduction is also 90%.

Armour formulas

Relative damage reduction

The following is the base formula that can be used to calculate the damage reduction gained from armour[1]:

where A is the defender's armour rating and Draw is the raw physical damage.

Required armour rating

To calculate the armour rating required to mitigate a given amount of damage at a specific ratio, the following formula can be used:

Armour Break

Armour Break
Tooltip
Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds.

Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.
Armour Break below 0
Tooltip
Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.

Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. Armour break lasts for 12 seconds, after which the broken armour will be regained. If the target's armour value reaches 0, their armour will be Fully Broken for 12 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated. If so, Armour can be broken up to the inverse of its original value; for example, an enemy with 1000 armour can be broken up to -1000 armour. Negative armour grants a damage multiplier rather than a damage reduction at the same ratio.

Related gems

ItemRequired levelStats
Armour Breaker1Hits Break (4-5123) Armour
+2 to Melee Strike Range
Knock Enemies Back on Hit
40% more attack speed while Dual Wielding
Armour Explosion1Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
Armour Piercing Rounds1Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies

Ammunition
(12-21) Bolts loaded per clip
BattershoutFile:Battershout inventory icon.png1Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

Explosion radius is 2 meters
4% more Damage per 50 Strenght
Deal Physical Damage equal to 50% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Break Endurance120% chance to gain an Endurance Charge when Supported Skills Fully Break enemy Armour
Break Posture1Supported Skills Apply Daze when fully Breaking Armour
Daze lasts for 6 seconds
Corrosion1Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt
Demolisher1Supported Skills Break 40% more Armour
Devastate1Supported Skills Fully Break Armour when inflicting a Heavy Stun
Exploit Weakness1Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 50% more Damage
High Velocity Rounds1Fragmentation Rounds
Projectile
Knocks Back Enemies
Bolts Pierce 6 Targets
Vs Armour Broken
Attack Damage: (340-1060)%
Knocks Back Enemies
Bolts Pierce 6 Targets

Ammunition
1 Bolts loaded per clip
Leap Slam1+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(20–39)% more Stun buildup
Cannot Break Armour
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Magma Barrier1Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage
Resonating Shield1Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Shield Charge1Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield
Shield Wall1Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 4 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life
Splinter1Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Vulnerability1Curse applies after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Hits against Cursed Enemies ignore 2376 Armour

Related base items

ItemBase itemItem classRequired levelStats
Plate BeltBelt24Charm Slots: 1
+(100-140) to Armour

Related unique items

ItemBase itemItem classRequired levelStats
Alkem EiraBlazon Crest ShieldShield1Grants Skill: Raise Shield(30-40)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
Arvil's WheelHardwood TargeShield1Grants Skill: Raise Shield+(40-60) to Maximum Life
+(40-60) to Maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30-50)% increased Skill Effect Duration
BlackbraidFur PlateBody Armour1+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
Coat of RedChain MailBody Armour1(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with bleeding when Hit
DionadairSplintered Tower ShieldShield1Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per Second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Enfolding DawnPilgrim VestmentsBody Armour1(50-100)% increased Armour and Energy Shield
+100 to Spirit
+(5-15)% to all Elemental Resistances
Intelligence provides no inherent bonus to Maximum Mana
Horns of ByndenRusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
LegionstrideRough GreavesBoots1+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Damage taken from Projectile Attacks
+10% to Block Chance
Skin of the LoyalGarmentBody Armour1+(5-40) to all Elemental Resistances
Armour is increased by Overcapped Fire Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Energy Shield is increased by Overcapped Lightning Resistance
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Wings of CaelynRusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
Wylund's StakeSmithing HammerOne Hand Mace1Adds (4-6) to (8-10) Physical Damage
Adds (4-6) to (8-10) Fire Damage
+(10-20) to Strength
+(20-30)% to Fire Resistance
Hits Break (30-50) Armour
Apply Fire Exposure when fully breaking enemy Armour
GravebindRope CuffsGloves5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
GreymakeBrimmed HelmHelmet5+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
Solus IpseGrand VisageHelmet5+(60-100) to Maximum Mana
25% increased Light Radius
(100-150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use two copies of the same Support Gem in different Skills
JarngreiprRingmail GauntletsGloves650% increased Armour and Evasion
Adds (2-3) to (5-6) Physical Damage to Attacks
+(30-50) to maximum Life
(4-8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
The Knight-errantMail SabatonsBoots610% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
OakswornSigil Crest ShieldShield7Grants Skill: Raise Shield(40-60)% increased Block chance
(80-120)% increased Armour and Energy Shield
+50 to Spirit
+(17-23)% to Chaos Resistance
Carnage HeartAmber AmuletAmulet8+(10-15) to Strength20% reduced maximum Life
+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
100% increased amount of Life Leeched
Merit of ServicePelage TargeShield8Grants Skill: Raise Shield(30–50)% increased Chance to Block
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in Presence have Block Chance equal to yours
BronzebeardHorned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
CorpsewadeIron GreavesBoots11Grants Skill: Level (4-20) Decompose10% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on Step
Edyrn's TusksIron CuirassBody Armour11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
Erian's CobbleGuarded HelmHelmet11+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
The Barrow DwellerRogue ArmourBody Armour11(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
TreefingersRiveted MittsGloves11(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
DoomgateBraced Tower ShieldShield12Grants Skill: Raise Shield80% increased Block chance
(100-150)% increased Armour
+(13-17)% to Chaos Resistance
You take 20% of damage from Blocked hits
Enemies are Culled on Block
Ezomyte PeakSoldier GreathelmHelmet12(50-100)% increased Armour
+(50-80) to maximum Life
(3-6) Life Regeneration per second
(10-20)% increased Area of Effect
Unwavering Stance
Birthright BuckleWide BeltBelt14(20-30)% increased Flask Charges Gained
Charm Slots: 1+(100-150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
AurseizeLayered GauntletsGloves16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of Life on Kill
Black Sun CrestWrapped GreathelmHelmet16(50-80)% increased Armour
20% reduced Light Radius
(5-15)% increased Strength
(5-15)% increased Dexterity
(5-15)% increased Intelligence
Crown of the Pale KingCultist CrownHelmet16(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
Thorns damage is triggered by all Hits
Darkray VectorsBraced SabatonsBoots16(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
IrongraspVagabond ArmourBody Armour16(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
IronrideVisored HelmHelmet16(60-80)% increased Armour and Evasion
+(30-50) to maximum Life
+(30-50) to maximum Mana
+(10-15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Lochtonial CaressTempered MittsGloves16(10-15)% increased Skill Speed
+(15-25) to Armour
+(40-60) to maximum Life
(10-15)% reduced maximum Mana
Share Charges with Allies in your Presence
Shackles of the WretchedAged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
The Infinite PursuitBronze GreavesBoots1610% increased Movement Speed
(100-150)% increased Armour
+(80-100) to maxium Life
(80-100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
The Road WarriorRaider PlateBody Armour16+(10-15) to all Attributes
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
(10-15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Wake of DestructionSecured LeggingsBoots1610% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
The AnvilBloodstone AmuletAmulet18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
20% increased Block chance
+(3-5)% to maximum Block chance
Titanrot CataphractMaraketh CuirassBody Armour20+(400-500)% increased Armour
+(15-30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
The Wailing WallEffigial Tower ShieldShield21Grants Skill: Raise Shield10% reduced Movement Speed
(117)% increased Armour
+(122) to Stun Threshold
Can Block Damage from all Hits
Cannot use Shield Skills
InfernoclaspPlate BeltBelt24+(100-140) to Armour
Charm Slots: 1+(100-150) to Armour
+(10–20) to Strength
+(3-5)% to Maximum Fire Resistance
+(30-50)% to Fire Resistance
AstramentisStellar AmuletAmulet25+(5-7) to all Attributes+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Fixation of YixStellar AmuletAmulet25+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
Guiding PalmShrine SceptreSceptre26Grants Skill: Level (7-20) Purity of IceAllies in your Presence deal (3-5) to (6-8) additional Attack Cold Damage
+(5-10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
Guiding PalmShrine SceptreSceptre26Grants Skill: Level (7-20) Purity of LightningAllies in your Presence deal 1 to (10-15) additional Attack Lightning Damage
+(5-10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
Guiding PalmShrine SceptreSceptre26Grants Skill: Level (8-20) Purity of FireAllies in your Presence deal (4-6) to (7-10) additional Attack Fire Damage
+(5-10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
Pariah's EmbraceCloaked MailBody Armour26(50-80)% increased Armour and Evasion
+50 to Spirit
+(10-15) to all Attributes
(10-15) Life Regeneration per second
20% reduced Mana Cost of Skills
The Smiling KnightCowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
TrampletoeTrimmed GreavesBoots2715% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Wandering ReliquarySteel PlateBody Armour27+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Crest of ArduraJingling Crest ShieldShield28Grants Skill: Raise Shield(60-100)% increased Armour and Energy Shield
+(10-20) to Intelligence
(30-50)% increased Mana Regeneration Rate
(30-50)% increased Cooldown Recovery Rate
Husk of DreamsShaman MantleBody Armour28(100-150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(17-23)% to Chaos Resistance
(20-30)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
LycosidaeRampart Tower ShieldShield28Grants Skill: Raise Shield(30-40)% increased Block chance
(60-100)% increased Armour
Accuracy Rating is doubled
Blocking damage poisons the enemy as though dealing 200 base Chaos damage
Veil of the NightMartyr CrownHelmet2850% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Atziri's AcuityMoulded MittsGloves33(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
Belly of the BeastExplorer ArmourBody Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns Damage
DeathblowDoubled GauntletsGloves33(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per Enemy Killed
Gain (20-30) Mana per Enemy Killed
Culling Strike
DeidbellElite GreathelmHelmet33(60-100)% increased Armour
+(10-20) Strength
(20-30)% increased Warcry Speed
Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
Obern's BastionStacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
PragmatismExplorer ArmourBody Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Prism GuardianFile:Prism Guardian inventory icon.pngSectarian Crest ShieldShield33Grants Skill: Raise Shield(63)% increased Armour and Energy Shield
+(27) to Dexterity
+(18)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
The Vile KnightShielded HelmHelmet33(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Voll's ProtectorIronclad VestmentsBody Armour33(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Eye of ChayulaGold AmuletAmulet35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
+(10-15) to all Attributes
+2500 to Stun Threshold
Serpent's EggGold AmuletAmulet35+(12-20) to increased Rarity of items found+(10-20) to all Attributes
+(17-23)% to Chaos Resistance
(20-30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
The SurrenderStone Tower ShieldShield36Grants Skill: Raise Shield(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of Life when you Block
Doryani's PrototypeScale MailBody Armour37(50–100)% increased Armour and Evasion
+(60-100) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Greed's EmbraceVaal CuirassBody Armour3750% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
QuecholliCrumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Perandus SealGold RingRing40+(6-15)% increased Rarity of Items found+(30-50) to maximum Mana
+(5-10) to all Attributes
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
Sekhema's ResolveRingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Sekhema's ResolveRingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Sekhema's ResolveRingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
AssailumClosed HelmHelmet45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Keeper of the ArcSpiritbone CrownHelmet45(100-150)% increased Armour and Energy Shield
(15-25) Life Regeneration per second
(15-25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
PerfidyKnight ArmourBody Armour45(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Deepest TowerFile:The Deepest Tower inventory icon.pngSpiritbone CrownHelmet45(112)% increased Armour and Energy Shield
+(89) to maximum Life
+(21)% to Chaos Resistances
Enemies in your Presence count as being on Low Life
Mahuxotl's MachinationOmen Crest ShieldShield48Grants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
(333-666)% increased effect of Socketed Soul Cores
Has 2 Rune Sockets (Hidden)
Aerisvane's WingsBurnished GauntletsGloves52(50-70)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Intelligence
Decimating Strike
Couture of CrimsonGilded VestmentsBody Armour52(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(40-60)% reduced Bleed Duration on you
Life Leech can Overflow Maximum Life
StrugglescreamStellar AmuletAmulet52+(5-7) to all AttributesCan have 2 additional Instilled Modifiers
The Brass DomeChampion CuirassBody Armour58(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
HateforgeMoulded MittsGloves60(50-80)% increased Armour
Gain (1-3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10-10) to Maximum Rage
Ab AeternoGrand CuissesBoots65(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Morior InvictusGrand RegaliaBody Armour65(200–300)% increased Armour, Evasion and Energy Shield
<2 random socket modifiers>
Has 4 Rune Sockets (Hidden)
Sine AequoGrand ManchettesGloves65(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
SvalinnCrucible Tower ShieldShield84Grants Skill: Raise Shield
Grants Skill: Cast on Block(100-150)% increased Armour
-(10-20)% to maximum Block chance
Block chance is Lucky


Version history

Version Changes
0.1.0d
  • The duration of Armour Break has been increased to 12 seconds (previously 6).
0.1.0
  • Introduced to the game.

References

  1. Derived from the Path of Exile 1 formula, using values obtained through empyrical testing in Version 0.1.0e. Source: https://www.reddit.com/r/pathofexile/comments/1hln20p/poe_2_armor_formula_testing_and_estimates/