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Atlas Passive Tree

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Revision as of 01:41, 20 December 2024 by Blvcksvn (talk | contribs)
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The Atlas Passive Tree is composed of several smaller passive trees that add bonuses to maps in the Atlas or other endgame encounters.

Mechanics

Atlas Skill Points

The largest tree, and the first to be unlocked, is a generic Atlas Passive Tree that applies various effects to your maps.

  • Maximum Skill Points: 30
    • Complete 10 Tier 1-5 Maps: 2 x 5 = 10
    • Complete 8 Tier 6-10 Maps: 2 x 5 = 10
    • Complete 8 Tier 11-15 Maps: 2 x 5 = 10

Map Boss Skill Points

Modifies maps that contain map bosses. Small passives increase Difficulty, up to a maximum of Difficulty 4.

Arbiter Skill Points

Modifies rewards dropped after defeating the Arbiter of Ash. Small passives increase Difficulty, up to a maximum of Difficulty 4.

Delirium Skill Points

Modifies Delirium encounters in maps. Small passives increase Difficulty of the Simulacrum, up to a maximum of Difficulty 4.

  • Maximum Skill Points: 8

Breach Skill Points

Modifies Breach encounters in maps. Small passives increase Difficulty of the Twisted Domain, up to a maximum of Difficulty 4.

Expedition Skill Points

Modifies Expedition encounters in maps. Small passives increase Difficulty of Expedition Logbook areas, up to a maximum of Difficulty 4.

Ritual Skill Points

Modifies Ritual encounters in maps. Small passives increase Difficulty of the Crux of Nothingness, up to a maximum of Difficulty 4.