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Witch

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I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tear them screaming limb from limb.

The Witch is an intelligence-oriented class that specializes in minion and occult spells. She is of Maraketh heritage, raised by the Faridun.

The Witch obtains a Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt, Rattling SceptreRattling SceptreSceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior
and UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (8-87) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage
Limit (8–20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 12 seconds

Additional Effects From 1-20% Quality:
Bone Construct duration is (0-4) seconds
Skills can be managed in the Skills Panel.
as her default starting weapon set and skill in The Riverbank.

Base stats

Ascendancy classes

Witches can specialize into one of these three Ascendancy classes:

Dialogues

Entering locations

Act 1

Act 2

Act 3

Respect passive point

  • How can I perfect myself?
  • I must keep calculating.
  • Another strategy.
  • Time to change plans.

Using ablility in town

  • Probably shouldn't do that here.
  • Can't do that here.
  • It's not time to kill them all. Yet.

Gameplay video

Gallery

Version history

Version Changes
0.1.0
  • Introduced to the game.