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- 04:21, 12 October 2024 Armour (hist | edit) [334 bytes] Bloonpauper (talk | contribs) (Created page with "'''Armour''' is a defence] that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Category: Game mechanics {{sister|poewiki}}")
- 03:54, 12 October 2024 Sceptre (hist | edit) [399 bytes] Bloonpauper (talk | contribs) (Created page with "'''Sceptres''' are a one-handed weapon type aligned evenly between strength and intelligence. As caster-oriented weapons, sceptres do not have attack stats like attacks per second, instead granting skills with their implicits. Sceptres grant spirit and roll aura- and minion- related modifiers. Sceptres cannot be dual wielded. {{sister|poewiki}}")
- 19:05, 11 October 2024 Crystal Staff (hist | edit) [832 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Crystal Staff |class_id = Staff |size_x = 1 |size_y = 4 |drop_level = 20 |drop_rarities_ids = normal, magic, rare, unique |tags = staff, two_hand_weapon, twohand, weapon, default |implicit1_te...")
- 18:06, 11 October 2024 Minion (hist | edit) [857 bytes] Bloonpauper (talk | contribs) (Created page with "'''Minions''' are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit to modifiers to the character's offences or defences, only modifiers that specify minions and/or allies. Minions are categorized as temporary and permanent minions. Minions can be commanded manually to move to specified locations, target enemies, or open chests. Some minions have associated command skills that can be used by the player. ==Perma...")
- 17:49, 11 October 2024 Movement (hist | edit) [513 bytes] Bloonpauper (talk | contribs) (Created page with "'''Movement''' refers to a character or monster's ability to move through an area. Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, wi...")
- 17:43, 11 October 2024 Monster (hist | edit) [335 bytes] Bloonpauper (talk | contribs) (Created page with "'''Monsters''' are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. ==Boss== '''Bosses''' are unique monsters typically encountered in '''boss arenas'''. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter.")
- 17:15, 11 October 2024 Early Access (hist | edit) [1,175 bytes] Blvcksvn (talk | contribs) (Created page with "'''Early Access''' refers to the period of Path of Exile 2 between the first release of the game for public download on November 15, 2024, to the official release of the game in Version 1.0.0. __TOC__ ==Eligibility== In order to play Early Access, players had to redeem a key on the official website that can be obtained through a few methods: * Have spent a total of $480 USD equivalent or more on microtransactions on an account...")
- 16:56, 11 October 2024 Class (disambiguation) (hist | edit) [303 bytes] Blvcksvn (talk | contribs) (Created page with "'''Class''' may refer to: * Character class, one of the twelve playable characters. * Ascendancy class, one of thirty-six specialization subclasses, three for each character * Item class, an item categorization system based on item's base types, used for game mechanics and item filters")
- 14:30, 11 October 2024 Ascendancy class (hist | edit) [773 bytes] FlickerStriker (talk | contribs) (Created page with "'''Ascendancy classes''' are subclasses that allow characters to specialize in an archetype specific to the class chosen. ==Overview== ==Ascendancy skill tree== ==Classes== {| class=""wikitable sortable"" style="text-align: center;" |- ! Class ! colspan="3" | Ascendancy classes |- | Marauder || ? || ? || ? |- | Warrior || ? || ? || ? |- | Ranger || ? || ? || ? |- | Huntress || ? || ? || ? |- | Witch || ? || ? || ? |- | Sor...")
- 11:58, 11 October 2024 Skeletal Sniper (hist | edit) [2,509 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Skeletal Sniper |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = |help_text = Place into a Skill Ge...")
- 10:59, 11 October 2024 List of unique quarterstaves (hist | edit) [359 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of quarterstaves}} This is a list of unique quarterstaves. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Quarterstaff"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1|int=1}}</onlyinclude> {{Navbox Unique Items}} Category:Lists of unique items")
- 10:58, 11 October 2024 List of unique crossbows (hist | edit) [335 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of crossbows}} This is a list of unique crossbows. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Crossbow"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1}}</onlyinclude> {{Navbox Unique Items}} Category:Unique crossbows Category:Lists of unique items")
- 10:57, 11 October 2024 List of modifiers for quarterstaves (hist | edit) [0 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of quarterstaves}} This is a list of unique quarterstaves. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Quarterstaff"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1|int=1}}</onlyinclude> {{Navbox Unique Items}} Category:Lists of unique items")
- 10:53, 11 October 2024 List of quarterstaves (hist | edit) [305 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of unique quarterstaves}} This is a list of quarterstaff class weapon base types. <onlyinclude>{{Query base item|where=items.class_id="Quartertstaff"|large=1|level=1|weapon=1|dex=1|int=1|stat=1|physical_dps=1|dps=1}}</onlyinclude> Category:Item lists")
- 10:52, 11 October 2024 Quarterstaff (hist | edit) [1,162 bytes] Blvcksvn (talk | contribs) (Created page with "'''Quarterstaff''' is an item class of two-handed melee weapons that require dexterity and intelligence to equip. __TOC__ ==Unarmed== Although quarterstaves are considered two-handed weapons, unarmed skills can be used while quarterstaves are equipped. When using an unarmed skill, the user will always use a bare fist instead of the quarterstaff. Damage is calculated ignoring the local stats of the weapon as if the player did not have a quart...")
- 09:16, 11 October 2024 Grinding Gear Games (hist | edit) [390 bytes] FlickerStriker (talk | contribs) (Created page with "'''Grinding Gear Games''' ('''GGG''') is a video game developer, best known for developing the Path of Exile franchise of online action roleplaying games. The company was founded in 2006 and is based in Auckland, New Zealand. ==External links== * [http://www.grindinggear.com Grinding Gear Games official website] * [https://pathofexile2.com Path of Exile 2 official website]")
- 02:36, 11 October 2024 Electrocute (hist | edit) [148 bytes] Omegasybers (talk | contribs) (Created the Electrocute Page)
- 18:51, 10 October 2024 Attribute (hist | edit) [186 bytes] Bloonpauper (talk | contribs) (Created page with "Strength, dexterity, and intelligence are '''attributes'''. Attributes are often requirements of gems and equipment. Characters gain inherent bonuses from attributes.")
- 18:50, 10 October 2024 Dexterity (hist | edit) [287 bytes] Bloonpauper (talk | contribs) (Created page with "'''Dexterity''' is one of three attributes, along with Strength and Intelligence. Dexterity is required to equip most evasion rating-granting equipment, as well as range-aligned weapons and skills. Every 1 dexterity grants +5 accuracy rating.")
- 18:47, 10 October 2024 Strength (hist | edit) [267 bytes] Bloonpauper (talk | contribs) (Created page with "'''Strength''' is an attribute required to equip most armour-granting equipment, as well as melee-aligned weapons and skills. Every 1 strength grants +2 maximum life.")
- 18:36, 10 October 2024 Passive skill tree (hist | edit) [292 bytes] Bloonpauper (talk | contribs) (Created page with "The '''passive skill tree''' allows the player to use '''passive skill points''' to allocate '''passive skills'''. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by levelling up and completing quests.")
- 18:22, 10 October 2024 Checkpoint (hist | edit) [298 bytes] Bloonpauper (talk | contribs) (Created page with "'''Checkpoints''' are markers encountered throughout the campaign. Interacting with a checkpoint will replenish the player's flasks. After dying, a player may choose to revive at their most recently visited checkpoint. Checkpoints are usually encountered outside of boss arenas.")
- 18:20, 10 October 2024 Death (hist | edit) [665 bytes] Bloonpauper (talk | contribs) (Created page with "'''Death''' occurs when the life of a character or monster reaches 0. After dying, a player can choose to respawn in their last visited town, at their last visited checkpoint, or at the beginning of their current area. When a party member dies, they will stay dead until '''revived''' by a party member. ==Revive== Dead party members can be revived by other party members. The revive action requires a player to channel for a few seconds, and...")
- 18:15, 10 October 2024 Freeze (hist | edit) [138 bytes] Bloonpauper (talk | contribs) (Created page with "'''Freeze''' is an ailment that sets action speed to 0, effectively immobilizing a target. Freeze is inflicted by cold damage.")
- 18:12, 10 October 2024 Chaos (hist | edit) [117 bytes] Bloonpauper (talk | contribs) (Created page with "'''Chaos''' damage is one of the five damage types. Chaos damage deals twice as much damage to energy shield.")
- 18:11, 10 October 2024 Intelligence (hist | edit) [293 bytes] Bloonpauper (talk | contribs) (Created page with "'''Intelligence''' is one of three attributes, along with strength and dexterity. Intelligence is associated with energy shield and cold damage.")
- 18:09, 10 October 2024 Mana (hist | edit) [553 bytes] Bloonpauper (talk | contribs) (Created page with "'''Mana''' is a resource that can be used to pay for the upfront costs of many skills. The default attack does not cost mana. Mana naturally regenerates over time at a low rate.")
- 18:08, 10 October 2024 Spirit (hist | edit) [233 bytes] Bloonpauper (talk | contribs) (Created page with "'''Spirit''' is a resource that can be reserved to pay for the costs of ongoing effects like buffs and permanent minions.")
- 18:05, 10 October 2024 Lightning (hist | edit) [189 bytes] Bloonpauper (talk | contribs) (Created page with "'''Lightning''' damage is one of the five damage types, and one of the three types of elemental damage. Lightning damage is associated with dexterity and inflicts shock.")
- 18:01, 10 October 2024 Fire (hist | edit) [183 bytes] Bloonpauper (talk | contribs) (Created page with "'''Fire''' damage is one of the five damage types, and one of the three types of elemental damage. Fire damage is associated with strength and is dealt by ignites.")
- 17:40, 10 October 2024 Cold (hist | edit) [189 bytes] Bloonpauper (talk | contribs) (Created page with "'''Cold''' damage is one of the five damage types, one of the three elemental damage types. Cold damage is associated with intelligence and applies chill and freeze.")
- 17:37, 10 October 2024 Physical (hist | edit) [150 bytes] Bloonpauper (talk | contribs) (Created page with "'''Physical''' damage is one of the four damage types. Physical damage is associated with strength is deal by bleeds. Physical damage is mitigated by armour.")
- 17:34, 10 October 2024 Bleed (hist | edit) [151 bytes] Bloonpauper (talk | contribs) (Created page with "'''Bleed''' is an ailment that deals physical damage over time. Bleeding damage bypasses energy shield to damage life directly.")
- 17:34, 10 October 2024 Poison (hist | edit) [156 bytes] Bloonpauper (talk | contribs) (Created page with "'''Poison''' is an ailment that deals chaos damage over time. Poison damage directly bypasses energy shield to damage life directly.")
- 10:22, 10 October 2024 Leather Buckler (hist | edit) [923 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Leather Buckler |class_id = Shield |size_x = 2 |size_y = 2 |drop_level = 1 |drop_rarities_ids = normal, magic, rare, unique |tags = dex_armour, shield, armour, default |metadata_id...")
- 18:05, 9 October 2024 Quest rewards (hist | edit) [489 bytes] Mefisto1029 (talk | contribs) (Created page with "== Starting Skill Gems == At the start of your adventures in Wraeclast, you will get a skill gem and a support gem; see The Riverbank for details. ==Quest rewards== {{main|List of quest rewards}} {{:List of quest rewards}} ==Vendor quest rewards== {{main|List of vendor rewards}} {{:List of vendor rewards}} ==See also== * Category:Quest rewards ==Version history== {{Version history table header}} {{Version history table end}} Category:Quests Category:Q...") originally created as "Quest reward"
- 18:02, 9 October 2024 Quest (hist | edit) [778 bytes] Mefisto1029 (talk | contribs) (Created page with "The story of Path of Exile 2 progresses through a series of '''quests''', currently spanning six acts. In order to progress the storyline, the main quests must be completed. There are also optional side quests. Most quests give a quest reward after completion. They are viewed on the World Screen by pressing the U button. ==Act 1== <section begin=act1 /> <section end=act1 /> ==Act 2== <section begin=act2 /> <section end=act2 /> ==Act 3== <section begin=a...")
- 17:42, 9 October 2024 Area (hist | edit) [3,708 bytes] Mefisto1029 (talk | contribs) (Roughly copied from poe1)
- 17:14, 9 October 2024 Hideout (hist | edit) [266 bytes] Mefisto1029 (talk | contribs) (Created page with "thumbnail|right|An example of a hideout. A '''hideout''' is a special area players can design for themselves. ==Version history== {{Version history table header}} {{Version history table end}} {{Navbox World}} ")
- 17:07, 9 October 2024 Act 6 (hist | edit) [323 bytes] Mefisto1029 (talk | contribs) (Created page with "thumb|400px|The map of Act 6 '''Act Sixth''' is Path of Exile 2's third storyline act. '''NPCs''': ==Quests== {{#lst:Quest|act6}} ==Progression== ==Version history== {{Version history table header}} {{Version history table end}} {{Navbox World}} ")
- 17:07, 9 October 2024 Act 5 (hist | edit) [314 bytes] Mefisto1029 (talk | contribs) (Created page with "thumb|400px|The map of Act 5 '''Act Fifth''' is Path of Exile 2's third storyline act. '''NPCs''': ==Quests== {{#lst:Quest|act5}} ==Progression== ==Version history== {{Version history table header}} {{Version history table end}} {{Navbox World}} ")
- 17:07, 9 October 2024 Act 4 (hist | edit) [315 bytes] Mefisto1029 (talk | contribs) (Created page with "thumb|400px|The map of Act 4 '''Act Fourth''' is Path of Exile 2's third storyline act. '''NPCs''': ==Quests== {{#lst:Quest|act4}} ==Progression== ==Version history== {{Version history table header}} {{Version history table end}} {{Navbox World}} ")
- 17:07, 9 October 2024 Act 3 (hist | edit) [315 bytes] Mefisto1029 (talk | contribs) (Created page with "thumb|400px|The map of Act 3 '''Act Three''' is Path of Exile 2's third storyline act. '''NPCs''': ==Quests== {{#lst:Quest|act3}} ==Progression== ==Version history== {{Version history table header}} {{Version history table end}} {{Navbox World}} ")
- 16:53, 9 October 2024 Falling Thunder (hist | edit) [2,537 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Sunder |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 12 |tags = gem, default |metadata_id = Metadata/Items/Gems/SkillGemSunder |help_text...")
- 15:05, 9 October 2024 Light Halberd (hist | edit) [1,034 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Light Halberd |class_id = Two Hand Axe |size_x = 2 |size_y = 4 |drop_level = 1 |drop_rarities_ids = normal, magic, rare, unique |tags = axe, two_hand_weapon, twohand, weapon, default |metadata...")
- 15:03, 9 October 2024 Splintered Tower Shield (hist | edit) [982 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Splintered Tower Shield |class_id = Shield |size_x = 2 |size_y = 4 |drop_level = 1 |drop_rarities_ids = normal, magic, rare, unique |tags = str_armour, shield, armour, default |metadata_id...")
- 14:59, 9 October 2024 Gelid Staff (hist | edit) [878 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Gelid Staff |class_id = Staff |size_x = 1 |size_y = 4 |drop_level = 3 |drop_rarities_ids = normal, magic, rare, unique |tags = staff, one_hand_weapon, onehand, weapon, default |implicit1_text...")
- 14:57, 9 October 2024 Corroded Longsword (hist | edit) [1,045 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Corroded Longsword |class_id = Two Hand Sword |size_x = 2 |size_y = 4 |drop_level = |drop_rarities_ids = normal, magic, rare, unique |tags = mace, two_hand_weapon, twohand, weapon, default |m...")
- 14:56, 9 October 2024 Glass Shank (hist | edit) [1,059 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Glass Shank |class_id = Dagger |size_x = 1 |size_y = 3 |drop_level = |drop_rarities_ids = normal, magic, rare, unique |tags = dagger, one_hand_weapon, onehand, weapon, default |metadata_id...")
- 14:54, 9 October 2024 Hook Axe (hist | edit) [1,084 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Hook Axe |class_id = One Hand Axe |size_x = 2 |size_y = 3 |drop_level = 1 |drop_rarities_ids = normal, magic, rare, unique |tags = axe, one_hand_weapon, onehand, weapon, default |metadata_id...")