The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Blood Mage: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Patch 0.2.0 and small ascendancy passives)
Line 28: Line 28:
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || [[Life (passive skill)|Life]]
| [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || [[Life (ascendancy passive skill)|Life]]
|-
|-
| [[Vitality Siphon]] || 10% of Spell Damage Leeched as Life || [[Sanguimancy]] || ???
| [[Vitality Siphon]] || 10% of Spell Damage Leeched as Life || [[Sanguimancy]] || [[Life Leech (ascendancy passive skill)|Life Leech]]
|-
|-
| [[Open Sores]] || Your Curses have infinite Duration || [[Sanguimancy]] || ???
| [[Between the Cracks]] || Critical Hits ignore Monster Armour || [[Sanguimancy]] || ???
|-
|-
| [[Blood Barbs]] || Gain 10% of Damage as Extra Physical Damage<br>Elemental Damage also Contributes to Bleeding Magnitude || [[Sanguimancy]] || ???
| [[Open Sores]] || Your Curses have infinite Duration || [[Sanguimancy]] || [[Curse Effect (ascendancy passive skill)|Curse Effect]]
|-
|-
| [[Gore Spike]] || 1% increased Critical Damage Bonus per 40 Life || [[Sanguimancy]] || ???
| [[Blood Barbs]] || Bleeding you inflict on Cursed target is Aggravated<br>Elemental Damage also Contributes to Bleeding Magnitude || [[Sanguimancy]] || [[Bleed on Critical Chance (ascendancy passive skill)|Bleed on Critical Chance]]
|-
|-
| [[Sunder the Flesh]] || Base Critical Hit Chance for Spells is 15% || [[Gore Spike]] || ???
| [[Gore Spike]] || 1% increased Critical Damage Bonus per 40 Life || [[Sanguimancy]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]]
|-
|-
| [[Grasping Wounds]] || 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead || [[Sanguimancy]] || ???
| [[Sunder the Flesh]] || Base Critical Hit Chance for Spells is 15% || [[Gore Spike]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]]
|-
|-
| [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[Grasping Wounds]] || ???
| [[Grasping Wounds]] || 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead || [[Sanguimancy]] || [[Life (ascendancy passive skill)|Life]]
|-
| [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[Grasping Wounds]] || [[Life (ascendancy passive skill)|Life]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
* Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 14:38, 3 April 2025

Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Official artwork of the Blood Mage.

Blood Mage is an Ascendancy class for the Witch.

Overview

The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Sanguimancy Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Life
Vitality Siphon 10% of Spell Damage Leeched as Life Sanguimancy Life Leech
Between the Cracks Critical Hits ignore Monster Armour Sanguimancy ???
Open Sores Your Curses have infinite Duration Sanguimancy Curse Effect
Blood Barbs Bleeding you inflict on Cursed target is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Sanguimancy Bleed on Critical Chance
Gore Spike 1% increased Critical Damage Bonus per 40 Life Sanguimancy Spell Critical Chance
Sunder the Flesh Base Critical Hit Chance for Spells is 15% Gore Spike Spell Critical Chance
Grasping Wounds 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead Sanguimancy Life
Crimson Power Gain Energy Shield from equipped Body Armour as extra maximum Life Grasping Wounds Life

Version history

Version Changes
0.2.0
  • The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
  • Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.
0.1.0
  • Introduced to the game.