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* '''[[The Crowbell]]''': Not screaming anymore, are you? | * '''[[The Crowbell]]''': Not screaming anymore, are you? | ||
* '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': The Nameless have no place in Wraeclast! | * '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': The Nameless have no place in Wraeclast! | ||
* '''[[The Executioner]]''':The axe edge is dulled. Count Geonor's mongrel is no longer. | * '''[[The Executioner]]''': The axe edge is dulled. Count Geonor's mongrel is no longer. | ||
* '''[[Candlemass, the Living Rite]]''': | * '''[[Candlemass, the Living Rite]]''': Is there nothing safe from Corruption? | ||
* '''[[Count Geonor]]''': | * '''[[Count Geonor]]''': All bark... no bite. | ||
====Act 2==== | ====Act 2==== | ||
* '''[[Rathbreaker]]''': | * '''[[Rathbreaker]]''': Odd mutations... Good riddance. | ||
* '''[[Rudja, the Dread Engineer]]''': | * '''[[Rudja, the Dread Engineer]]''': Best you start talking. | ||
* '''[[Balbala, the Traitor]]''': So that's my reward for freeing you: a murder attempt and an old coin. | * '''[[Balbala, the Traitor]]''': So that's my reward for freeing you: a murder attempt and an old coin. | ||
* '''[[Jamanra, the Risen King]]''': | * '''[[Jamanra, the Risen King]]''': Look at him run. Bravery befitting a king... | ||
* '''[[Ekbab, Ancient Steed]]''': | * '''[[Ekbab, Ancient Steed]]''': If I ever see another necromancer, it'll be too soon. | ||
* '''[[Kabala, Constrictor Queen]]''': | * '''[[Kabala, Constrictor Queen]]''': All these snake-women make me miss the Grelwood. | ||
* '''[[Azarian, the Forsaken Son]]''': | * '''[[Azarian, the Forsaken Son]]''': — | ||
* '''[[Zalmarath, the Colossus]]''': | * '''[[Zalmarath, the Colossus]]''': Strength is wasted on a brute such as you. | ||
* '''[[Tor Gul, the Defiler]]''': | * '''[[Tor Gul, the Defiler]]''': They can keep resurrecting the dead... and I'll keep putting them back where they belong. | ||
* '''[[Jamanra, the Abomination]]''': | * '''[[Jamanra, the Abomination]]''': Asala! | ||
====Act 3==== | ====Act 3==== | ||
* '''[[Rootdredge]]''': | * '''[[Rootdredge]]''': There was a time when I considered the trees my friends... | ||
* '''[[Mighty Silverfist]]''': | * '''[[Mighty Silverfist]]''': It's a shame to kill such a creature... but you left me with little choice. | ||
* '''[[Ignagduk, the Bog Witch]]''': | * '''[[Ignagduk, the Bog Witch]]''': | ||
* '''[[Xyclucian, the Chimeral]]''': | * '''[[Xyclucian, the Chimeral]]''': — | ||
* '''[[Blackjaw, the Remnant]]''': | * '''[[Blackjaw, the Remnant]]''': | ||
* '''[[Zicoatl, Warden of the Core]]''': | * '''[[Zicoatl, Warden of the Core]]''': You should have shared... Now the core is mine. | ||
* '''[[ | * '''[[Mektul, the Forgemaster]]''': All this heat and I barely broke a sweat. | ||
* '''[[ | * '''[[The Queen of Filth]]''': I just did the world a huge favour. | ||
* '''[[Ketzuli, High Priest of the Sun]]''': | * '''[[Ketzuli, High Priest of the Sun]]''': A trapped animal will lose it's mind... eventually. | ||
* '''[[Viper Napuatzi]]''': | * '''[[Viper Napuatzi]]''': What trickery is this? Where did she go? | ||
* '''[[Doryani, Royal Thaumaturge]]''': | * '''[[Doryani, Royal Thaumaturge]]''': — | ||
===Level up=== | ===Level up=== |
Revision as of 20:35, 5 January 2025
The Ranger
Gender: F
Strength: 7
Dexterity: 15
Intelligence: 7
Weapon: Bow
I've lived in this forest all my life, and if there's one thing I've learned, it's that a ranger must never miss.
The Ranger is a dexterity-oriented class that specializes in agility and bow skills. She is of Azmeri heritage.
The Ranger obtains a Crude Bow,
Broadhead Quiver and
Lightning Arrow as her default starting weapon set and skill in The Riverbank.
Ascendancy classes
Rangers can specialize into one of these three Ascendancy classes:
- Deadeye
- Pathfinder
- TBA
Dialogues
Entering locations
Act 1
- The Riverbank: It'll take a better snare than that to catch me.
- Clearfell Encampment: This place reeks of desperation. Best be careful who I trust.
- Clearfell: —
- Mud Burrow: These tunnels run deep.
- The Grelwood: The Grelwood feels darker somehow. It is no longer the home I once knew.
- The Red Vale: I know this place. The crimson remnants of man's folly lay scattered here.
- The Grim Tangle:
- Cemetery of the Eternals:
- Mausoleum of the Praetor:
- Tomb of the Consort: The praetor's wife must be in here somewhere.
- Hunting Grounds: It seems something has tainted the bounty of Ogham.
- Freythorn: What's this feeling? It's as though the trees themselves are watching me.
- Ogham Farmlands:
- Ogham Village: So... the Mad Wolf's 'justice' now razes Ogham to the ground. This must end.
- The Manor Ramparts: All this rock and stone cannot hide the rot within.
- Ogham Manor: It's a cowardly wolf that hides in his den...
Act 2
- Vastiri Outskirts:
- The Ardura Caravan:
- Mawdun Quarry:
- Mawdun Mine:
- The Halani Gates (1):
- Traitor's Passage:
- The Halani Gates (2):
- Mastodon Badlands:
- The Bone Pits:
- Keth:
- The Lost City:
- Buried Shrines:
- Valley of the Titans: This valley is not natural. It's been carved...
- The Titan Grotto:
- Deshar:
- Path of Mourning:
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard:
- Trial of the Sekhemas: ?
Act 3
- Sandswept Marsh:
- Ziggurat Encampment:
- Jungle Ruins:
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Ziggurat Refuge:
- The Temple of Chaos: ?
Boss defeated
Act 1
- The Bloated Miller: Man or beast - they die the same.
- Beira of the Rotten Pack: —
- The Devourer: It had to be done.
- The Brambleghast:
- The Rust King: Rust away into nothing. Your war is long over.
- The Rotten Druid: You're better off this way.
- Draven, the Eternal Praetor: Arrogance, humbled by my hand.
- Asinia, the Praetor's Consort: May your name be forgotten by the clans, once and for all.
- Lachlann of Endless Lament: I knew something wasn't right with him. I suppose... this was a mercy.
- The Crowbell: Not screaming anymore, are you?
- The King in the Mists: The Nameless have no place in Wraeclast!
- The Executioner: The axe edge is dulled. Count Geonor's mongrel is no longer.
- Candlemass, the Living Rite: Is there nothing safe from Corruption?
- Count Geonor: All bark... no bite.
Act 2
- Rathbreaker: Odd mutations... Good riddance.
- Rudja, the Dread Engineer: Best you start talking.
- Balbala, the Traitor: So that's my reward for freeing you: a murder attempt and an old coin.
- Jamanra, the Risen King: Look at him run. Bravery befitting a king...
- Ekbab, Ancient Steed: If I ever see another necromancer, it'll be too soon.
- Kabala, Constrictor Queen: All these snake-women make me miss the Grelwood.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: Strength is wasted on a brute such as you.
- Tor Gul, the Defiler: They can keep resurrecting the dead... and I'll keep putting them back where they belong.
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: There was a time when I considered the trees my friends...
- Mighty Silverfist: It's a shame to kill such a creature... but you left me with little choice.
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: You should have shared... Now the core is mine.
- Mektul, the Forgemaster: All this heat and I barely broke a sweat.
- The Queen of Filth: I just did the world a huge favour.
- Ketzuli, High Priest of the Sun: A trapped animal will lose it's mind... eventually.
- Viper Napuatzi: What trickery is this? Where did she go?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Adapt... and survive.
- Reaching level 3: My survival is no stroke of fortune.
- Reaching level 5: Prepare, persist, and overcome.
- Reaching level 10: Wind at my back and prey in my sights.
- Reaching level 15: The wilds are my weapon.
- Reaching level 20: Nature rewards the fleet of foot.
- Reaching level 30: Survival isn't just a skill; it's an instinct.
- Reaching level 40: No fear, only precision.
- Reaching level 50: My reflexes grow sharper still.
- Reaching level 60: Fluidity in motion, mastery in action.
- Reaching level 70: Poised for battle, fierce in resolve.
- Reaching level 80: My skill exceeds even my own expectations.
- Reaching level 90: Few could challenge me now.
- Reaching level 100: The wilds shall hold no secrets from me now!
Full inventory
- That would only slow me down.
- Stay light, stay alive.
- Got no pack space for that.
- Rather not break my back.
Respec passive point
- A shift in my training can't hurt.
- The winds change direction.
- One must always be willing to change.
- Time to learn something new.
Using ability in town
- I can't do that here.
- Not here.
- Don't want the whole town on my back.
- I could do without the attention.
Gameplay video
Gallery
-
The ranger's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|