Monk: Difference between revisions

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(→‎Dialogues: Added some act 1 locations and bosses dialogue)
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* '''Clearfell''':  
* '''Clearfell''':  
* '''Mud Burrow''': ''A foul lair, for a foul creature.''
* '''Mud Burrow''': ''A foul lair, for a foul creature.''
* '''The Grelwood''':  
* '''The Grelwood''': ''I have dreamt of this place as of late... I am called forward.''
* '''The Red Vale''':  
* '''The Red Vale''':  
* '''The Grim Tangle''':  
* '''The Grim Tangle''':  
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* '''Ogham Village''':  
* '''Ogham Village''':  
* '''The Manor Ramparts''':  
* '''The Manor Ramparts''':  
* '''Ogham Manor''':  
* '''Ogham Manor''':


====Act 2====
====Act 2====

Revision as of 23:12, 21 December 2024

My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!

The Monk is a dexterity/intelligence-oriented class that specializes in unarmed and quarterstaff skills. The Monk is one of the six classes that will be avaliable during Early Access.

The Monk obtains a Wrapped QuarterstaffWrapped QuarterstaffQuartertaff
Physical Damage: 7-12
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
and Falling ThunderFalling ThunderAttack, AoE, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
as his default starting weapon and skill in The Riverbank.

Base stats

Ascendancy classes

Monks can specialize into one of these three Ascendancy classes:

Dialogues

Entering locations

Act 1

  • The Riverbank: By the Dreamer’s will, I have another chance.
  • Clearfell Encampment: How have the Ezomytes fallen this far?
  • Clearfell:
  • Mud Burrow: A foul lair, for a foul creature.
  • The Grelwood: I have dreamt of this place as of late... I am called forward.
  • The Red Vale:
  • The Grim Tangle:
  • Cemetery of the Eternals:
  • Mausoleum of the Praetor:
  • Tomb of the Consort:
  • Hunting Grounds:
  • Freythorn:
  • Ogham Farmlands:
  • Ogham Village:
  • The Manor Ramparts:
  • Ogham Manor:

Act 2

Act 3

Boss defeated

Act 1

  • The Bloatet Miller: Skill always beats raw strength.
  • Beira of the Rotten Pack:
  • The Devourer: Nightmares have no power against the light.
  • The Brambleghast:
  • The Rust King:
  • The Rotten Druid:
  • Draven, the Eternal Praetor:
  • Asinia, the Praetor's Consort:
  • Lachlann of Endless Lament:

Act 2

Act 3

Respect passive point

Using ablility in town

Gameplay video

Gallery

Version history

Version Changes
0.1.0
  • Introduced to the game.