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Simulacrum (encounter): Difference between revisions
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==Version history== | ==Version history== |
Revision as of 20:24, 18 December 2024
The Simulacrum is the endgame encounter for Delirium.
Access
A SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium Portal by using this item at the Realm Gate. Can only be used once.
is required to access it. Upon using one in the Realmgate, one of several possible layouts are generated based on towns:
Mechanics
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.
A Stash is available in the zone, allowing storage of items between waves.
Monsters
In later waves, there are two unique monsters that can appear:
Delirium-exclusive unique items can only drop in waves where these monsters appear and are defeated.
Difficulty
- Difficulty 1:
- Difficulty 2: +1 to Area Level of Simulacrum areas
- Difficulty 2: +1 to Area Level of Simulacrum areas
- Difficulty 4: +2 to Area Level of Simulacrum areas
Drops
AssailumAssailum
Closed HelmArmour: 97
Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war.Melting MaelstromMelting Maelstrom
Ultimate Mana FlaskRecovers 310 Mana over 3.00 Seconds
Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Recover all Mana when Used
Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.PerfidyPerfidy
Knight ArmourArmour: 148
Evasion: 133Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other.
What hope have you?Collapsing HorizonCollapsing Horizon
Wyrm QuarterstaffQuartertaff
Physical Damage: 57-95
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view.MegalomaniacMegalomaniac
DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Version history
Version | Changes |
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0.1.0 |
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