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Simulacrum (encounter): Difference between revisions

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==Version history==
==Version history==

Revision as of 20:24, 18 December 2024

For the item required to access the encounter, see Simulacrum.

The Simulacrum is the endgame encounter for Delirium.

Access

A SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium Portal by using this item at the Realm Gate. Can only be used once. is required to access it. Upon using one in the Realmgate, one of several possible layouts are generated based on towns:

Mechanics

The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.

A Stash is available in the zone, allowing storage of items between waves.

Monsters

In later waves, there are two unique monsters that can appear:

Delirium-exclusive unique items can only drop in waves where these monsters appear and are defeated.

Difficulty

  • Difficulty 1:
  • Difficulty 2: +1 to Area Level of Simulacrum areas
  • Difficulty 2: +1 to Area Level of Simulacrum areas
  • Difficulty 4: +2 to Area Level of Simulacrum areas

Drops

  • AssailumAssailum
    Closed Helm
    Armour: 97
    Evasion: 87
    Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    A moment of calm before the battle can end the war.
  • Melting MaelstromMelting Maelstrom
    Ultimate Mana Flask
    Recovers 310 Mana over 3.00 Seconds
    Consumes 10 of 75 Charges on use
    Requires Level 60Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Recover all Mana when Used
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    What is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
  • PerfidyPerfidy
    Knight Armour
    Armour: 148
    Evasion: 133
    Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    The Trickster God turned the very Day and Night against each other.
    What hope have you?
  • Collapsing HorizonCollapsing Horizon
    Wyrm Quarterstaff
    Quartertaff
    Physical Damage: 57-95
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
    +(5-10)% to Critical Hit Chance
    +(2-4) to Level of all Elemental Skills
    Trigger skills refund half of Energy spent
    The edges bend, the world flexes, the infinite spills into view.
  • MegalomaniacMegalomaniac
    Diamond
    Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
    than everyone else, make sure you are.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Version history

Version Changes
0.1.0
  • Introduced to the game.