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Witch: Difference between revisions
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===Entering locations=== | ===Entering locations=== | ||
====Act 1==== | ====Act 1==== | ||
* '''The Riverbank''': | |||
* '''Clearfell Encampment''': | |||
====Act 2==== | |||
====Act 3==== | |||
===Boss defeated=== | |||
====Act 1==== | |||
* '''The Bloatet Miller''': | |||
* '''The Devourer''': | |||
====Act 2==== | ====Act 2==== |
Revision as of 17:37, 13 December 2024
I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tear them screaming limb from limb.
The Witch is an intelligence-oriented class that specializes in minion and occult spells. She is of Maraketh heritage, raised by the Faridun.
The Witch obtains a Withered Wand,
Rattling Sceptre and
Unearth as her default starting weapon set and skill in The Riverbank.
Base stats
- Gender: F
- Strength: 7
- Dexterity: 7
- Intelligence: 15
Ascendancy classes
Witches can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank:
- Clearfell Encampment:
Act 2
Act 3
Boss defeated
Act 1
- The Bloatet Miller:
- The Devourer:
Act 2
Act 3
Respect passive point
- How can I perfect myself?
- I must keep calculating.
- Another strategy.
- Time to change plans.
Using ablility in town
- Probably shouldn't do that here.
- Can't do that here.
- It's not time to kill them all. Yet.
Gameplay video
Gallery
-
The witch's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|