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Charm: Difference between revisions
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Each character starts with one charm slot. This can be increased up to a maximum of 3 with [[belt]] modifiers that grant additional charm slots. | Each character starts with one charm slot. This can be increased up to a maximum of 3 with [[belt]] modifiers that grant additional charm slots. | ||
Charms can only be {{c|normal|normal}}, {{c|magic|magic}} or {{c|unique|unique}}. There are no {{c|rare|rare}} charms. | Charms can only be {{c|normal|[[rarity|normal]]}}, {{c|magic|[[rarity|magic]]}} or {{c|unique|[[rarity|unique]]}}. There are no {{c|rare|[[rarity|rare]]}}} charms. | ||
==List of charms== | ==List of charms== |
Revision as of 13:06, 28 November 2024
Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
Mechanics
Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.
Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.
Each character starts with one charm slot. This can be increased up to a maximum of 3 with belt modifiers that grant additional charm slots.
Charms can only be normal, magic or unique. There are no rare} charms.
List of charms
There are 12 charm base types that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Ruby Charm![]() | 5 | 4.00 | 40 | 80 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit |
Sapphire Charm![]() | 5 | 4.00 | 40 | 80 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit |
Topaz Charm![]() | 5 | 4.00 | 40 | 80 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit |
Stone Charm![]() | 8 | 2.50 | 40 | 80 | Cannot be Stunned | Used when you become Stunned |
Silver Charm![]() | 10 | 3.00 | 40 | 80 | Your speed is unaffected by Slows | Used when you are affected by a Slow |
Thawing Charm![]() | 12 | 3.00 | 80 | 80 | Grants Immunity to Freeze | Used when you become Frozen |
Staunching Charm![]() | 18 | 3.00 | 60 | 80 | Grants Immunity to Bleeding | Used when you start Bleeding |
Antidote Charm![]() | 24 | 3.00 | 40 | 80 | Grants Immunity to Poison | Used when you become Poisoned |
Dousing Charm![]() | 32 | 3.00 | 60 | 80 | Grants Immunity to Ignite | Used when you become Ignited |
Grounding Charm![]() | 32 | 3.00 | 50 | 80 | Grants Immunity to Shock | Used when you become Shocked |
Amethyst Charm![]() | 40 | 4.00 | 60 | 80 | +18% to Chaos Resistance | Used when you take Chaos damage from a Hit |
Golden Charm![]() | 50 | 1.00 | 80 | 80 | 20% increased Rarity of Items found | Used when you kill a Rare or Unique Enemy |
List of unique charms
There are 0 unique charms that can drop.
No results found
Version history
Version | Changes |
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Unknown |
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