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List of maps: Difference between revisions
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| [[Sulphuric Caverns]] || Desert, Mountain || || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages | | [[Sulphuric Caverns]] || Desert, Mountain || || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages | ||
|- | |- | ||
| [[Sump]] || Swamp || [[Chimeral Wetlands]] || [[ | | [[Sump]] || Swamp || [[Chimeral Wetlands]] || [[Brakka, the Withered Crone]] || Circular layout | ||
|- | |- | ||
| [[Sun Temple]] || Vaal City || [[Temple of Kopec]] || [[Tonqui, Seer of the Sun]] || | | [[Sun Temple]] || Vaal City || [[Temple of Kopec]] || [[Tonqui, Seer of the Sun]] || |
Revision as of 22:50, 8 April 2025
This is a list of all accessible map areas.
Maps
Map | Biome | Base tileset | Boss | Notes |
---|---|---|---|---|
Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Gelida, the Frost-Tongue Ignatia, the Flame-Sworn |
Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Gressor-Kul, the Apex | Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier |
Azmerian Ranges | Mountain | ? | The King in the Mists The Brambleghast |
Contains multiple Azmerian wisps. |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | |||
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | Gressor-Kul, the Apex | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | Can be claimed as a hideout | ||
Castaway | Water | ? | Torrek of the Drowned Fleet | (500–1000)% increased Gold found in this Area Contains buried treasure All items dropped are converted to Gold [confirmation needed] |
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Layout: linear area. | ||
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Forest, Swamp | The Grim Tangle | The Fungus Behemoth | |
Deserted | Desert | Deshar | ||
Felled Hideout | Forest | Clearfell | Can be claimed as a hideout | |
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | The Manor Ramparts | Pirasha, the Forgotten Prisoner | |
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Asinia, the Praetor's Consort | Only spawns near Iron Citadel. | |
Headland | Faridun City | Hask, the Fallen Son | Linear layout. Only spawns near Copper Citadel. | |
Hidden Grotto | Mountain, Grass, Forest, Swamp | |||
Hive | Desert | |||
Limestone Hideout | Water | Can be claimed as a hideout | ||
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | Chetza, the Feathered Plague | Tower; can activate one or more Tablet to modify nearby maps once completed. |
Mesa | Desert | Karash, The Dune Dweller | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Mineshaft | Faridun City | Mawdun Mine | Rudja, the Dread Engineer | Only spawns near Copper Citadel. |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | — | Contains the Nameless Seer. Contains no monsters. | |
Necropolis | Ezomyte City | Cemetery of the Eternals but with plants | Tycho, the Black Praetor | Only spawns near Iron Citadel. |
Oasis | Desert or Faridun City | Linear layout (horseshoe) with wide middle section | ||
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Ravine | Mountain or Faridun City | The Trial of Chaos | Very nice linear layout | |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | Grass | The Fungus Behemoth | Circular layout with small corridors | |
Shrine Hideout | Desert | Buried Shrines | Can be claimed as a hideout | |
Sinking Spire | Swamp | Temple of Kopec | Stormgore | Tower; can activate one or more Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor. |
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages | |
Sump | Swamp | Chimeral Wetlands | Brakka, the Withered Crone | Circular layout |
Sun Temple | Vaal City | Temple of Kopec | Tonqui, Seer of the Sun | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Fractured Lake | Water | The Lake of Kalandra | — | Rare Monsters Are Mirrored (150–300)% increased number of Rare Monsters The Fragmented Mirror contains an exclusive amulet or ring base type. |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Phaaryl Megalith | Forest, Grass | ? | Random map bosses | Contains a Powerful Boss Encounter Summon up to 9 waves of map bosses, with a double boss on the final wave. Each defeated boss grants a random rune as a reward, including exclusive greater runes. Requires Waystone Tier 11 or higher. |
The Silent Cave | Desert | ? | Random map bosses | Contains many Rare Monsters trapped in Essences Contains an Imprisoned Boss that absorbs Essences from Rare Monsters Requires Waystone Tier 11 or higher. |
The Viridian Wildwood | Forest, Swamp | ? | — | Shrouded in Darkness Contains Omen Altars Contains several chests that contain omens |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Untainted Paradise | Water | (200–400)% increased Experience gain Monsters drop no items | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Grass, Vaal City | Jiquani's Sanctum | Tetzcatl, the Blazing Guardian | Quadratic indoor layout |
Vaal Foundry | Vaal City | The Molten Vault | Gulzal, the Living Furnace | |
Vaults of Kamasa | Vaal City | Jiquani's Sanctum | — | (100–200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare |
Wetlands | Swamp | 2x Gorian, the Moving Earth | open area layout | |
Willow | Forest | Connal, the Tormented | ||
Woodland | Forest | 2x Tierney, the Hateful |