The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Vendor: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(→‎Gambling: Added some rough data for costs)
No edit summary
Line 1: Line 1:
A '''vendor''' is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with [[item level]]s comparable to the player's level, up to a cap. The player may also sell items to a vendor for [[Gold]] or disenchant items for currency shards.
A '''vendor''' or '''merchant''' is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with [[item level]]s comparable to the player's level, up to a cap. The player may also sell items to a vendor for [[Gold]] or disenchant items for currency shards.
 
__TOC__


==Vendor types==
==Vendor types==
Each vendor has three types of vendors:
Each town area has three types of vendors:
* A vendor that sells [[martial weapon]]s and [[armour]]
* Weapon/armour vendor: A vendor that sells [[martial weapon]]s and [[armour]]
* A vendor that sells magical weapons, jewellry, [[flask]]s, [[charm]]s, and {{il|Scroll of Wisdom|Scrolls of Wisdom}} and can disenchant items
* Caster/trinket vendor/Disenchanter: A vendor that sells magical weapons, [[jewellery]], [[flask]]s, [[charm]]s, and {{il|Scroll of Wisdom|Scrolls of Wisdom}} and can disenchant items into currency shards
* A gambling vendor, where you can buy equipment with random rarity
* Gambler: A vendor that sells equipment with random [[base type]] and [[rarity]]
 
Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.
 
Some non-town areas also contain special vendors who may have a modified selection of items to sell.
 
Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or [[Salvage bench|salvaged]] cannot be reobtained.
 
Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat [[unique]] items.
 
==Locations==
===Act 1===
In [[Clearfell Encampment]]:
 
* [[Renly]] - Weapon/armour vendor
* [[Una]] - Caster/trinket vendor & Disenchanter
* [[Finn]] - Gambler
 
===Act 2===
In [[the Ardura Caravan]]:
 
* [[Shambrin]] - Weapon/armour vendor
* [[Zarka]] - Caster/trinket vendor & Disenchanter
* [[Risu]] - Gambler (available after defeating [[Rudja, the Dread Engineer]])
 
===Act 3===
In the [[Ziggurat Encampment]]:
 
* [[Oswald]] - Weapon/armour vendor
* [[Servi]] - Caster/trinket vendor & Disenchanter
* [[Alva]] - Gambler
 
Other vendors that can be found in Act 3 are:
* [[Gwendolyn Albright]] ([[Jungle Ruins]]) - Random vendor
* [[Sebastian Carroway]] ([[Infested Barrens]]) - Random vendor
* [[Cauldron Keeper]] ([[Apex of Filth]]) - Caster/trinket vendor


Some areas contain special vendors who have their own set of items to sell.
===Epilogue===
In [[the Ziggurat Refuge]]:


Items sold for Gold can be bought back from the Buyback tab, in case if they're accidentally sold.
* [[Ketzuli, Architect of Time]] - Weapon/armour vendor
* [[Atalui, Blood Priestess]] - Caster/trinket vendor & Disenchanter
* [[Alva]] - Gambler


Vendors will refresh some of their stock whenever you level up.
==Disenchanting==
Any non-Normal rarity items can be destroyed and disenchanted for crafting [[currency shard]]s. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:


===Disenchanting===
* {{c|magic|Magic}} items give one {{il|Transmutation Shard}}
Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:
* {{c|rare|Rare}} items give one {{il|Regal Shard}}, or two if it has 6 modifiers
* Magic items give one {{il|Transmutation Shard}}
* {{c|unique|Unique}} items give one {{il|Chance Shard}}
* Rare items give one {{il|Regal Shard}}, or two if it has 6 modifiers
* Unique items give one {{il|Chance Shard}}


===Gambling===
==Gambling==
Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. You can only buy a limited number of items from gambling vendors. This amount increases whenever you kill a unique monster. You can store up to 100 purchases.
Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. You can only buy a limited number of items from gambling vendors. This amount increases whenever you kill a unique monster. You can store up to 100 purchases.


===== Merchant Maximum Item Level =====
===== Merchant maximum item level =====


The cost of gambling is based on the item class and item level of the item bought. The item level will be the same as your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.
The cost of gambling is based on the item class and item level of the item bought. The item level will be the same as your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.


{| class="wikitable"
{| class="wikitable"
|+ Maximum Item Level per merchant
|+ Maximum Item Level per vendor
|-
|-
! Act !! Merchant !! Maximum Item Level
! Act !! Vendor !! Maximum Item Level
|-
|-
| Act 1      || Finn || 15
| [[Act 1]]       || [[Finn]] || 15
|-
|-
| Act 2      || Risu || 32
| [[Act 2]]       || [[Risu]] || 32
|-
|-
| Act 3      || Alva || 44
| [[Act 3]]       || [[Alva]] || 44
|-
|-
| Act 1 Cruel || Finn || 51
| Act 1 Cruel || [[Finn]] || 51
|-
|-
| Act 2 Cruel || Risu || 58
| Act 2 Cruel || [[Risu]] || 58
|-
|-
| Act 3 Cruel || Alva || 64
| Act 3 Cruel || [[Alva]] || 64
|-
|-
| Endgame    || Alva || 71
| [[Endgame]]     || [[Alva]] || 71
|}
|}


Line 71: Line 110:
| 4537 || 3.00 || 23753 || 3.00 || [[Amulets]]
| 4537 || 3.00 || 23753 || 3.00 || [[Amulets]]
|}
|}
==Locations==
===Act 1===
In [[Clearfell Encampment]]:
* [[Renly]] - Weapon/armour vendor
* [[Una]] - Magical items & disenchanting vendor
* [[Finn]] - Gambling vendor
===Act 2===
In [[the Ardura Caravan]]:
* [[Shambrin]] - Weapon/armour vendor
* [[Zarka]] - Magical items & disenchanting vendor
* [[Risu]] - Gambling vendor (available after defeating [[Rudja, the Dread Engineer]])
===Act 3===
In the [[Ziggurat Encampment]]:
* [[Oswald]] - Weapon/armour vendor
* [[Servi]] - Magical items & disenchanting vendor
* [[Alva]] - Gambling vendor
Other vendors that can be found in Act 3 are:
* [[Gwendolyn Albright]] ([[Jungle Ruins]])
* [[Sebastian Carroway]] ([[Infested Barrens]])
* [[Cauldron Keeper]] ([[Apex of Filth]]) - Sells magical items
===Epilogue===
===Atlas===
* [[Nameless Seer]] ([[Moment of Zen]]) - Offers one Unique item of choice for free
==Level cap==
Items from all types of vendors will have the same item level as the player, up to a level cap for each act. Once that cap is reached, all items bought in that town will have item level equal to the cap.
*Act 1 normal: 15
*Act 2 normal: 32
*Act 3 normal: 44
*Act 1 cruel: 51
*Act 2 cruel: 58
*Act 3 cruel:


==Version history==
==Version history==

Revision as of 12:12, 25 December 2024

A vendor or merchant is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with item levels comparable to the player's level, up to a cap. The player may also sell items to a vendor for Gold or disenchant items for currency shards.

Vendor types

Each town area has three types of vendors:

  • Weapon/armour vendor: A vendor that sells martial weapons and armour
  • Caster/trinket vendor/Disenchanter: A vendor that sells magical weapons, jewellery, flasks, charms, and Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. and can disenchant items into currency shards
  • Gambler: A vendor that sells equipment with random base type and rarity

Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.

Some non-town areas also contain special vendors who may have a modified selection of items to sell.

Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or salvaged cannot be reobtained.

Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat unique items.

Locations

Act 1

In Clearfell Encampment:

  • Renly - Weapon/armour vendor
  • Una - Caster/trinket vendor & Disenchanter
  • Finn - Gambler

Act 2

In the Ardura Caravan:

Act 3

In the Ziggurat Encampment:

  • Oswald - Weapon/armour vendor
  • Servi - Caster/trinket vendor & Disenchanter
  • Alva - Gambler

Other vendors that can be found in Act 3 are:

Epilogue

In the Ziggurat Refuge:

Disenchanting

Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:

  • Magic items give one Transmutation ShardTransmutation ShardStack Size: 10A stack of 10 shards becomes an Orb of Transmutation
  • Rare items give one Regal ShardRegal ShardStack Size: 10A stack of 10 shards becomes a Regal Orb, or two if it has 6 modifiers
  • Unique items give one Chance ShardChance ShardStack Size: 10A stack of 10 shards becomes an Orb of Chance.

Gambling

Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. You can only buy a limited number of items from gambling vendors. This amount increases whenever you kill a unique monster. You can store up to 100 purchases.

Merchant maximum item level

The cost of gambling is based on the item class and item level of the item bought. The item level will be the same as your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.

Maximum Item Level per vendor
Act Vendor Maximum Item Level
Act 1 Finn 15
Act 2 Risu 32
Act 3 Alva 44
Act 1 Cruel Finn 51
Act 2 Cruel Risu 58
Act 3 Cruel Alva 64
Endgame Alva 71
Item Class Costs

There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons.

Example costs
15 ilvl cost Quiver-ratio 71 ilvl cost Quiver-ratio Item Classes
1512 1.00 7917 1.00 Quivers
771 0.51 9067 1.15 Gloves, Boots
785 0.52 9123 1.15 Shields, Foci, Helmets
867 0.57 10081 1.27 Wands, One Hand Maces, Sceptres, Bows
1099 0.73 12897 1.63 Staves, Two Hand Maces, Quarterstaves, Crossbows, Body Armours
2420 1.60 12668 1.60 Belts
3025 2.00 15835 2.00 Rings
4537 3.00 23753 3.00 Amulets

Version history

Version Changes
0.1.0d
  • (Undocumented) The Disenchanting shop menu will properly display the amount of Regal Shards gained when disenchanting a Rare item with 6 modifiers.
0.1.0c
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal ShardsRegal ShardStack Size: 10A stack of 10 shards becomes a Regal Orb (previously 1). The value displayed will still show as 1 until a later patch.