Charm: Difference between revisions

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__TOC__
__TOC__
==Mechanics==
Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.
If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.
Charms gain charges from killing monsters, using the [[Well]], or activating a checkpoint, the same way [[flask]]s do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.
Every [[belt]] grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.
Charms can only be {{c|normal|[[rarity|normal]]}}, {{c|magic|[[rarity|magic]]}} or {{c|unique|[[rarity|unique]]}}. There are no {{c|rare|[[rarity|rare]]}} charms.


==List of charms==
==List of charms==
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==List of unique charms==
==List of unique charms==
{{main|List of charms}}
{{main|List of unique charms}}


There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop.
There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop.
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|stat=1
|stat=1
}}
}}
==Related unique items==
There are non-charm unique items have effects related to charms:
{{Drop enabled unique item table
|where=items.class_id != "UtilityFlask" AND items.explicit_stat_text LIKE "%charm%"
|large=1
|base_item=1
|level=1
|stat=1
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.1c|
* Added Charms to the controller HUD.
}}
{{Version history table row|0.1.1|
* Charms now play an effect on your character when they are automatically used.
* Charms now display their number of charges and when they're active.
}}
{{Version history table row|0.1.0e|
* The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


{{Navbox Items}}
{{Navbox Items}}
[[Category:Charms]]
[[Category:Charms]]
[[Category:Item classes]]
[[Category:Item classes]]

Latest revision as of 01:07, 5 February 2025

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.

If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.

Every belt grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.

Charms can only be normal, magic or unique. There are no rare charms.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby CharmRuby CharmLasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.004080+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire CharmSapphire CharmLasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.004080+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz CharmTopaz CharmLasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.004080+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone CharmStone CharmLasts 2.50 Seconds
Consumes 40 of 80 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
82.504080Cannot be StunnedUsed when you become Stunned
Silver CharmSilver CharmLasts 3.00 Seconds
Consumes 40 of 80 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
103.004080Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing CharmThawing CharmLasts 3.00 Seconds
Consumes 80 of 80 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
123.008080Grants Immunity to FreezeUsed when you become Frozen
Staunching CharmStaunching CharmLasts 3.00 Seconds
Consumes 60 of 80 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
183.006080Grants Immunity to BleedingUsed when you start Bleeding
Antidote CharmAntidote CharmLasts 3.00 Seconds
Consumes 40 of 80 Charges on use
Grants Immunity to Poison
Requires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
243.004080Grants Immunity to PoisonUsed when you become Poisoned
Dousing CharmDousing CharmLasts 3.00 Seconds
Consumes 60 of 80 Charges on use
Grants Immunity to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.006080Grants Immunity to IgniteUsed when you become Ignited
Grounding CharmGrounding CharmLasts 3.00 Seconds
Consumes 50 of 80 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.005080Grants Immunity to ShockUsed when you become Shocked
Amethyst CharmAmethyst CharmLasts 4.00 Seconds
Consumes 60 of 80 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
404.006080+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden CharmGolden CharmLasts 1.00 Seconds
Consumes 80 of 80 Charges on use
20% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
501.00808020% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 0 unique charms that can drop.

No results found

Related unique items

There are non-charm unique items have effects related to charms:

ItemBase itemRequired levelStats
ElevoreElevore
Hunter Hood
Evasion: 121Requires Level 33, 61 Dex(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
Ancient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical.
Hunter Hood33(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
PragmatismPragmatism
Explorer Armour
Armour: 114
Evasion: 101
Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
In an endless war against darkness,
one must be ever vigilant.
Explorer Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Zerphi's GenesisZerphi's Genesis
Heavy Belt
Requires Level 56(20-30)% increased Stun Threshold
Charm Slots: 1
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
The most horrifying ideas often begin with a simple innovation.
Heavy Belt56(20-30)% increased Stun Threshold
Charm Slots: 1+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used

Version history

Version Changes
0.1.1c
  • Added Charms to the controller HUD.
0.1.1
  • Charms now play an effect on your character when they are automatically used.
  • Charms now display their number of charges and when they're active.
0.1.0e
  • The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
0.1.0
  • Introduced to the game.