Charm: Difference between revisions
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==Mechanics== | |||
Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires. | |||
If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously. | |||
Charms gain charges from killing monsters, using the [[Well]], or activating a checkpoint, the same way [[flask]]s do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm. | |||
Every [[belt]] grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots. | |||
Charms can only be {{c|normal|[[rarity|normal]]}}, {{c|magic|[[rarity|magic]]}} or {{c|unique|[[rarity|unique]]}}. There are no {{c|rare|[[rarity|rare]]}} charms. | |||
==List of charms== | ==List of charms== | ||
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==List of unique charms== | ==List of unique charms== | ||
{{main|List of charms}} | {{main|List of unique charms}} | ||
There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop. | There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop. | ||
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|stat=1 | |stat=1 | ||
}} | }} | ||
==Related unique items== | |||
There are non-charm unique items have effects related to charms: | |||
{{Drop enabled unique item table | |||
|where=items.class_id != "UtilityFlask" AND items.explicit_stat_text LIKE "%charm%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.1c| | |||
* Added Charms to the controller HUD. | |||
}} | |||
{{Version history table row|0.1.1| | |||
* Charms now play an effect on your character when they are automatically used. | |||
* Charms now display their number of charges and when they're active. | |||
}} | |||
{{Version history table row|0.1.0e| | |||
* The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Items}} | {{Navbox Items}} | ||
[[Category:Charms]] | [[Category:Charms]] | ||
[[Category:Item classes]] | [[Category:Item classes]] |
Latest revision as of 01:07, 5 February 2025
Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
Mechanics
Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.
If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.
Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.
Every belt grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.
Charms can only be normal, magic or unique. There are no rare charms.
List of charms
There are 12 charm base types that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Ruby Charm![]() Consumes 40 of 80 Charges on use +25% to Fire ResistanceRequires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit |
Sapphire Charm![]() Consumes 40 of 80 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit |
Topaz Charm![]() Consumes 40 of 80 Charges on use +25% to Lightning ResistanceRequires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit |
Stone Charm![]() Consumes 40 of 80 Charges on use Cannot be StunnedRequires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 8 | 2.50 | 40 | 80 | Cannot be Stunned | Used when you become Stunned |
Silver Charm![]() Consumes 40 of 80 Charges on use Your speed is unaffected by SlowsRequires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 10 | 3.00 | 40 | 80 | Your speed is unaffected by Slows | Used when you are affected by a Slow |
Thawing Charm![]() Consumes 80 of 80 Charges on use Grants Immunity to FreezeRequires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 12 | 3.00 | 80 | 80 | Grants Immunity to Freeze | Used when you become Frozen |
Staunching Charm![]() Consumes 60 of 80 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 18 | 3.00 | 60 | 80 | Grants Immunity to Bleeding | Used when you start Bleeding |
Antidote Charm![]() Consumes 40 of 80 Charges on use Grants Immunity to PoisonRequires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 24 | 3.00 | 40 | 80 | Grants Immunity to Poison | Used when you become Poisoned |
Dousing Charm![]() Consumes 60 of 80 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 32 | 3.00 | 60 | 80 | Grants Immunity to Ignite | Used when you become Ignited |
Grounding Charm![]() Consumes 50 of 80 Charges on use Grants Immunity to ShockRequires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 32 | 3.00 | 50 | 80 | Grants Immunity to Shock | Used when you become Shocked |
Amethyst Charm![]() Consumes 60 of 80 Charges on use +18% to Chaos ResistanceRequires Level 40Used when you take Chaos damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 40 | 4.00 | 60 | 80 | +18% to Chaos Resistance | Used when you take Chaos damage from a Hit |
Golden Charm![]() Consumes 80 of 80 Charges on use 20% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 50 | 1.00 | 80 | 80 | 20% increased Rarity of Items found | Used when you kill a Rare or Unique Enemy |
List of unique charms
There are 0 unique charms that can drop.
No results found
Related unique items
There are non-charm unique items have effects related to charms:
Item | Base item | ![]() | Stats |
---|---|---|---|
Elevore![]() Hunter HoodEvasion: 121Requires Level 33, 61 Dex(50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 0.5 charges per Second +1 Charm SlotAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. ![]() | Hunter Hood | 33 | (50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 0.5 charges per Second +1 Charm Slot |
Pragmatism![]() Explorer ArmourArmour: 114 Evasion: 101Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant. ![]() | Explorer Armour | 33 | (200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no Charges |
Zerphi's Genesis![]() Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. ![]() | Heavy Belt | 56 | (20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Version history
Version | Changes |
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0.1.1c |
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0.1.1 |
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0.1.0e |
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0.1.0 |
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