Equipment: Difference between revisions
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==Equipping items== | ==Equipping items== | ||
An item is equipped when placed into a compatible equipment slot on the [[character]]'s inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or [[attribute]] requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any | An item is equipped when placed into a compatible equipment slot on the [[character]]'s inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or [[attribute]] requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any bonuses and effects granted by them (including from [[runes]] and [[Soul cores]]) are also disabled. Certain items can also disable specific item slots instead, causing any item placed within them to be disabled. | ||
If a character's weapon is empty or disabled (or both weapons if [[dual wielding]]), they are considered [[unarmed]]. | If a character's weapon is empty or disabled (or both weapons if [[dual wielding]]), they are considered [[unarmed]]. | ||
The term | The term ''equipped item'' specifically only include weapons, off-hands, armour, and jewellery. Items like [[flask]]s also have dedicated slots on the inventory screen, but are not technically considered equipped items. Socketable items like runes and Soul cores are also not considered equipped items. | ||
===Restrictions=== | |||
Equipment cannot be changed around while in a fight against a [[boss]]. | |||
==Categories of equipment== | ==Categories of equipment== | ||
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{{Main|Weapon}} | {{Main|Weapon}} | ||
Weapons are equipment used to perform [[attack]]s or enhance [[spell]]s. Each weapon has a base damage value range, attacks per second, and base [[critical strike]] chance. [[Quality]] improves | '''Weapons''' are equipment used to perform [[attack]]s or enhance [[spell]]s. Each weapon has a base damage value range, attacks per second, and base [[critical strike]] chance. [[Quality]] improves a weapon's physical damage values or the skill the weapon grants. | ||
Types of weapons: | Types of weapons: | ||
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* [[Flail]]s | * [[Flail]]s | ||
* [[Mace]]s | * [[Mace]]s | ||
* [[Quarterstaves]] | * [[Quarterstaff|Quarterstaves]] | ||
* [[Sceptre]]s | * [[Sceptre]]s | ||
* [[Spear]]s | * [[Spear]]s | ||
* [[Staves]] | * [[Staff|Staves]] | ||
* [[Sword]]s | * [[Sword]]s | ||
* [[Trap]]s | * [[Trap]]s | ||
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===Off-hand equipment=== | ===Off-hand equipment=== | ||
{{Main|Off | {{Main|Off hand}} | ||
Off-hand equipment is a sub-category of | '''Off-hand equipment''' is a sub-category of equipment that is equipped in the off-hand slot (right weapon slot), typically alongside other one-handed weapons, to provide offensive or defensive benefits through [[modifiers]]. | ||
* [[Foci]] | * [[Focus|Foci]] | ||
* [[Quiver]]s | * [[Quiver]]s | ||
* [[Shield]]s | * [[Shield]]s | ||
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{{Main|Armour (equipment)}} | {{Main|Armour (equipment)}} | ||
Armour is a category of equipment worn on different parts of the body to provide protection through their [[defence]] values and bonuses from | '''Armour''' is a category of equipment worn on different parts of the body to provide protection through their [[defence]] values and bonuses from modifiers. Shields are considered both off-hands and armour. | ||
* [[Body armour]]s | * [[Body armour]]s | ||
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{{Main|Jewellery}} | {{Main|Jewellery}} | ||
Jewellery grant a variety of different bonuses from | Jewellery grant a variety of different bonuses from modifiers. All jewellery also have implicit modifiers that provide baseline bonuses. | ||
* [[Amulet]]s | * [[Amulet]]s | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
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{{reflist|refs= | {{reflist|refs= | ||
}} | }} | ||
{{sister|poewiki}} | |||
[[Category:Equipment| ]] | [[Category:Equipment| ]] |
Latest revision as of 08:05, 31 December 2024
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Equipment refers to items that can be placed directly into equipment slots on the character's inventory screen. These include weapons, off-hands, armour, and jewellery.
Equipping items
An item is equipped when placed into a compatible equipment slot on the character's inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or attribute requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any bonuses and effects granted by them (including from runes and Soul cores) are also disabled. Certain items can also disable specific item slots instead, causing any item placed within them to be disabled.
If a character's weapon is empty or disabled (or both weapons if dual wielding), they are considered unarmed.
The term equipped item specifically only include weapons, off-hands, armour, and jewellery. Items like flasks also have dedicated slots on the inventory screen, but are not technically considered equipped items. Socketable items like runes and Soul cores are also not considered equipped items.
Restrictions
Equipment cannot be changed around while in a fight against a boss.
Categories of equipment
Weapons
Weapons are equipment used to perform attacks or enhance spells. Each weapon has a base damage value range, attacks per second, and base critical strike chance. Quality improves a weapon's physical damage values or the skill the weapon grants.
Types of weapons:
- Axes
- Bows
- Claws
- Crossbows
- Daggers
- Flails
- Maces
- Quarterstaves
- Sceptres
- Spears
- Staves
- Swords
- Traps
- Wands
Off-hand equipment
Off-hand equipment is a sub-category of equipment that is equipped in the off-hand slot (right weapon slot), typically alongside other one-handed weapons, to provide offensive or defensive benefits through modifiers.
Armour
Armour is a category of equipment worn on different parts of the body to provide protection through their defence values and bonuses from modifiers. Shields are considered both off-hands and armour.
Jewellery
Jewellery grant a variety of different bonuses from modifiers. All jewellery also have implicit modifiers that provide baseline bonuses.
Version history
Version | Changes |
---|---|
0.1.0 |
|