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List of maps: Difference between revisions
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| [[Alpine Ridge]] || Mountain || || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | | [[Alpine Ridge]] || Mountain || || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |- | ||
| [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || [[Gressor-Kul, the Apex]] || Contains 3 | | [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || [[Gressor-Kul, the Apex]] || Contains 3 Stone Altars that need to be activated to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier | ||
|- | |- | ||
| {{c|unique|[[Azmerian Ranges]]}} || Mountain || ? || [[The King in the Mists (Freythorn)|The King in the Mists]]<br>[[The Brambleghast]] || Contains multiple [[Azmerian wisp]]s. | | {{c|unique|[[Azmerian Ranges]]}} || Mountain || ? || [[The King in the Mists (Freythorn)|The King in the Mists]]<br>[[The Brambleghast]] || Contains multiple [[Azmerian wisp]]s. | ||
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| [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] || | | [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] || | ||
|- | |- | ||
| [[Bloodwood]] || Forest || || | | [[Bloodwood]] || Forest || || [[Gorian, the Moving Earth]] || Linear layout with narrow passages | ||
|- | |- | ||
| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout | | [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout | ||
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| [[Burial Bog]] || Swamp || || [[Grudgelash, Vile Ent]] || | | [[Burial Bog]] || Swamp || || [[Grudgelash, Vile Ent]] || | ||
|- | |- | ||
| [[Canal Hideout]] || Grass || || | | [[Canal Hideout]] || Grass || || {{n/a}} || Can be claimed as a [[hideout]] | ||
|- | |- | ||
| {{c|unique|[[Castaway]]}} || Water || ? || [[Torrek of the Drowned Fleet]] || {{c|mod|(500–1000)% increased Gold found in this Area<br>Contains buried treasure<br>All items dropped are converted to Gold | | {{c|unique|[[Castaway]]}} || Water || ? || [[Torrek of the Drowned Fleet]] || {{c|mod|(500–1000)% increased Gold found in this Area<br>Contains buried treasure<br>All items dropped are converted to Gold}} | ||
|- | |- | ||
| [[Cenotes]] || Mountain || || || | | [[Cenotes]] || Mountain || || || | ||
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| [[Creek]] || Forest || || [[Tierney, the Hateful]] || Open area layout | | [[Creek]] || Forest || || [[Tierney, the Hateful]] || Open area layout | ||
|- | |- | ||
| [[Crimson Shores]] || Water || | | [[Crimson Shores]] || Water || [[Vastiri Outskirts]] || [[Rattlecage, the Eartbreaker]] || Layout: linear area. | ||
|- | |- | ||
| [[Crypt]] || Desert, Grass || || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections. | | [[Crypt]] || Desert, Grass || || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections. | ||
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| [[Decay]] || Grass, Forest, Swamp || [[The Grim Tangle]] || [[The Fungus Behemoth]] || | | [[Decay]] || Grass, Forest, Swamp || [[The Grim Tangle]] || [[The Fungus Behemoth]] || | ||
|- | |- | ||
| [[Deserted]] || Desert || [[Deshar]] || | | [[Deserted]] || Desert || [[Deshar]] || [[Lord of the Pit]] || | ||
|- | |- | ||
| [[Felled Hideout]] || Forest || [[Clearfell]] || | | [[Felled Hideout]] || Forest || [[Clearfell]] || {{n/a}} || Can be claimed as a [[hideout]] | ||
|- | |- | ||
| [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout | | [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout | ||
|- | |- | ||
| [[Fortress (map)|Fortress]] || Desert || [[The Manor Ramparts]] || [[Pirasha, the Forgotten Prisoner]] || | | [[Fortress (map)|Fortress]] || Desert || [[The Manor Ramparts]] || [[Pirasha, the Forgotten Prisoner]] || | ||
|- | |||
| [[Frozen Falls]] || Mountain || || [[Riona, Winter's Cackle]] || | |||
|- | |- | ||
| [[Gothic City]] || Ezomyte City || || || Only spawns near [[Iron Citadel]]. | | [[Gothic City]] || Ezomyte City || || || Only spawns near [[Iron Citadel]]. | ||
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| [[Headland]] || Faridun City || || [[Hask, the Fallen Son]] || Linear layout. Only spawns near [[Copper Citadel]]. | | [[Headland]] || Faridun City || || [[Hask, the Fallen Son]] || Linear layout. Only spawns near [[Copper Citadel]]. | ||
|- | |- | ||
| [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp || || | | [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp || || [[Zar Wali, the Bone Tyrant]] || | ||
|- | |- | ||
| [[Hive]] || Desert || | | [[Hive]] || Desert || [[Infested Barrens]] (desert part) || || | ||
|- | |- | ||
| [[Limestone Hideout]] || Water || || | | [[Limestone Hideout]] || Water || || {{n/a}} || Can be claimed as a [[hideout]] | ||
|- | |- | ||
| [[Lofty Summit]] || Mountain || || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path | | [[Lofty Summit]] || Mountain || || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path | ||
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| [[Necropolis]] || Ezomyte City || [[Cemetery of the Eternals]] but with plants || [[Tycho, the Black Praetor]] || Only spawns near [[Iron Citadel]]. | | [[Necropolis]] || Ezomyte City || [[Cemetery of the Eternals]] but with plants || [[Tycho, the Black Praetor]] || Only spawns near [[Iron Citadel]]. | ||
|- | |- | ||
| [[Oasis (map)|Oasis]] || Desert or Faridun City || [[Ishtaroth, the Perennial]] | | [[Oasis (map)|Oasis]] || Desert or Faridun City || || [[Ishtaroth, the Perennial]] || Linear layout (horseshoe) with wide middle section | ||
|- | |- | ||
| [[Penitentiary]] || Ezomyte City || || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]]. | | [[Penitentiary]] || Ezomyte City || || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]]. | ||
|- | |- | ||
| [[Ravine]] || Mountain or Faridun City || [[The Trial of Chaos]] || | | [[Ravine]] || Mountain or Faridun City || [[The Trial of Chaos]] || [[Tetzcatl, the Blazing Guardian]] || Very nice linear layout | ||
|- | |- | ||
| [[Riverside]] || Forest || || [[Zekoa, The Headcrusher]] || Linear layout | | [[Riverside]] || Forest || || [[Zekoa, The Headcrusher]] || Linear layout | ||
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| [[Seepage]] || Grass || || [[The Fungus Behemoth]] || Circular layout with small corridors | | [[Seepage]] || Grass || || [[The Fungus Behemoth]] || Circular layout with small corridors | ||
|- | |- | ||
| [[Shrine Hideout]] || Desert || [[Buried Shrines]] || | | [[Shrine Hideout]] || Desert || [[Buried Shrines]] || {{n/a}} || Can be claimed as a [[hideout]] | ||
|- | |- | ||
| [[Sinking Spire]] || Swamp || [[Temple of Kopec]] || [[Stormgore ]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor. | | [[Sinking Spire]] || Swamp || [[Temple of Kopec]] || [[Stormgore ]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor. | ||
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| [[The Iron Citadel]] || Ezomyte City || [[Ogham Manor]] || [[Count Geonor]] || | | [[The Iron Citadel]] || Ezomyte City || [[Ogham Manor]] || [[Count Geonor]] || | ||
|- | |- | ||
| {{c|unique|[[The Phaaryl Megalith]]}} || Forest, Grass || | | {{c|unique|[[The Phaaryl Megalith]]}} || Forest, Grass || [[The Grelwood]] || Random map bosses || {{c|mod|Contains a Powerful Boss Encounter}}<br>Summon up to 9 waves of map bosses, with a double boss on the final wave.<br>Each defeated boss unlocks chests containing random [[rune]]s, including exclusive greater runes.<br>Requires Waystone Tier 11 or higher. | ||
|- | |- | ||
| {{c|unique|[[The Silent Cave]]}} || Desert || ? || Random map | | {{c|unique|[[The Silent Cave]]}} || Desert || ? || Random map boss || {{c|mod|Contains many Rare Monsters trapped in Essences<br>Contains an Imprisoned Boss that absorbs Essences from Rare Monsters}}<br>Requires Waystone Tier 11 or higher. | ||
|- | |- | ||
| {{c|unique|[[The Viridian Wildwood]]}} || Forest, Swamp || | | {{c|unique|[[The Viridian Wildwood]]}} || Forest, Swamp || [[The Grelwood]], [[poewiki:The Viridian Wildwood|The Viridian Wildwood]] || {{n/a}} || {{c|mod|Shrouded in Darkness<br>Contains Omen Altars}}<br>Contains several chests that contain [[omen]]s | ||
|- | |- | ||
| [[The Stone Citadel]] || Vaal City || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] || | | [[The Stone Citadel]] || Vaal City || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] || | ||
|- | |||
| [[Trenches]] || Swamp || || || | |||
|- | |- | ||
| {{c|unique|[[Untainted Paradise]]}} || Water || || || {{c|mod|(200–400)% increased Experience gain<br>Monsters drop no items}} | | {{c|unique|[[Untainted Paradise]]}} || Water || || || {{c|mod|(200–400)% increased Experience gain<br>Monsters drop no items}} |
Latest revision as of 22:47, 25 April 2025
This is a list of all accessible map areas.
Maps
Map | Biome | Base tileset | Boss | Notes |
---|---|---|---|---|
Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Gelida, the Frost-Tongue Ignatia, the Flame-Sworn |
Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Gressor-Kul, the Apex | Contains 3 Stone Altars that need to be activated to access the middle of the map which often contains two or more rares or the boss if the map has the boss modifier |
Azmerian Ranges | Mountain | ? | The King in the Mists The Brambleghast |
Contains multiple Azmerian wisps. |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | Gorian, the Moving Earth | Linear layout with narrow passages | |
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | Gressor-Kul, the Apex | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | — | Can be claimed as a hideout | |
Castaway | Water | ? | Torrek of the Drowned Fleet | (500–1000)% increased Gold found in this Area Contains buried treasure All items dropped are converted to Gold |
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Vastiri Outskirts | Rattlecage, the Eartbreaker | Layout: linear area. |
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Forest, Swamp | The Grim Tangle | The Fungus Behemoth | |
Deserted | Desert | Deshar | Lord of the Pit | |
Felled Hideout | Forest | Clearfell | — | Can be claimed as a hideout |
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | The Manor Ramparts | Pirasha, the Forgotten Prisoner | |
Frozen Falls | Mountain | Riona, Winter's Cackle | ||
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Asinia, the Praetor's Consort | Only spawns near Iron Citadel. | |
Headland | Faridun City | Hask, the Fallen Son | Linear layout. Only spawns near Copper Citadel. | |
Hidden Grotto | Mountain, Grass, Forest, Swamp | Zar Wali, the Bone Tyrant | ||
Hive | Desert | Infested Barrens (desert part) | ||
Limestone Hideout | Water | — | Can be claimed as a hideout | |
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | Chetza, the Feathered Plague | Tower; can activate one or more Tablet to modify nearby maps once completed. |
Mesa | Desert | Karash, The Dune Dweller | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Mineshaft | Faridun City | Mawdun Mine | Rudja, the Dread Engineer | Only spawns near Copper Citadel. |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | — | Contains the Nameless Seer. Contains no monsters. | |
Necropolis | Ezomyte City | Cemetery of the Eternals but with plants | Tycho, the Black Praetor | Only spawns near Iron Citadel. |
Oasis | Desert or Faridun City | Ishtaroth, the Perennial | Linear layout (horseshoe) with wide middle section | |
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Ravine | Mountain or Faridun City | The Trial of Chaos | Tetzcatl, the Blazing Guardian | Very nice linear layout |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | Grass | The Fungus Behemoth | Circular layout with small corridors | |
Shrine Hideout | Desert | Buried Shrines | — | Can be claimed as a hideout |
Sinking Spire | Swamp | Temple of Kopec | Stormgore | Tower; can activate one or more Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small fourth floor. |
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages | |
Sump | Swamp | Chimeral Wetlands | Brakka, the Withered Crone | Circular layout |
Sun Temple | Vaal City | Temple of Kopec | Tonqui, Seer of the Sun | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Fractured Lake | Water | The Lake of Kalandra | — | Rare Monsters Are Mirrored (150–300)% increased number of Rare Monsters The Fragmented Mirror contains an exclusive amulet or ring base type. |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Phaaryl Megalith | Forest, Grass | The Grelwood | Random map bosses | Contains a Powerful Boss Encounter Summon up to 9 waves of map bosses, with a double boss on the final wave. Each defeated boss unlocks chests containing random runes, including exclusive greater runes. Requires Waystone Tier 11 or higher. |
The Silent Cave | Desert | ? | Random map boss | Contains many Rare Monsters trapped in Essences Contains an Imprisoned Boss that absorbs Essences from Rare Monsters Requires Waystone Tier 11 or higher. |
The Viridian Wildwood | Forest, Swamp | The Grelwood, The Viridian Wildwood | — | Shrouded in Darkness Contains Omen Altars Contains several chests that contain omens |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Trenches | Swamp | |||
Untainted Paradise | Water | (200–400)% increased Experience gain Monsters drop no items | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Grass, Vaal City | Jiquani's Sanctum | Tetzcatl, the Blazing Guardian | Quadratic indoor layout |
Vaal Foundry | Vaal City | The Molten Vault | Gulzal, the Living Furnace | |
Vaults of Kamasa | Vaal City | Jiquani's Sanctum | — | (100–200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare |
Wetlands | Swamp | 2x Gorian, the Moving Earth | open area layout | |
Willow | Forest | Connal, the Tormented | ||
Woodland | Forest | 2x Tierney, the Hateful |