The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

List of maps: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
 
(62 intermediate revisions by 10 users not shown)
Line 7: Line 7:
| [[Abyss]] || Desert, Mountain ||  || [[Zar Wali, the Bone Tyrant]] ||  
| [[Abyss]] || Desert, Mountain ||  || [[Zar Wali, the Bone Tyrant]] ||  
|-
|-
| [[Augury]] || Grass, Forest, Swamp || [[The Venom Crypts]] ||  || Contains 3 levers that need to be pulled to access the middle of the map which contains two rares (or the boss if the map has the modifier?)
| [[Alpine Ridge]] || Mountain ||  || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]]  || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
|-
| [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] ||  || Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?)
|-
| {{c|unique|[[Azmeri Ranges]]}} || ? || ? || [[The King in the Mists (Freythorn)|The King in the Mists]]<br>[[The Brambleghast]] || Contains multiple [[Azmeri spirit]]s.
|-
|-
| [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] ||  
| [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] ||  
Line 14: Line 18:
|-
|-
| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout
| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout
|-
| [[Bluff]] || Grass ||  || ?  || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
|-
|-
| [[Burial Bog]] || Swamp ||  || [[Grudgelash, Vile Ent]] ||  
| [[Burial Bog]] || Swamp ||  || [[Grudgelash, Vile Ent]] ||  
Line 21: Line 27:
| [[Cenotes]] || Mountain ||  ||  ||  
| [[Cenotes]] || Mountain ||  ||  ||  
|-
|-
| [[Channel]] || [[The Copper Citadel]] Desert || || [[Hask, the Fallen Son]] || Only spawns near [[Copper Citadel]].
| [[Channel]] || Faridun City || || [[Hask, the Fallen Son]] || Only spawns near [[Copper Citadel]]
|-
|-
| [[Creek]] || Forest ||  || [[Tierney, the Hateful]] ||  
| [[Creek]] || Forest ||  || [[Tierney, the Hateful]] || Open area layout
|-
|-
| [[Crimson Shores]] || Water ||  ||  || Layout: linear area.
| [[Crimson Shores]] || Water ||  ||  || Layout: linear area.
|-
|-
| [[Crypt]] || ||  || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections.
| [[Crypt]] || Desert, Grass ||  || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections.
|-
|-
| [[Decay]] || Grass || [[The Grim Tangle]] || [[The Rotten Druid]] ||  
| [[Decay]] || Grass, Forest, Swamp || [[The Grim Tangle]] || [[The Fungus Behemoth]] ||  
|-
|-
| [[Deserted]] || Desert || [[Deshar]] ||  ||  
| [[Deserted]] || Desert || [[Deshar]] ||  ||  
|-
|-
| [[Felled Hideout]] || || ||  ||  
| [[Felled Hideout]] || Forest || [[Clearfell]] ||  ||  
|-
|-
| [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout
| [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout
|-
|-
| [[Fortress (map)|Fortress]] || Desert || || [[Pirasha, the Forgotten Prisoner]] ||  
| [[Fortress (map)|Fortress]] || Desert || [[The Manor Ramparts]] || [[Pirasha, the Forgotten Prisoner]] ||  
|-
|-
| [[Gothic City]] || [[The Iron Citadel]] || || || Only spawns near [[Iron Citadel]].
| {{c|unique|[[Fractured Lake]]}} || ? || The Lake of Kalandra || {{n/a}} || All rare monsters are mirrored.<br>The [[Fragmented Mirror]] contains an exclusive amulet or ring base type.
|-
|-
| [[Headland]] || [[The Copper Citadel]] ||  ||  || Only spawns near [[Copper Citadel]].
| [[Gothic City]] || Ezomyte City ||  ||  || Only spawns near [[Iron Citadel]].
|-
| [[Grimhaven]] || Ezomyte City || ||[[Asinia, the Praetor's Consort]] || Only spawns near [[Iron Citadel]].
|-
| [[Headland]] || Faridun City ||  || [[Hask, the Fallen Son]] || Linear layout. Only spawns near [[Copper Citadel]].
|-
|-
| [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp ||  ||  ||  
| [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp ||  ||  ||  
Line 47: Line 57:
| [[Hive]] || Desert ||  ||  ||  
| [[Hive]] || Desert ||  ||  ||  
|-
|-
| [[Limestone Hideout]] || ||  ||  ||  
| [[Limestone Hideout]] || Water ||  ||  ||  
|-
|-
| [[Lofty Summit]] || Mountain ||  || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path
| [[Lofty Summit]] || Mountain ||  || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path
|-
|-
| [[Lost Towers]] || Forest, Desert || [[Path of Mourning]] || || Can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed.
| [[Lost Towers]] || Forest, Desert || [[The Spires of Deshar]] || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
|-
|-
| [[Mineshaft]] || [[The Copper Citadel]] || || [[Rudja, the Dread Engineer]] || Only spawns near [[Copper Citadel]].
| [[Mesa]] || Desert ||  || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed.
|-
| [[Mineshaft]] || Faridun City || [[Mawdun Mine]] || [[Rudja, the Dread Engineer]] || Only spawns near [[Copper Citadel]].
|-
|-
| [[Mire]] || Forest, Swamp || [[Freythorn]] || [[Riona, Winter's Cackle]] ||  
| [[Mire]] || Forest, Swamp || [[Freythorn]] || [[Riona, Winter's Cackle]] ||  
|-
|-
| {{c|unique|[[Moment of Zen]]}} || Water ||  || || Contains the [[Nameless Seer]].
| {{c|unique|[[Moment of Zen]]}} || Water ||  || {{n/a}} || Contains the [[Nameless Seer]]. Contains no monsters.
|-
|-
| [[Necropolis]] || [[The Iron Citadel]] || || [[Tycho, the Black Praetor]]  || Only spawns near [[Iron Citadel]].
| [[Necropolis]] || Ezomyte City || [[Cemetery of the Eternals]] but with plants  || [[Tycho, the Black Praetor]]  || Only spawns near [[Iron Citadel]].
|-
|-
| [[Oasis (map)|Oasis]] || Desert ||  ||  || Linear layout (horseshoe) with wide middle section
| [[Oasis (map)|Oasis]] || Desert or Faridun City ||  ||  || Linear layout (horseshoe) with wide middle section
|-
|-
| [[Penitentiary]] || [[The Iron Citadel]] ||  || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]].
| [[Penitentiary]] || Ezomyte City ||  || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]].
|-
|-
| [[Ravine]] || Mountain || || || Very nice linear layout
| {{c|unique|[[Phaaryl Megaliths]]}} || ? || ? || Random map bosses || Summon up to 10 waves of map bosses.<br>Each defeated boss grants a random [[rune]] as a reward, including exclusive greater runes.
|-
|-
| [[Riverside]] || Forest ||  || [[Zekoa, The Headcrusher]] ||  
| [[Ravine]] || Mountain or Faridun City || [[The Trial of Chaos]] || || Very nice linear layout
|-
|-
| [[Rustbowl]] || Desert || [[Vastiri Outskirts]] || [[Gozen, Rebellious Rustlord]] ||  
| [[Riverside]] || Forest ||  || [[Zekoa, The Headcrusher]] || Linear layout
|-
| [[Rustbowl]] || Desert || [[Vastiri Outskirts]] || [[Gozen, Rebellious Rustlord]] || Open area layout
|-
| [[Sandspit]] || Water ||  ||  || Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end
|-
|-
| [[Savannah]] || Grass, Desert ||  || [[Caedron, the Hyena Lord]] || Open area layout
| [[Savannah]] || Grass, Desert ||  || [[Caedron, the Hyena Lord]] || Open area layout
|-
|-
| [[Sandspit]] || Water ||  ||  ||  
| [[Seepage]] || Grass ||  || [[The Fungus Behemoth]] || Circular layout with small corridors
|-
| [[Sinking Spire]] || Swamp ||  || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor.
|-
| [[Slick]] || Mountain ||  ||  || Loop layout with large corridors
|-
| [[Spider Woods]] || Forest || [[The Grelwood]] || [[Rootgrasp, the Hateful Forest]] ||  
|-
|-
| [[Seepage]] || ||  || [[The Fungus Behemoth]] || Circular layout with small corridors
| [[Steaming Springs]] || Grass ||  || [[Manassa, the Serpent Queen]] ||  
|-
|-
| [[Slick]] || ||  ||  || Loop layout
| [[Steppe]] || Grass ||  ||  || Layout: open area.
|-
|-
| [[Spider Woods]] || Forest ||  || [[Rootgrasp, the Hateful Forest]] ||  
| [[Sulphuric Caverns]] || Desert, Mountain ||  || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages
|-
|-
| [[Steaming Springs]] || || || [[Manassa, the Serpent Queen]] ||  
| [[Sump]] || Swamp || [[Chimeral Wetlands]] || [[The Eater of Children]] || Circular layout
|-
|-
| [[Sulphuric Caverns]] || Mountain ||  || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages
| [[Sun Temple]] || Vaal City || [[Temple of Kopec]] || [[Tonqui, Seer of the Sun]] ||  
|-
|-
| [[Steppe]] || Grass || || || Layout: open area.
| [[The Copper Citadel ]] || Faridun City || [[Dreadnought Vanguard]] || [[Jamanra, the Abomination]] ||  
|-
|-
| [[Sump]] || Swamp || || [[The Eater of Children]] ||  
| [[The Iron Citadel]] || Ezomyte City || [[Ogham Manor]] || [[Count Geonor]] ||  
|-
|-
| [[The Copper Citadel ]] || || [[Dreadnought Vanguard]] || [[Jamanra, the Abomination]] ||  
| {{c|unique|[[The Silent Cave]]}} || Desert || ? || Random map bosses || Contains many Rare Monsters trapped in Essences.<br>Contains an Imprisoned Boss that absorbs Essences from Rare Monsters.<br>Requires Waystone Tier 11 or higher.
|-
|-
| [[The Iron Citadel]] || Forest || [[Ogham Manor]] || [[Count Geonor]] ||  
| [[The Stone Citadel]] || Vaal City || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] ||  
|-
|-
| [[The Stone Citadel]] ||  || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] ||
| {{c|unique|[[Untainted Paradise]]}} || Water ||  ||  || Must be next to an Ocean biome.<br>Drops no items but grants signficantly increased [[experience]].
|-
|-
| {{c|unique|[[Untainted Paradise]]}} || Forest || ||  || Must be next to an Ocean biome.<br>Drops no items but grants signficantly increased [[experience]].
| [[Vaal City]] || [[The Stone Citadel]] || [[Utzaal]] || [[Viper Napuatzi]] || Only spawns near [[Stone Citadel]]
|-
|-
| [[Vaal City ]] || || [[Utzaal]] || [[Viper Napuatzi]] || Only spawns near [[Stone Citadel]]
| [[Vaal Factory]] || Grass, Vaal City || [[Jiquani's Sanctum]] || [[Tetzcatl, the Blazing Guardian]] || Quadratic indoor layout
|-
|-
| [[Vaal Foundry ]] || || [[The Molten Vault]] || ||  
| [[Vaal Foundry]] || Vaal City || [[The Molten Vault]] || [[Gulzal, the Living Furnace ]] ||  
|-
|-
| [[Vaal Factory ]] || || || [[Tetzcatl, the Blazing Guardian]] ||
| {{c|unique|[[Vaults of Kamasa]]}} || Vaal City || [[Jiquani's Sanctum]] || {{n/a}} || Only spawns near [[Stone Citadel]].<br>Contains several [[chest]]s. Contains no monsters.
|-
|-
| {{c|unique|[[Vaults of Kamasa]]}} ||  || [[Jiquani's Sanctum]] || {{n/a}} || Only spawns near [[Stone Citadel]].<br>Contains several [[chest]]s. Contains no monsters.
| [[Wetlands]] || Swamp ||  || 2x [[Gorian, the Moving Earth]] || open area layout
|-
|-
| [[Willow]] || Forest ||  || [[Connal, the Tormented]] ||
| [[Willow]] || Forest ||  || [[Connal, the Tormented]] ||
|-
|-
| [[Woodland]] || ||  || 2x [[Tierney, the Hateful]] ||  
| [[Woodland]] || Forest ||  || 2x [[Tierney, the Hateful]] ||  
|}</onlyinclude>
|}</onlyinclude>



Latest revision as of 18:41, 28 March 2025

This is a list of all accessible map areas.

Maps

Map Biome Base tileset Boss Notes
Abyss Desert, Mountain Zar Wali, the Bone Tyrant
Alpine Ridge Mountain Gelida, the Frost-Tongue
Ignatia, the Flame-Sworn
Tower; can activate one or more Tablet to modify nearby maps once completed.
Augury Grass, Forest, Swamp Jiquani's Machinarium Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?)
Azmeri Ranges ? ? The King in the Mists
The Brambleghast
Contains multiple Azmeri spirits.
Backwash Forest, Swamp Jungle Ruins Yaota, the Loathsome
Bloodwood Forest
Blooming Field Forest, Grass Hunting Grounds The Black Crow Open area layout
Bluff Grass ? Tower; can activate one or more Tablet to modify nearby maps once completed.
Burial Bog Swamp Grudgelash, Vile Ent
Canal Hideout Grass
Cenotes Mountain
Channel Faridun City Hask, the Fallen Son Only spawns near Copper Citadel
Creek Forest Tierney, the Hateful Open area layout
Crimson Shores Water Layout: linear area.
Crypt Desert, Grass Meltwax, Mockery of Faith Circular tube layout. Has switches on the pillars to open locked sections.
Decay Grass, Forest, Swamp The Grim Tangle The Fungus Behemoth
Deserted Desert Deshar
Felled Hideout Forest Clearfell
Forge Mountain, Desert The Titan Grotto Vastweld, the Colossal Guardian Circular tube layout
Fortress Desert The Manor Ramparts Pirasha, the Forgotten Prisoner
Fractured Lake ? The Lake of Kalandra All rare monsters are mirrored.
The Fragmented Mirror contains an exclusive amulet or ring base type.
Gothic City Ezomyte City Only spawns near Iron Citadel.
Grimhaven Ezomyte City Asinia, the Praetor's Consort Only spawns near Iron Citadel.
Headland Faridun City Hask, the Fallen Son Linear layout. Only spawns near Copper Citadel.
Hidden Grotto Mountain, Grass, Forest, Swamp
Hive Desert
Limestone Hideout Water
Lofty Summit Mountain Oloton, the Remorseless Linear layout with small forks that rejoin the main path
Lost Towers Forest, Desert The Spires of Deshar ? Tower; can activate one or more Tablet to modify nearby maps once completed.
Mesa Desert ? Tower; can activate one or more Tablet to modify nearby maps once completed.
Mineshaft Faridun City Mawdun Mine Rudja, the Dread Engineer Only spawns near Copper Citadel.
Mire Forest, Swamp Freythorn Riona, Winter's Cackle
Moment of Zen Water Contains the Nameless Seer. Contains no monsters.
Necropolis Ezomyte City Cemetery of the Eternals but with plants Tycho, the Black Praetor Only spawns near Iron Citadel.
Oasis Desert or Faridun City Linear layout (horseshoe) with wide middle section
Penitentiary Ezomyte City Incarnation of Death Only spawns near Iron Citadel.
Phaaryl Megaliths ? ? Random map bosses Summon up to 10 waves of map bosses.
Each defeated boss grants a random rune as a reward, including exclusive greater runes.
Ravine Mountain or Faridun City The Trial of Chaos Very nice linear layout
Riverside Forest Zekoa, The Headcrusher Linear layout
Rustbowl Desert Vastiri Outskirts Gozen, Rebellious Rustlord Open area layout
Sandspit Water Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end
Savannah Grass, Desert Caedron, the Hyena Lord Open area layout
Seepage Grass The Fungus Behemoth Circular layout with small corridors
Sinking Spire Swamp ? Tower; can activate one or more Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor.
Slick Mountain Loop layout with large corridors
Spider Woods Forest The Grelwood Rootgrasp, the Hateful Forest
Steaming Springs Grass Manassa, the Serpent Queen
Steppe Grass Layout: open area.
Sulphuric Caverns Desert, Mountain Lord of the Pit and The Bone Colossus Long wide rectangle with many small passages
Sump Swamp Chimeral Wetlands The Eater of Children Circular layout
Sun Temple Vaal City Temple of Kopec Tonqui, Seer of the Sun
The Copper Citadel Faridun City Dreadnought Vanguard Jamanra, the Abomination
The Iron Citadel Ezomyte City Ogham Manor Count Geonor
The Silent Cave Desert ? Random map bosses Contains many Rare Monsters trapped in Essences.
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters.
Requires Waystone Tier 11 or higher.
The Stone Citadel Vaal City Jiquani's Machinarium,
The Black Chambers
Doryani, Royal Thaumaturge
Untainted Paradise Water Must be next to an Ocean biome.
Drops no items but grants signficantly increased experience.
Vaal City The Stone Citadel Utzaal Viper Napuatzi Only spawns near Stone Citadel
Vaal Factory Grass, Vaal City Jiquani's Sanctum Tetzcatl, the Blazing Guardian Quadratic indoor layout
Vaal Foundry Vaal City The Molten Vault Gulzal, the Living Furnace
Vaults of Kamasa Vaal City Jiquani's Sanctum Only spawns near Stone Citadel.
Contains several chests. Contains no monsters.
Wetlands Swamp 2x Gorian, the Moving Earth open area layout
Willow Forest Connal, the Tormented
Woodland Forest 2x Tierney, the Hateful