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List of maps: Difference between revisions
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| [[Abyss]] || Desert, Mountain || || [[Zar Wali, the Bone Tyrant]] || | | [[Abyss]] || Desert, Mountain || || [[Zar Wali, the Bone Tyrant]] || | ||
|- | |- | ||
| [[Augury]] || Grass, Forest, Swamp || [[ | | [[Alpine Ridge]] || Mountain || || [[Gelida, the Frost-Tongue]]<br>[[Ignatia, the Flame-Sworn]] || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |||
| [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || || Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | |||
|- | |||
| {{c|unique|[[Azmeri Ranges]]}} || ? || ? || [[The King in the Mists (Freythorn)|The King in the Mists]]<br>[[The Brambleghast]] || Contains multiple [[Azmeri spirit]]s. | |||
|- | |- | ||
| [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] || | | [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] || | ||
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|- | |- | ||
| [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout | | [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout | ||
|- | |||
| [[Bluff]] || Grass || || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | |||
|- | |- | ||
| [[Burial Bog]] || Swamp || || [[Grudgelash, Vile Ent]] || | | [[Burial Bog]] || Swamp || || [[Grudgelash, Vile Ent]] || | ||
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| [[Cenotes]] || Mountain || || || | | [[Cenotes]] || Mountain || || || | ||
|- | |- | ||
| [[Channel]] || | | [[Channel]] || Faridun City || || [[Hask, the Fallen Son]] || Only spawns near [[Copper Citadel]] | ||
|- | |- | ||
| [[Creek]] || Forest || || [[Tierney, the Hateful]] || | | [[Creek]] || Forest || || [[Tierney, the Hateful]] || Open area layout | ||
|- | |- | ||
| [[Crimson Shores]] || Water || || || Layout: linear area. | | [[Crimson Shores]] || Water || || || Layout: linear area. | ||
|- | |- | ||
| [[Crypt]] || | | [[Crypt]] || Desert, Grass || || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections. | ||
|- | |- | ||
| [[Decay]] || Grass || [[The Grim Tangle]] || [[The | | [[Decay]] || Grass, Forest, Swamp || [[The Grim Tangle]] || [[The Fungus Behemoth]] || | ||
|- | |- | ||
| [[Deserted]] || Desert || [[Deshar]] || || | | [[Deserted]] || Desert || [[Deshar]] || || | ||
|- | |- | ||
| [[Felled Hideout]] || | | [[Felled Hideout]] || Forest || [[Clearfell]] || || | ||
|- | |- | ||
| [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout | | [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout | ||
|- | |- | ||
| [[Fortress (map)|Fortress]] || Desert || | | [[Fortress (map)|Fortress]] || Desert || [[The Manor Ramparts]] || [[Pirasha, the Forgotten Prisoner]] || | ||
|- | |- | ||
| [[ | | {{c|unique|[[Fractured Lake]]}} || ? || The Lake of Kalandra || {{n/a}} || All rare monsters are mirrored.<br>The [[Fragmented Mirror]] contains an exclusive amulet or ring base type. | ||
|- | |- | ||
| [[ | | [[Gothic City]] || Ezomyte City || || || Only spawns near [[Iron Citadel]]. | ||
|- | |||
| [[Grimhaven]] || Ezomyte City || ||[[Asinia, the Praetor's Consort]] || Only spawns near [[Iron Citadel]]. | |||
|- | |||
| [[Headland]] || Faridun City || || [[Hask, the Fallen Son]] || Linear layout. Only spawns near [[Copper Citadel]]. | |||
|- | |- | ||
| [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp || || || | | [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp || || || | ||
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| [[Hive]] || Desert || || || | | [[Hive]] || Desert || || || | ||
|- | |- | ||
| [[Limestone Hideout]] || | | [[Limestone Hideout]] || Water || || || | ||
|- | |- | ||
| [[Lofty Summit]] || Mountain || || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path | | [[Lofty Summit]] || Mountain || || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path | ||
|- | |- | ||
| [[Lost Towers]] || Forest, Desert || [[ | | [[Lost Towers]] || Forest, Desert || [[The Spires of Deshar]] || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |- | ||
| [[ | | [[Mesa]] || Desert || || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |||
| [[Mineshaft]] || Faridun City || [[Mawdun Mine]] || [[Rudja, the Dread Engineer]] || Only spawns near [[Copper Citadel]]. | |||
|- | |- | ||
| [[Mire]] || Forest, Swamp || [[Freythorn]] || [[Riona, Winter's Cackle]] || | | [[Mire]] || Forest, Swamp || [[Freythorn]] || [[Riona, Winter's Cackle]] || | ||
|- | |- | ||
| {{c|unique|[[Moment of Zen]]}} || Water || || | | {{c|unique|[[Moment of Zen]]}} || Water || || {{n/a}} || Contains the [[Nameless Seer]]. Contains no monsters. | ||
|- | |- | ||
| [[Necropolis]] || [[ | | [[Necropolis]] || Ezomyte City || [[Cemetery of the Eternals]] but with plants || [[Tycho, the Black Praetor]] || Only spawns near [[Iron Citadel]]. | ||
|- | |- | ||
| [[Oasis (map)|Oasis]] || Desert || || || Linear layout (horseshoe) with wide middle section | | [[Oasis (map)|Oasis]] || Desert or Faridun City || || || Linear layout (horseshoe) with wide middle section | ||
|- | |- | ||
| [[Penitentiary]] || | | [[Penitentiary]] || Ezomyte City || || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]]. | ||
|- | |- | ||
| [[ | | {{c|unique|[[Phaaryl Megaliths]]}} || ? || ? || Random map bosses || Summon up to 10 waves of map bosses.<br>Each defeated boss grants a random [[rune]] as a reward, including exclusive greater runes. | ||
|- | |- | ||
| [[ | | [[Ravine]] || Mountain or Faridun City || [[The Trial of Chaos]] || || Very nice linear layout | ||
|- | |- | ||
| [[Rustbowl]] || Desert || [[Vastiri Outskirts]] || [[Gozen, Rebellious Rustlord]] || | | [[Riverside]] || Forest || || [[Zekoa, The Headcrusher]] || Linear layout | ||
|- | |||
| [[Rustbowl]] || Desert || [[Vastiri Outskirts]] || [[Gozen, Rebellious Rustlord]] || Open area layout | |||
|- | |||
| [[Sandspit]] || Water || || || Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | |||
|- | |- | ||
| [[Savannah]] || Grass, Desert || || [[Caedron, the Hyena Lord]] || Open area layout | | [[Savannah]] || Grass, Desert || || [[Caedron, the Hyena Lord]] || Open area layout | ||
|- | |- | ||
| [[ | | [[Seepage]] || Grass || || [[The Fungus Behemoth]] || Circular layout with small corridors | ||
|- | |||
| [[Sinking Spire]] || Swamp || || ? || [[Tower]]; can activate one or more [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | |||
|- | |||
| [[Slick]] || Mountain || || || Loop layout with large corridors | |||
|- | |||
| [[Spider Woods]] || Forest || [[The Grelwood]] || [[Rootgrasp, the Hateful Forest]] || | |||
|- | |- | ||
| [[ | | [[Steaming Springs]] || Grass || || [[Manassa, the Serpent Queen]] || | ||
|- | |- | ||
| [[ | | [[Steppe]] || Grass || || || Layout: open area. | ||
|- | |- | ||
| [[ | | [[Sulphuric Caverns]] || Desert, Mountain || || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages | ||
|- | |- | ||
| [[ | | [[Sump]] || Swamp || [[Chimeral Wetlands]] || [[The Eater of Children]] || Circular layout | ||
|- | |- | ||
| [[ | | [[Sun Temple]] || Vaal City || [[Temple of Kopec]] || [[Tonqui, Seer of the Sun]] || | ||
|- | |- | ||
| [[ | | [[The Copper Citadel ]] || Faridun City || [[Dreadnought Vanguard]] || [[Jamanra, the Abomination]] || | ||
|- | |- | ||
| [[ | | [[The Iron Citadel]] || Ezomyte City || [[Ogham Manor]] || [[Count Geonor]] || | ||
|- | |- | ||
| [[The | | {{c|unique|[[The Silent Cave]]}} || Desert || ? || Random map bosses || Contains many Rare Monsters trapped in Essences.<br>Contains an Imprisoned Boss that absorbs Essences from Rare Monsters.<br>Requires Waystone Tier 11 or higher. | ||
|- | |- | ||
| [[The | | [[The Stone Citadel]] || Vaal City || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] || | ||
|- | |- | ||
| [[ | | {{c|unique|[[Untainted Paradise]]}} || Water || || || Must be next to an Ocean biome.<br>Drops no items but grants signficantly increased [[experience]]. | ||
|- | |- | ||
| | | [[Vaal City]] || [[The Stone Citadel]] || [[Utzaal]] || [[Viper Napuatzi]] || Only spawns near [[Stone Citadel]] | ||
|- | |- | ||
| [[Vaal | | [[Vaal Factory]] || Grass, Vaal City || [[Jiquani's Sanctum]] || [[Tetzcatl, the Blazing Guardian]] || Quadratic indoor layout | ||
|- | |- | ||
| [[Vaal Foundry ]] || | | [[Vaal Foundry]] || Vaal City || [[The Molten Vault]] || [[Gulzal, the Living Furnace ]] || | ||
|- | |- | ||
| [[ | | {{c|unique|[[Vaults of Kamasa]]}} || Vaal City || [[Jiquani's Sanctum]] || {{n/a}} || Only spawns near [[Stone Citadel]].<br>Contains several [[chest]]s. Contains no monsters. | ||
|- | |- | ||
| [[Wetlands]] || Swamp || || 2x [[Gorian, the Moving Earth]] || open area layout | |||
|- | |- | ||
| [[Willow]] || Forest || || [[Connal, the Tormented]] || | | [[Willow]] || Forest || || [[Connal, the Tormented]] || | ||
|- | |- | ||
| [[Woodland]] || | | [[Woodland]] || Forest || || 2x [[Tierney, the Hateful]] || | ||
|}</onlyinclude> | |}</onlyinclude> | ||
Latest revision as of 18:41, 28 March 2025
This is a list of all accessible map areas.
Maps
Map | Biome | Base tileset | Boss | Notes |
---|---|---|---|---|
Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Gelida, the Frost-Tongue Ignatia, the Flame-Sworn |
Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | |
Azmeri Ranges | ? | ? | The King in the Mists The Brambleghast |
Contains multiple Azmeri spirits. |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | |||
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | |||
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Layout: linear area. | ||
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Forest, Swamp | The Grim Tangle | The Fungus Behemoth | |
Deserted | Desert | Deshar | ||
Felled Hideout | Forest | Clearfell | ||
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | The Manor Ramparts | Pirasha, the Forgotten Prisoner | |
Fractured Lake | ? | The Lake of Kalandra | — | All rare monsters are mirrored. The Fragmented Mirror contains an exclusive amulet or ring base type. |
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Asinia, the Praetor's Consort | Only spawns near Iron Citadel. | |
Headland | Faridun City | Hask, the Fallen Son | Linear layout. Only spawns near Copper Citadel. | |
Hidden Grotto | Mountain, Grass, Forest, Swamp | |||
Hive | Desert | |||
Limestone Hideout | Water | |||
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. |
Mesa | Desert | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Mineshaft | Faridun City | Mawdun Mine | Rudja, the Dread Engineer | Only spawns near Copper Citadel. |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | — | Contains the Nameless Seer. Contains no monsters. | |
Necropolis | Ezomyte City | Cemetery of the Eternals but with plants | Tycho, the Black Praetor | Only spawns near Iron Citadel. |
Oasis | Desert or Faridun City | Linear layout (horseshoe) with wide middle section | ||
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Phaaryl Megaliths | ? | ? | Random map bosses | Summon up to 10 waves of map bosses. Each defeated boss grants a random rune as a reward, including exclusive greater runes. |
Ravine | Mountain or Faridun City | The Trial of Chaos | Very nice linear layout | |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | Grass | The Fungus Behemoth | Circular layout with small corridors | |
Sinking Spire | Swamp | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | |
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages | |
Sump | Swamp | Chimeral Wetlands | The Eater of Children | Circular layout |
Sun Temple | Vaal City | Temple of Kopec | Tonqui, Seer of the Sun | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Silent Cave | Desert | ? | Random map bosses | Contains many Rare Monsters trapped in Essences. Contains an Imprisoned Boss that absorbs Essences from Rare Monsters. Requires Waystone Tier 11 or higher. |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Untainted Paradise | Water | Must be next to an Ocean biome. Drops no items but grants signficantly increased experience. | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Grass, Vaal City | Jiquani's Sanctum | Tetzcatl, the Blazing Guardian | Quadratic indoor layout |
Vaal Foundry | Vaal City | The Molten Vault | Gulzal, the Living Furnace | |
Vaults of Kamasa | Vaal City | Jiquani's Sanctum | — | Only spawns near Stone Citadel. Contains several chests. Contains no monsters. |
Wetlands | Swamp | 2x Gorian, the Moving Earth | open area layout | |
Willow | Forest | Connal, the Tormented | ||
Woodland | Forest | 2x Tierney, the Hateful |