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Breach: Difference between revisions

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To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards can be gained.  
To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards can be gained.  


'''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring|Breach Rings}}.
'''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring|Breach Rings}}, {{il|Breach Splinter|Breach Splinters}}, {{il|Breach Precursor Tablet|Breach Precursor Tablets}} and [[Catalyst]]s.
 
==Related items==
{{Drop enabled item table
|where= (items.stat_text LIKE "%Breach%" OR items.drop_text LIKE "%Breach%" OR items.name LIKE "%Breachstone%" OR items.name LIKE "%Breach Splinter%")
|large=1
|drop_level=1
|stat=1
}}
 
===Unique items===
The following unique items are obtained only from [[Xesht, We Who Are One]].
 
{{Drop enabled unique item table
|where = items.drop_text LIKE "%Xesht, We Who Are One%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
===Catalysts===
{{Main|Catalyst}}
[[Catalyst]]s are an exclusive reward from breach.
 
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Breach%"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.1|
* Reduced the number of monsters and small chests from Breaches by 15%.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
* Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
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{{Version history table end}}
{{Version history table end}}


{{Navbox Breach}}
{{Navbox Endgame}}
{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Map mechanics]]
[[Category:Encounters]]

Latest revision as of 12:47, 19 January 2025

Breach is a map mechanic. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence and allows the exile to see and fight its monsters.

To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards can be gained.

Clasped Hands are interactable objects within breaches that can drop Breach Rings, Breach Splinters, Breach Precursor Tablets and Catalysts.

Related items

ItemStatsDrop
level
Breach Precursor Tablet(5-10) Maps in Range contain Breaches65
Breach Splinter1
Breachstone68
Breach RingMaximum Quality is 50%40

Unique items

The following unique items are obtained only from Xesht, We Who Are One.

ItemBase itemRequired levelStats
Controlled MetamorphosisDiamond1Only affects Passives in (Very Small-Massive) Ring
Passives in Radius can be Allocated without being connected to your tree
(-20--5)% to all Elemental Resistances
(-23--3)% to Chaos Resistance
Skin of the LoyalGarment1+(5-40) to all Elemental Resistances
Armour is increased by Overcapped Fire Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Energy Shield is increased by Overcapped Lightning Resistance
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
Choir of the StormJade Amulet52Grants Skill: Level (18-20) Greater Lightning Bolt
+(10-15) to Dexterity+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Greater Lightning Bolt Skill on Critical Hit
Hand of Wisdom and ActionFurtive Wraps52+(15-25) to Dexterity
+(15-25) to Intelligence
3% increased Attack Speed per 25 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence
The PandemoniusLapis Amulet52+(10-15) to Intelligence+(20-30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
Xoph's BloodAmber Amulet52+(10-15) to Strength(10-15)% incrased maximum Life
+(20-30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
Beyond ReachVisceral Quiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage

Catalysts

Main page: Catalyst

Catalysts are an exclusive reward from breach.

Related Atlas passive skills

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.1.1
  • Reduced the number of monsters and small chests from Breaches by 15%.
0.1.0e
  • Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
  • Fixed an inconsistency in the different types of packs that could spawn during Breach Encounters, you should now see more different types of Monsters appearing on an area to area basis.
0.1.0
  • Introduced to the game.