List of maps: Difference between revisions
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==Maps== | ==Maps== | ||
<onlyinclude>{| class="wikitable sortable" | <onlyinclude>{| class="wikitable sortable" | ||
! Map !! | ! Map !! Biome !! Base tileset !! Boss !! Notes | ||
|- | |- | ||
| [[Abyss]] || | | [[Abyss]] || Desert, Mountain || || [[Zar Wali, the Bone Tyrant]] || | ||
|- | |- | ||
| [[ | | [[Alpine Ridge]] || Mountain || || || [[Tower]]; can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |- | ||
| [[ | | [[Augury]] || Grass, Forest, Swamp || [[Jiquani's Machinarium]] || || Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | ||
|- | |- | ||
| [[ | | [[Backwash]] || Forest, Swamp || [[Jungle Ruins]] || [[Yaota, the Loathsome]] || | ||
|- | |- | ||
| [[ | | [[Bloodwood]] || Forest || || || | ||
|- | |- | ||
| [[ | | [[Blooming Field]] || Forest, Grass || [[Hunting Grounds]] || [[The Black Crow]] || Open area layout | ||
|- | |- | ||
| [[ | | [[Bluff]] || Grass || || || [[Tower]]; can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed. | ||
|- | |- | ||
| [[ | | [[Burial Bog]] || Swamp || || [[Grudgelash, Vile Ent]] || | ||
|- | |- | ||
| {{c|unique|[[Untainted Paradise]]}} || Drops no items but grants signficantly increased [[experience]]. | | [[Canal Hideout]] || Grass || || || | ||
|- | |||
| [[Cenotes]] || Mountain || || || | |||
|- | |||
| [[Channel]] || Faridun City || || [[Hask, the Fallen Son]] || Only spawns near [[Copper Citadel]] | |||
|- | |||
| [[Creek]] || Forest || || [[Tierney, the Hateful]] || Open area layout | |||
|- | |||
| [[Crimson Shores]] || Water || || || Layout: linear area. | |||
|- | |||
| [[Crypt]] || Desert, Grass || || [[Meltwax, Mockery of Faith]] || Circular tube layout. Has switches on the pillars to open locked sections. | |||
|- | |||
| [[Decay]] || Grass, Forest, Swamp || [[The Grim Tangle]] || [[The Fungus Behemoth]] || | |||
|- | |||
| [[Deserted]] || Desert || [[Deshar]] || || | |||
|- | |||
| [[Felled Hideout]] || Forest || [[Clearfell]] || || | |||
|- | |||
| [[Forge]] || Mountain, Desert || [[The Titan Grotto]] || [[Vastweld, the Colossal Guardian]] || Circular tube layout | |||
|- | |||
| [[Fortress (map)|Fortress]] || Desert || || [[Pirasha, the Forgotten Prisoner]] || | |||
|- | |||
| [[Gothic City]] || Ezomyte City || || || Only spawns near [[Iron Citadel]]. | |||
|- | |||
| [[Grimhaven]] || Ezomyte City || ||[[Asinia, the Praetor's Consort]] || Only spawns near [[Iron Citadel]]. | |||
|- | |||
| [[Headland]] || Faridun City || || [[Hask, the Fallen Son]] || Only spawns near [[Copper Citadel]]. | |||
|- | |||
| [[Hidden Grotto]] || Mountain, Grass, Forest, Swamp || || || | |||
|- | |||
| [[Hive]] || Desert || || || | |||
|- | |||
| [[Limestone Hideout]] || Water || || || | |||
|- | |||
| [[Lofty Summit]] || Mountain || || [[Oloton, the Remorseless]] || Linear layout with small forks that rejoin the main path | |||
|- | |||
| [[Lost Towers]] || Forest, Desert || [[The Spires of Deshar]] || || [[Tower]]; can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed. | |||
|- | |||
| [[Mesa]] || Desert || || || [[Tower]]; can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed. | |||
|- | |||
| [[Mineshaft]] || Faridun City || [[Mawdun Mine]] || [[Rudja, the Dread Engineer]] || Only spawns near [[Copper Citadel]]. | |||
|- | |||
| [[Mire]] || Forest, Swamp || [[Freythorn]] || [[Riona, Winter's Cackle]] || | |||
|- | |||
| {{c|unique|[[Moment of Zen]]}} || Water || || || Contains the [[Nameless Seer]]. | |||
|- | |||
| [[Necropolis]] || Ezomyte City || || [[Tycho, the Black Praetor]] || Only spawns near [[Iron Citadel]]. | |||
|- | |||
| [[Oasis (map)|Oasis]] || Desert or Faridun City || || || Linear layout (horseshoe) with wide middle section | |||
|- | |||
| [[Penitentiary]] || Ezomyte City || || [[Incarnation of Death]] || Only spawns near [[Iron Citadel]]. | |||
|- | |||
| [[Ravine]] || Mountain or Faridun City || [[The Trial of Chaos]] || || Very nice linear layout | |||
|- | |||
| [[Riverside]] || Forest || || [[Zekoa, The Headcrusher]] || Linear layout | |||
|- | |||
| [[Rustbowl]] || Desert || [[Vastiri Outskirts]] || [[Gozen, Rebellious Rustlord]] || Open area layout | |||
|- | |||
| [[Sandspit]] || Water || || || Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | |||
|- | |||
| [[Savannah]] || Grass, Desert || || [[Caedron, the Hyena Lord]] || Open area layout | |||
|- | |||
| [[Seepage]] || Grass || || [[The Fungus Behemoth]] || Circular layout with small corridors | |||
|- | |||
| [[Sinking Spire]] || Swamp || || || [[Tower]]; can activate a [[Precursor tablet|Tablet]] to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | |||
|- | |||
| [[Slick]] || Mountain || || || Loop layout with large corridors | |||
|- | |||
| [[Spider Woods]] || Forest || [[The Grelwood]] || [[Rootgrasp, the Hateful Forest]] || | |||
|- | |||
| [[Steaming Springs]] || Grass || || [[Manassa, the Serpent Queen]] || | |||
|- | |||
| [[Steppe]] || Grass || || || Layout: open area. | |||
|- | |||
| [[Sulphuric Caverns]] || Desert, Mountain || || [[Lord of the Pit]] and [[The Bone Colossus]] || Long wide rectangle with many small passages | |||
|- | |||
| [[Sump]] || Swamp || || [[The Eater of Children]] || Circular layout | |||
|- | |||
| [[The Copper Citadel ]] || Faridun City || [[Dreadnought Vanguard]] || [[Jamanra, the Abomination]] || | |||
|- | |||
| [[The Iron Citadel]] || Ezomyte City || [[Ogham Manor]] || [[Count Geonor]] || | |||
|- | |||
| [[The Stone Citadel]] || Vaal City || [[Jiquani's Machinarium]],<br>[[The Black Chambers]] || [[Doryani, Royal Thaumaturge]] || | |||
|- | |||
| {{c|unique|[[Untainted Paradise]]}} || Water || || || Must be next to an Ocean biome.<br>Drops no items but grants signficantly increased [[experience]]. | |||
|- | |||
| [[Vaal City]] || [[The Stone Citadel]] || [[Utzaal]] || [[Viper Napuatzi]] || Only spawns near [[Stone Citadel]] | |||
|- | |||
| [[Vaal Factory]] || Vaal City || || [[Tetzcatl, the Blazing Guardian]] || | |||
|- | |||
| [[Vaal Foundry]] || Vaal City || [[The Molten Vault]] || [[Gulzal, the Living Furnace ]] || | |||
|- | |||
| {{c|unique|[[Vaults of Kamasa]]}} || [[The Stone Citadel]] || [[Jiquani's Sanctum]] || {{n/a}} || Only spawns near [[Stone Citadel]].<br>Contains several [[chest]]s. Contains no monsters. | |||
|- | |||
| [[Wetlands]] || Swamp || || 2x [[Gorian, the Moving Earth]] || open area layout | |||
|- | |||
| [[Willow]] || Forest || || [[Connal, the Tormented]] || | |||
|- | |||
| [[Woodland]] || || || 2x [[Tierney, the Hateful]] || | |||
|}</onlyinclude> | |}</onlyinclude> | ||
{{Navbox Endgame}} | |||
{{sister|poewiki}} | |||
[[Category: | [[Category:Maps]] |
Latest revision as of 08:10, 10 February 2025
This is a list of all accessible map areas.
Maps
Map | Biome | Base tileset | Boss | Notes |
---|---|---|---|---|
Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | |||
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | |||
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Layout: linear area. | ||
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Forest, Swamp | The Grim Tangle | The Fungus Behemoth | |
Deserted | Desert | Deshar | ||
Felled Hideout | Forest | Clearfell | ||
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | Pirasha, the Forgotten Prisoner | ||
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Asinia, the Praetor's Consort | Only spawns near Iron Citadel. | |
Headland | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel. | |
Hidden Grotto | Mountain, Grass, Forest, Swamp | |||
Hive | Desert | |||
Limestone Hideout | Water | |||
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | Tower; can activate a Tablet to modify nearby maps once completed. | |
Mesa | Desert | Tower; can activate a Tablet to modify nearby maps once completed. | ||
Mineshaft | Faridun City | Mawdun Mine | Rudja, the Dread Engineer | Only spawns near Copper Citadel. |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | Contains the Nameless Seer. | ||
Necropolis | Ezomyte City | Tycho, the Black Praetor | Only spawns near Iron Citadel. | |
Oasis | Desert or Faridun City | Linear layout (horseshoe) with wide middle section | ||
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Ravine | Mountain or Faridun City | The Trial of Chaos | Very nice linear layout | |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | Grass | The Fungus Behemoth | Circular layout with small corridors | |
Sinking Spire | Swamp | Tower; can activate a Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | ||
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages | |
Sump | Swamp | The Eater of Children | Circular layout | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Untainted Paradise | Water | Must be next to an Ocean biome. Drops no items but grants signficantly increased experience. | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Vaal City | Tetzcatl, the Blazing Guardian | ||
Vaal Foundry | Vaal City | The Molten Vault | Gulzal, the Living Furnace | |
Vaults of Kamasa | The Stone Citadel | Jiquani's Sanctum | — | Only spawns near Stone Citadel. Contains several chests. Contains no monsters. |
Wetlands | Swamp | 2x Gorian, the Moving Earth | open area layout | |
Willow | Forest | Connal, the Tormented | ||
Woodland | 2x Tierney, the Hateful |