Witchhunter: Difference between revisions

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==Overview==
==Overview==
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies.
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to [[Culling Strike]] and [[Decimating Strike]] to remove a chunk of their life, and the ability to reduce the enemy's [[Concentration]] and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. [[Sorcery Ward]] gives him an elemental barrier in exchange for armour and evasion, [[Zealous Inquisition]] adds pack-clearing power with infrequent but powerful on-kill explosions, and [[Weapon Master]] allows for more variety between weapon set passive trees.


==Passive skills==
==Passive skills==
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| [[Weapon Master]] || 20 Passive Skill Points become Weapon Set Skill Points || {{n/a}} || ???
|-
|-
| [[Witchbane]] || Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds || [[???]] || ???
| [[Pitiless Killer]] || [[Culling Strike]] || {{n/a}} || [[Damage vs Low Life Enemies]]
|-
|-
| [[Judge, Jury, and Executioner]] || [[Decimating Strike]] || {{n/a}} || ???
| [[Judge, Jury, and Executioner]] || [[Decimating Strike]] || [[Pitiless Killer]] || ???
|-
|-
| [[???]] || ??? || [[Judge, Jury, and Executioner]] || ???
| [[Witchbane]] || Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds || {{n/a}}  || [[Cooldown Recovery Rate (passive skill)|Cooldown Recovery Rate]]
|-
|-
| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || ???
| [[No Mercy]] || Deal up to 30% more Damage to Enemies based on their missing Concentration || [[Witchbane]] || ???
|-
|-
| [[???]] || ??? || [[Obsessive Rituals]] || ???
| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || [[Armour and Evasion]]
|-
|-
| [[Zealous Inquisition]] || 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage<br>Chance is doubled against Undead and Demons || {{n/a}} || ???
| [[Ceremonial Ablution]] || 50% incresed effect of Sorcery Ward<br>Sorcery Ward recovers 50% faster || [[Obsessive Rituals]] || ???
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| [[Zealous Inquisition]] || 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage<br>Chance is doubled against Undead and Demons || {{n/a}} || [[Area of Effect (passive skill)|Area of Effect]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}

Latest revision as of 20:49, 29 November 2024

Lua error in Module:Data_tables at line 498: attempt to index field '?' (a nil value).

Official artwork of the Witchhunter.

Witchhunter is an Ascendancy class for the Mercenary.

Overview

The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Weapon Master 20 Passive Skill Points become Weapon Set Skill Points ???
Pitiless Killer Culling Strike Damage vs Low Life Enemies
Judge, Jury, and Executioner Decimating Strike Pitiless Killer ???
Witchbane Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Cooldown Recovery Rate
No Mercy Deal up to 30% more Damage to Enemies based on their missing Concentration Witchbane ???
Obsessive Rituals Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Armour and Evasion
Ceremonial Ablution 50% incresed effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Obsessive Rituals ???
Zealous Inquisition 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Area of Effect

Version history

Version Changes
0.1.0
  • Introduced to the game.