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Blood Mage: Difference between revisions
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{{Ascendancy | {{Ascendancy class | ||
|name = | |name = Witch2 | ||
|flavour_text = '' '' | |flavour_text = ''Your search for power took you on a journey inwards.'' | ||
}} | }} | ||
[[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | [[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | ||
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==Overview== | ==Overview== | ||
The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost. From there on, she gains access to passives that grant | The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop [[Life Remnants]] that recover life which can [[Overflow]]. From there on, she gains access to passives that grant powerful bonuses to [[Critical Hit]]s, [[Bleeding]], and [[Curse]]s, and additional sources of life-based defenses and recovery. | ||
==Passive skills== | ==Passive skills== | ||
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || | | [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || [[Life (ascendancy passive skill)|Life]] | ||
|- | |- | ||
| [[Gore Spike]] || 1% increased Critical Damage Bonus per | | [[Gore Spike]] || 1% increased Critical Damage Bonus per 40 Life || [[Sanguimancy]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]] | ||
|- | |- | ||
| [[ | | [[Sunder the Flesh]] || Base Critical Hit Chance for Spells is 15% || [[Gore Spike]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]] | ||
|- | |- | ||
| [[Vitality Siphon]] || 10% of Spell Damage Leeched as Life || [[Sanguimancy]] || | | [[Vitality Siphon]] || 10% of Spell Damage Leeched as Life || [[Sanguimancy]] || [[Life Leech (ascendancy passive skill)|Life Leech]] | ||
|- | |- | ||
| [[ | | [[Blood Barbs]] || Bleeding you inflict on Cursed target is Aggravated<br>Elemental Damage also Contributes to Bleeding Magnitude || [[Sanguimancy]] || [[Bleed on Critical Chance (ascendancy passive skill)|Bleed on Critical Chance]] | ||
|- | |- | ||
| [[ | | [[Between the Cracks]] || Critical Hits ignore Monster Armour || [[Sanguimancy]] || [[Critical Chance (ascendancy passive skill)|Critical Chance]] | ||
|- | |- | ||
| [[ | | [[Open Sores]] || Your Curses have infinite Duration || [[Sanguimancy]] || [[Curse Effect (ascendancy passive skill)|Curse Effect]] | ||
|- | |- | ||
| [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[ | | [[Grasping Wounds]] || 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead || [[Sanguimancy]] || [[Life (ascendancy passive skill)|Life]] | ||
|- | |||
| [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[Grasping Wounds]] || [[Life (ascendancy passive skill)|Life]] | |||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.2.0| | ||
* Added a new [[Between the Cracks]] Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires [[Sanguimancy]]. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} |
Latest revision as of 09:14, 11 April 2025
Your search for power took you on a journey inwards. |

Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop Life Remnants that recover life which can Overflow. From there on, she gains access to passives that grant powerful bonuses to Critical Hits, Bleeding, and Curses, and additional sources of life-based defenses and recovery.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Sanguimancy | Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | Life |
Gore Spike | 1% increased Critical Damage Bonus per 40 Life | Sanguimancy | Spell Critical Chance |
Sunder the Flesh | Base Critical Hit Chance for Spells is 15% | Gore Spike | Spell Critical Chance |
Vitality Siphon | 10% of Spell Damage Leeched as Life | Sanguimancy | Life Leech |
Blood Barbs | Bleeding you inflict on Cursed target is Aggravated Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | Bleed on Critical Chance |
Between the Cracks | Critical Hits ignore Monster Armour | Sanguimancy | Critical Chance |
Open Sores | Your Curses have infinite Duration | Sanguimancy | Curse Effect |
Grasping Wounds | 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | Life |
Crimson Power | Gain Energy Shield from equipped Body Armour as extra maximum Life | Grasping Wounds | Life |
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|