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{{Infocard | |||
| class = tooltip | |||
| header = The Ranger | |||
| 1= [[File:Ranger portrait.png]] | |||
| 2=<div style="text-align: left;"> | |||
{{c|default|Gender:}} {{c|normal|F}}<br> | |||
[[File:StrengthIcon small.png]]{{c|default|[[Strength]]:}} {{c|normal|7}}<br> | |||
[[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|15}}<br> | |||
[[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|7}}<br> | |||
{{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Bow|Bow]]}} | |||
* {{il|Crude Bow}} | |||
* {{il|Broadhead Quiver}} | |||
* {{il|Lightning Arrow}} | |||
</div> | |||
|3 = <div style="text-align: left;">{{c|default|[[Ascendancy class|Ascendancies]]:}}<br> | |||
[[File:Deadeye portrait.png|80px|link=Deadeye ]] [[Deadeye ]]<br> | |||
[[File:Pathfinder portrait.png|80px|link=Pathfinder ]] [[Pathfinder ]] | |||
</div> | |||
}} | |||
<blockquote>I've lived in this forest all my life, and if there's one thing I've learned, it's that a ranger must never miss.</blockquote> | <blockquote>I've lived in this forest all my life, and if there's one thing I've learned, it's that a ranger must never miss.</blockquote> | ||
The '''Ranger''' is a [[dexterity]]-oriented [[Character class|class]] that specializes in agility and [[bow]] skills. She is of [[Azmeri]] heritage. | The '''Ranger''' is a [[dexterity]]-oriented [[Character class|class]] that specializes in agility and [[bow]] skills. She is of [[Azmeri]] heritage. | ||
__TOC__ | |||
The Ranger obtains a {{il|Crude Bow}}, {{il|Broadhead Quiver}} and {{il|Lightning Arrow}} as her default starting weapon set and skill in [[The Riverbank]]. | |||
==Ascendancy classes== | ==Ascendancy classes== | ||
Rangers can specialize into one of these three [[Ascendancy classes]]: | Rangers can specialize into one of these three [[Ascendancy classes]]: | ||
== | * [[Deadeye]] | ||
=== | * [[Pathfinder]] | ||
* TBA | |||
==Dialogues== | |||
===Entering locations=== | |||
====[[Act 1]]==== | |||
* '''[[The Riverbank]]''': It'll take a better snare than that to catch me. | |||
* '''[[Clearfell Encampment]]''': This place reeks of desperation. Best be careful who I trust. | |||
* '''[[Clearfell]]''': — | |||
* '''[[Mud Burrow]]''': These tunnels run deep. | |||
* '''[[The Grelwood]]''': The Grelwood feels darker somehow. It is no longer the home I once knew. | |||
* '''[[The Red Vale]]''': I know this place. The crimson remnants of man's folly lay scattered here. | |||
* '''[[The Grim Tangle]]''': The roots have grown like a scab covering a wound. | |||
* '''[[Cemetery of the Eternals]]''': | |||
* '''[[Mausoleum of the Praetor]]''': Time to seek out this... 'Draven'. | |||
* '''[[Tomb of the Consort]]''': The Praetor's wife must be in here somewhere. | |||
* '''[[Hunting Grounds]]''': It seems something has tainted the bounty of Ogham. | |||
* '''[[Freythorn]]''': What's this feeling? It's as though the trees themselves are watching me. | |||
* '''[[Ogham Farmlands]]''': — | |||
* '''[[Ogham Village]]''': So... the Mad Wolf's 'justice' now razes Ogham to the ground. This must end. | |||
* '''[[The Manor Ramparts]]''': All this rock and stone cannot hide the rot within. | |||
* '''[[Ogham Manor]]''': It's a cowardly wolf that hides in his den... | |||
====[[Act 2]]==== | |||
* '''[[Vastiri Outskirts]]''': Sand as far as the eye can see. Who would choose to live in such a place? | |||
* '''[[The Ardura Caravan]]''': I like to keep moving... but this is something else. | |||
* '''[[Mawdun Quarry]]''': It appears the Faridun have been busier than the Ardura expected. | |||
* '''[[Mawdun Mine]]''': It seems people were still alive down here when the entrance was sealed... | |||
* '''[[The Halani Gates]] (1)''': Something's wrong. Why have we stopped? | |||
* '''[[Traitor's Passage]]''': Well... at least there's some shade in here. | |||
* '''[[The Halani Gates]] (2)''': There's a faint scent on the air... The Beast is near... | |||
* '''[[Mastodon Badlands]]''': I've never seen such death. Bones, stacked on bones... | |||
* '''[[The Bone Pits]]''': So much ash... | |||
* '''[[Keth]]''': Seems there's a meeting at the main cart. | |||
* '''[[The Lost City]]''': Once a bustling city... Now a sand-choked tomb. | |||
* '''[[Buried Shrines]]''': | |||
* '''[[Valley of the Titans]]''': This valley is not natural. It's been carved... | |||
* '''[[The Titan Grotto]]''': I get the feeling... that I am not welcome here. | |||
* '''[[Deshar]]''': A city of the dead... Why not just bury them and be done with it? | |||
* '''[[Path of Mourning]]''': I was never a fan of heights... Best not to look down. | |||
* '''[[The Spires of Deshar]]''': — | |||
* '''[[The Dreadnought]]''': I always do. | |||
* '''[[Dreadnought Vanguard]]''': | |||
* '''[[Trial of the Sekhemas]]''': | |||
====[[Act 3]]==== | |||
* '''[[Sandswept Marsh]]''': First a barren desert, now a festering swamp. Oh how I miss the forest. | |||
* '''[[Ziggurat Encampment]]''': Treasure hunters... Buzzards picking at the corpse of Wraeclast. | |||
* '''[[Jungle Ruins]]''': This is nothing like the forests back home. | |||
* '''[[The Venom Crypts]]''': Bones that writhe in the dark... I should keep my weapon at the ready. | |||
* '''[[Infested Barrens]]''': Best give the hives a wide berth. | |||
* '''[[The Azak Bog]]''': These Azak treat their land with no respect. | |||
* '''[[Chimeral Wetlands]]''': Everything here looks like it wants to kill me. | |||
* '''[[Jiquani's Machinarium]]''': | |||
* '''[[Jiquani's Sanctum]]''': Yet again, I must call upon Alva... | |||
* '''[[The Matlan Waterways]]''': If the Azak value their lives, they'll steer clear of me. | |||
* '''[[The Drowned City]]''': Nature... has reclaimed the city. | |||
* '''[[Apex of Filth]]''': So this is what I could smell? How repulsive. | |||
* '''[[The Molten Vault]]''': There's a strange heat within this temple. | |||
* '''[[Temple of Kopec]]''': The light... It's immense. Overwhelming. | |||
* '''[[Utzaal]]''': Incredible. An entire civilization... brought back from ruin... | |||
* '''[[Aggorat]]''': To think everyone here will die... All because of one woman and her pet thaumaturge. | |||
* '''[[The Black Chambers]]''': — | |||
* '''[[The Ziggurat Refuge]]''': | |||
* '''[[The Temple of Chaos]]''': I will overcome. | |||
===Boss defeated=== | |||
====[[Act 1]]==== | |||
* '''[[The Bloated Miller]]''': Man or beast - they die the same. | |||
* '''[[Beira of the Rotten Pack]]''': — | |||
* '''[[The Devourer]]''': It had to be done. | |||
* '''[[The Brambleghast]]''': | |||
* '''[[The Rust King]]''': Rust away into nothing. Your war is long over. | |||
* '''[[The Rotten Druid]]''': You're better off this way. | |||
* '''[[Draven, the Eternal Praetor]]''': Arrogance, humbled by my hand. | |||
* '''[[Asinia, the Praetor's Consort]]''': May your name be forgotten by the clans, once and for all. | |||
* '''[[Lachlann of Endless Lament]]''': I knew something wasn't right with him. I suppose... this was a mercy. | |||
* '''[[The Crowbell]]''': Not screaming anymore, are you? | |||
* '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': The Nameless have no place in Wraeclast! | |||
* '''[[The Executioner]]''': The axe edge is dulled. Count Geonor's mongrel is no longer. | |||
* '''[[Candlemass, the Living Rite]]''': Is there nothing safe from Corruption? | |||
* '''[[Count Geonor]]''': All bark... no bite. | |||
====[[Act 2]]==== | |||
* '''[[Rathbreaker]]''': Odd mutations... Good riddance. | |||
* '''[[Rudja, the Dread Engineer]]''': Best you start talking. | |||
* '''[[Balbala, the Traitor]]''': So that's my reward for freeing you: a murder attempt and an old coin. | |||
* '''[[Jamanra, the Risen King]]''': Look at him run. Bravery befitting a king... | |||
* '''[[Ekbab, Ancient Steed]]''': If I ever see another necromancer, it'll be too soon. | |||
* '''[[Kabala, Constrictor Queen]]''': All these snake-women make me miss the Grelwood. | |||
* '''[[Azarian, the Forsaken Son]]''': — | |||
* '''[[Zalmarath, the Colossus]]''': Strength is wasted on a brute such as you. | |||
* '''[[Tor Gul, the Defiler]]''': They can keep resurrecting the dead... and I'll keep putting them back where they belong. | |||
* '''[[Jamanra, the Abomination]]''': Asala! | |||
====[[Act 3]]==== | |||
* '''[[Rootdredge]]''': There was a time when I considered the trees my friends... | |||
* '''[[Mighty Silverfist]]''': It's a shame to kill such a creature... but you left me with little choice. | |||
* '''[[Ignagduk, the Bog Witch]]''': | |||
* '''[[Xyclucian, the Chimeral]]''': — | |||
* '''[[Blackjaw, the Remnant]]''': | |||
* '''[[Zicoatl, Warden of the Core]]''': You should have shared... Now the core is mine. | |||
* '''[[Mektul, the Forgemaster]]''': All this heat and I barely broke a sweat. | |||
* '''[[The Queen of Filth]]''': I just did the world a huge favour. | |||
* '''[[Ketzuli, High Priest of the Sun]]''': A trapped animal will lose it's mind... eventually. | |||
* '''[[Viper Napuatzi]]''': What trickery is this? Where did she go? | |||
* '''[[Doryani, Royal Thaumaturge]]''': — | |||
===Level up=== | |||
* '''Reaching level 2''': Adapt... and survive. | |||
* '''Reaching level 3''': My survival is no stroke of fortune. | |||
* '''Reaching level 5''': Prepare, persist, and overcome. | |||
* '''Reaching level 10''': Wind at my back and prey in my sights. | |||
* '''Reaching level 15''': The wilds are my weapon. | |||
* '''Reaching level 20''': Nature rewards the fleet of foot. | |||
* '''Reaching level 30''': Survival isn't just a skill; it's an instinct. | |||
* '''Reaching level 40''': No fear, only precision. | |||
* '''Reaching level 50''': My reflexes grow sharper still. | |||
* '''Reaching level 60''': Fluidity in motion, mastery in action. | |||
* '''Reaching level 70''': Poised for battle, fierce in resolve. | |||
* '''Reaching level 80''': My skill exceeds even my own expectations. | |||
* '''Reaching level 90''': Few could challenge me now. | |||
* '''Reaching level 100''': The wilds shall hold no secrets from me now! | |||
===Miscellaneous=== | |||
====Full inventory==== | |||
* Stay light, stay alive. | |||
* That would only slow me down. | |||
* Got no pack space for that. | |||
* Rather not break my back. | |||
====Using ability in town==== | |||
* I can't do that here. | |||
* Not here. | |||
* Don't want the whole town on my back. | |||
* I could do without the attention. | |||
====Using [[well]]==== | |||
* A welcome relief. | |||
* A cool drink. | |||
* I needed that. | |||
====Respec passive point==== | |||
* The winds change direction. | |||
* One must always be willing to change. | |||
* Time to learn something new. | |||
* A shift in my training can't hurt. | |||
==Gameplay video== | ==Gameplay video== | ||
{| | |||
{{#ev:youtube|TCGYmk5Srv4}} | {{#ev:youtube|TCGYmk5Srv4}} | ||
| | |||
{{#ev:youtube|iw870QM1V5k}} | {{#ev:youtube|iw870QM1V5k}} | ||
|} | |||
==Gallery== | |||
<gallery> | |||
File:Ranger wanted poster.webp | The ranger's wanted poster. | |||
</gallery> | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Characters}} | {{Navbox Characters}} | ||
{{sister|poewiki}} | |||
[[Category:Character classes]] |
Latest revision as of 15:52, 6 January 2025
The Ranger
Gender: F
Strength: 7
Dexterity: 15
Intelligence: 7
Weapon: Bow
I've lived in this forest all my life, and if there's one thing I've learned, it's that a ranger must never miss.
The Ranger is a dexterity-oriented class that specializes in agility and bow skills. She is of Azmeri heritage.
The Ranger obtains a Crude Bow,
Broadhead Quiver and
Lightning Arrow as her default starting weapon set and skill in The Riverbank.
Ascendancy classes
Rangers can specialize into one of these three Ascendancy classes:
- Deadeye
- Pathfinder
- TBA
Dialogues
Entering locations
Act 1
- The Riverbank: It'll take a better snare than that to catch me.
- Clearfell Encampment: This place reeks of desperation. Best be careful who I trust.
- Clearfell: —
- Mud Burrow: These tunnels run deep.
- The Grelwood: The Grelwood feels darker somehow. It is no longer the home I once knew.
- The Red Vale: I know this place. The crimson remnants of man's folly lay scattered here.
- The Grim Tangle: The roots have grown like a scab covering a wound.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: Time to seek out this... 'Draven'.
- Tomb of the Consort: The Praetor's wife must be in here somewhere.
- Hunting Grounds: It seems something has tainted the bounty of Ogham.
- Freythorn: What's this feeling? It's as though the trees themselves are watching me.
- Ogham Farmlands: —
- Ogham Village: So... the Mad Wolf's 'justice' now razes Ogham to the ground. This must end.
- The Manor Ramparts: All this rock and stone cannot hide the rot within.
- Ogham Manor: It's a cowardly wolf that hides in his den...
Act 2
- Vastiri Outskirts: Sand as far as the eye can see. Who would choose to live in such a place?
- The Ardura Caravan: I like to keep moving... but this is something else.
- Mawdun Quarry: It appears the Faridun have been busier than the Ardura expected.
- Mawdun Mine: It seems people were still alive down here when the entrance was sealed...
- The Halani Gates (1): Something's wrong. Why have we stopped?
- Traitor's Passage: Well... at least there's some shade in here.
- The Halani Gates (2): There's a faint scent on the air... The Beast is near...
- Mastodon Badlands: I've never seen such death. Bones, stacked on bones...
- The Bone Pits: So much ash...
- Keth: Seems there's a meeting at the main cart.
- The Lost City: Once a bustling city... Now a sand-choked tomb.
- Buried Shrines:
- Valley of the Titans: This valley is not natural. It's been carved...
- The Titan Grotto: I get the feeling... that I am not welcome here.
- Deshar: A city of the dead... Why not just bury them and be done with it?
- Path of Mourning: I was never a fan of heights... Best not to look down.
- The Spires of Deshar: —
- The Dreadnought: I always do.
- Dreadnought Vanguard:
- Trial of the Sekhemas:
Act 3
- Sandswept Marsh: First a barren desert, now a festering swamp. Oh how I miss the forest.
- Ziggurat Encampment: Treasure hunters... Buzzards picking at the corpse of Wraeclast.
- Jungle Ruins: This is nothing like the forests back home.
- The Venom Crypts: Bones that writhe in the dark... I should keep my weapon at the ready.
- Infested Barrens: Best give the hives a wide berth.
- The Azak Bog: These Azak treat their land with no respect.
- Chimeral Wetlands: Everything here looks like it wants to kill me.
- Jiquani's Machinarium:
- Jiquani's Sanctum: Yet again, I must call upon Alva...
- The Matlan Waterways: If the Azak value their lives, they'll steer clear of me.
- The Drowned City: Nature... has reclaimed the city.
- Apex of Filth: So this is what I could smell? How repulsive.
- The Molten Vault: There's a strange heat within this temple.
- Temple of Kopec: The light... It's immense. Overwhelming.
- Utzaal: Incredible. An entire civilization... brought back from ruin...
- Aggorat: To think everyone here will die... All because of one woman and her pet thaumaturge.
- The Black Chambers: —
- The Ziggurat Refuge:
- The Temple of Chaos: I will overcome.
Boss defeated
Act 1
- The Bloated Miller: Man or beast - they die the same.
- Beira of the Rotten Pack: —
- The Devourer: It had to be done.
- The Brambleghast:
- The Rust King: Rust away into nothing. Your war is long over.
- The Rotten Druid: You're better off this way.
- Draven, the Eternal Praetor: Arrogance, humbled by my hand.
- Asinia, the Praetor's Consort: May your name be forgotten by the clans, once and for all.
- Lachlann of Endless Lament: I knew something wasn't right with him. I suppose... this was a mercy.
- The Crowbell: Not screaming anymore, are you?
- The King in the Mists: The Nameless have no place in Wraeclast!
- The Executioner: The axe edge is dulled. Count Geonor's mongrel is no longer.
- Candlemass, the Living Rite: Is there nothing safe from Corruption?
- Count Geonor: All bark... no bite.
Act 2
- Rathbreaker: Odd mutations... Good riddance.
- Rudja, the Dread Engineer: Best you start talking.
- Balbala, the Traitor: So that's my reward for freeing you: a murder attempt and an old coin.
- Jamanra, the Risen King: Look at him run. Bravery befitting a king...
- Ekbab, Ancient Steed: If I ever see another necromancer, it'll be too soon.
- Kabala, Constrictor Queen: All these snake-women make me miss the Grelwood.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: Strength is wasted on a brute such as you.
- Tor Gul, the Defiler: They can keep resurrecting the dead... and I'll keep putting them back where they belong.
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: There was a time when I considered the trees my friends...
- Mighty Silverfist: It's a shame to kill such a creature... but you left me with little choice.
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: You should have shared... Now the core is mine.
- Mektul, the Forgemaster: All this heat and I barely broke a sweat.
- The Queen of Filth: I just did the world a huge favour.
- Ketzuli, High Priest of the Sun: A trapped animal will lose it's mind... eventually.
- Viper Napuatzi: What trickery is this? Where did she go?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Adapt... and survive.
- Reaching level 3: My survival is no stroke of fortune.
- Reaching level 5: Prepare, persist, and overcome.
- Reaching level 10: Wind at my back and prey in my sights.
- Reaching level 15: The wilds are my weapon.
- Reaching level 20: Nature rewards the fleet of foot.
- Reaching level 30: Survival isn't just a skill; it's an instinct.
- Reaching level 40: No fear, only precision.
- Reaching level 50: My reflexes grow sharper still.
- Reaching level 60: Fluidity in motion, mastery in action.
- Reaching level 70: Poised for battle, fierce in resolve.
- Reaching level 80: My skill exceeds even my own expectations.
- Reaching level 90: Few could challenge me now.
- Reaching level 100: The wilds shall hold no secrets from me now!
Miscellaneous
Full inventory
- Stay light, stay alive.
- That would only slow me down.
- Got no pack space for that.
- Rather not break my back.
Using ability in town
- I can't do that here.
- Not here.
- Don't want the whole town on my back.
- I could do without the attention.
Using well
- A welcome relief.
- A cool drink.
- I needed that.
Respec passive point
- The winds change direction.
- One must always be willing to change.
- Time to learn something new.
- A shift in my training can't hurt.
Gameplay video
Gallery
-
The ranger's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|