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The Trail of Corruption (Act 2)

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This page is about quest in Act 2. For quest in Act 1, see The Trail of Corruption.
The Trail of Corruption
The Trail of Corruption Act 2 quest icon.png
Required Yes
Start Enter the Ardura Caravan
Objective 
Completion 

The Trail of Corruption is a quest in act 2.

Rewards

  • Normal:
  • Cruel:

Quest log

Speak to the Hooded One

You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.

Speak to the Sekhema

The Hooded One believes the ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.

...

Use the Desert Map to travel to the Halani Gates.

  • Use the Desert Map to travel to Traitor's Passage

Talk to Risu about the closed Gates

Return to town and talk to Risu about the locked Halani Gates.

  • Talk to Risu about the closed Gates

Risu:

The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now. But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.

The Hooded One:

I was asleep during the era of Jamanra. I cannot attest to the truth of Risu's tale... though I cannot say it is outside the realm of possibility. The Maraketh have strict traditions, erring on the side of brutal.

Zarka:

Jamanra? That's a tale I rarely tell. Every few generations, the Faridun stir up trouble. Jamanra was their most successful attempt at causing problems. A very long time ago, he spread dangerous ideas among the outcasts, and spoke to the Maraketh as if they were equals. His offenses were so great, the Sekhemas joined together to approach and rebuke him. The tale says that he was so in awe of the glory of our leaders, he ended his own life, and chose to fall forgotten in the sands. It is a strange conclusion to his tale, I must admit. But this is what is told. If he has been somehow reanimated through Corruption, he will have only one goal: harming us.

Talk to Asala about Risu's information

Talk to Asala about Risu's information.

  • Talk to Asala about Risu's information

Sekhema Asala:

So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those vile dogs! Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.

Shambrin:

If you are traveling through Traitor's Passage, there is something I wish to ask of you. The Traitor, Balbala. According to the tales, she is still sealed there, somewhere along the tunnel, as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her. I will tell you her story, if you wish, but I doubt it will mean much to a jingakh.

(Sorceress only)

If you are traveling through Traitor's Passage, there is something I wish to ask of you. Did your akhara keep the tale of the Traitor, Balbala? She is still sealed there, somewhere along the tunnel as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her.

Use the Desert Map to travel to Traitor's Passage

Use the Desert Map to travel to Traitor's Passage.

  • Use the Desert Map to travel to Traitor's Passage

Ascend Traitor's Passage

Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.

  • Travel to Traitor's Passage
  • Ascend Traitor's Passage to reach the top of the Gates

Assist Asala in opening the Gates

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Find a way to open the Gates with Asala

Open the second Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the second Gate and open it

Open the third Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the third Gate and open it

Press on with Asala

The third Gate mechanism has been destroyed. Fight your way forward.

  • Fight your way forward

Defeat Jamanra, the Risen King

A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.

  • Help Asala slay the Corrupted leader of the Faridun

Return to the Caravan

You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.

  • Return to the Ardura Caravan and speak to Zarka

Zarka:

Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption. There is something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... but... perhaps it is possible that we can reconstruct it. We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.

Zarka rewards you with a Level 7 Uncut Skill Gem.

Speak to Asala

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.

  • Speak to Asala

Sekhema Asala:

Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.

Recreate the Horn of the Vastiri=

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.

  • Retrace the legendary Orbala's path to recreate the Horn of the Vastiri

The City of Seven Waters

A Theft of Ivory

A Crown of Stone


Walkthrough

This quest spawns through the whole Act 2. At first the player have to gain access to the Act 2 town The Ardura Caravan (by doing the sub-quest Earning Passage), and then reach The Halani Gates. Found out that the main door of the Gates is locked, the player have to reach the Gates via Traitor's Passage. However, Countess the antagonist escaped from the Gates by the aid of Jamanra, the Risen King, and a sandstorm blocked the player to chase the antagonist .

So that the player have to recreate The Horn of the Vastiri by finishing three sub quests: A Theft of Ivory, The City of Seven Waters and A Crown of Stone.

The sandstorm disappeared after the player used the horn, and the player chase the Countess by reaching The Spires of Deshar. However, Countess, boarding Jamanra and their Dreadnought once again escaped. So that the player made a boarding attack to The Dreadnought.

After a boss fight with the Act boss Jamanra, the Abomination, the Countess once again escaped. The Hooded One asked the player to travel to Vaal ruin.

This storyline main quest is followed by Legacy of the Vaal.

Version history

Version Changes
0.1.0
  • Introduced to the game.