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Trial of the Sekhemas


The Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of Honour. It is based on the Forbidden Sanctum from Path of Exile 1.
Overview
To gain access, the player must first defeat Balbala, the Traitor and obtain Balbala's Barya. This coin can be placed within the Relic Altar to begin the trial. Doing so will grant access to the entire first floor of the Trial. Higher level
Djinn Baryas obtained later in the game provide access to additional floors and improved rewards, and are also tradeable. Each floor contains 8 rooms, with the 8th room being a boss. There are 4 floors in total.
The player can preview the layout and room connections of the current floor, as well as a limited number of columns of rooms ahead, including their layout, objectives, rewards, and afflictions.
Damage taken during the Trial of the Sekhemas will also damage your Honour, which cannot be recovered by normal means. Running out of Honour will fail the trial.
The exile may be supported or impeded by Boons and Afflictions, special buffs and debuffs that persist throughout the trial. Sacred Water may be traded with Balbala for boons and relics.
All of your progress, including Honour, Sacred Water, Boons, Afflictions, etc. are carried over between floors. A full Trial contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Crashing during a Trial room will reset the room's progress, as long as the player did not fail the room due to honour loss. However, any changes to your honour during the room's progress will be retained. Sacred Water and rewards are locked in upon successful completion of a room. It is possible to return back into a completed room from the reward room to kill any remaining enemies or open chests.
Each Trial run is independent between characters on the same account.
Relic Altar
- The Relic Altar is unlocked automatically when Balbala's Barya is brought into the starting area.
- Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.
- Relics placed in the Relic Altar are locked in for the entire Trial run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.
- The Relic Altar contains 18 inventory spaces, but 12 are initially locked and can be obtained by defeating specific floor bosses or opening specific types of key caches.
- Unlocking the Ritual Altar for the first time will reward the player with a magic rarity
Urn Relic.
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Empty Relic Altar before putting in a coin
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The Relic Altar in its initial state
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Fully unlocked Relic Altar
Unlocking
Locked inventory spaces for the Relic Altar can be unlocked by completing various floors in the Trial.
Row | Column | Unlocking Requirement |
---|---|---|
1 | 1 | Complete the Test of Cunning |
1 | 2 | Complete the Test of Strength |
1 | 3 | Complete the Test of Strength |
1 | 4 | Complete the Test of Will |
2 | 1 | Complete the Test of Will |
2 | 5 | Complete the Test of Cunning |
3 | 1 | Complete the Test of Cunning |
3 | 5 | Complete the Test of Time |
4 | 2 | Complete the Test of Time |
4 | 3 | Complete the Test of Strength |
4 | 4 | Complete the Test of Will |
4 | 5 | Complete the Test of Time |
Mechanics
Honour
- Honour is an additional stat player characters have while participating in the Trial.
- The default maximum Honour is based on the sum of the player's default maximum life and energy shield upon starting the trial. If a character possesses the Mind over Matter keystone, maximum mana will be added to this total as well. Honour is maintained between rooms, and the player is ejected from the Trial if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
- Honour is lost from hits from monsters or traps in the Trial. Closer proximity to monsters reduces the Honour lost on hit, up to 35% less in close range.
- Minions and non-party allies do not cause Honour to be lost if hit.
- A varying percentage of Honour can be restored in Fountain rooms.
- Gaining additional Maximum Honour will also cause the character to gain current Honour of the same amount. Losing Maximum Honour will not further affect the current Honour.
- Honour Resistance reduces the amount of Honour lost by the listed percentage.
Sacred Water
- Sacred Water is a type of non-tradeable currency can be found in the Trial from chests or killed enemies. It appears as light blue droplets of water emitting a blue energy. Sacred Water is collected automatically when the player is near it.
- Sacred Water can be traded to the merchant for a small amount of Honour recovery, various Boons, or relics.
- Sacred Water is maintained between rooms and floors, and is reset when the Trial run ends.
Leftover Sacred Water can be converted into Keys at the Keth Forge in the cache reward room after a floor boss.
Keys
Completing a room may reward the player with a Bronze Key,
Silver Key, or
Gold Key. Bronze and Silver Keys can be infrequently obtained from defeating monsters or opening chests and other loot containers in Trial areas.
Keys can also be obtained by converting Sacred Water in the Keth Forge in the cache reward room after a floor boss.
These can be used to open their respective caches at the end of the trial for various items and rewards.
Boon
- Major boons are grouped in a symbol with a very thick and bright yellow-bordered boon symbol, while all minor boons are grouped in a plain yellow-bordered boon symbol. Boons are shown when hovering the according symbol.
- Boons grant various benefits to your Trial run and can help recover or mitigate damage to your Honour, increase your Sacred Water and rewards, debuff monsters, or provide other helpful buffs.
Boon Type | Image | Boon Name | Description | Merchant cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Major Boon | Ahkeli's Guard | You cannot be Damaged for 1 second after taking Damage from an Enemy Hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | All-Seeing Eye | The Trial Map is fully revealed | 300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Crystal Shard | The next Affliction you gain is converted into a random Minor Boon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Dekhara's Necklace | You cannot receive any more Minor Afflictions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Earned Honour | Restore # of your Honour on room completion | 600 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Garukhan's Favour | Ignore the first Damage taken from an Enemy Hit in each Room (note: this stacks between rooms) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Holy Water | Gain a random Minor Boon when you venerate a Maraketh Shrine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Imperial Seal | Traps are Disabled | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Orbala's Leathers | Upon reaching 0 Honour, revive once with 50% less Honour | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Raincaller | Sacred Water found is doubled | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Reparations | Gain 2 Sacred Water when you take Damage from an Enemy Hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Major Boon | Sekhema's Cloak | Upon reaching 0 Life, revive once with Full Honour | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Adrenaline Vial | Restore 30% of your Honour on entering a Boss Room | 220-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Assassin's Blade | The next 10 non-Boss Monsters you Hit are killed instantly | 220-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Balbala's Gift | Your next purchase from the Merchant has no cost | 280-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Black Pearl | Traps deal 50% less damage | 280 - 320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Diverted River | Sacred Water found on this floor is doubled | 280-360 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Enchanted Urn | 30% increased Effect of your Non-Unique Relics | 220 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Flooding Rivers | 50% more Sacred Water found | 220-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Fountain of Youth | Restore #(2.5%?) of your Honour when you venerate a Maraketh Shrine | 280-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Fright Mask | Monsters deal 20% less damage | 220-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Glowing Orb | The next time you go below 20% of Maximum Life, restore all Life, Energy Shield and 50% of Honour | 160-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Hare Foot | 40% increased Movement Speed | 320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Honoured Challenger | 50% increased Honour restored | 220-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Lustrous Lacquer | You have 50% more Defences | 220-280 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Lustrous Pearl | Traps are slower | 280-360 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Mirror of Fortune | The next Key you pick up is duplicated | 360 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Moment's Peace | You cannot be Damaged until you complete the next room | 220-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Orbala Statuette | You have 25% more Maximum Life | 280-360 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Ornate Dagger | You and your minions deal 50% more Damage | 220-360 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Sanguine Vial | Monsters have 30% less Maximum Life | 220-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Silver Chalice | The next Minor Boon you gain is converted into a random Major Boon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Silver Tongue | 50% reduced Merchant prices | 280-320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Scrying Crystal | You can see an additional room ahead on the Trial Map | 280-420 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Upward Path | Your Sacred Water found is increased by 10% on room completion (removed when you purchase something from the Merchant) | ? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minor Boon | Viscous Ichor | Monsters have 15% reduced Action Speed | }
Affliction
Pledges
Traps
Tips for dealing with traps
Trial objectivesEach room contains one of the following trial objectives:
Room Reward TypesNote: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry. Sacred Water FountainContains a fountain containing Sacred Water; comes in 2 types: Regular or Large. Shrine
Note: The Honour Restored is based on your default Honour before any increases or decreases. PledgePledge to Kochai: Players can spend 5 Sacred Water to select one of three random Pledges. MerchantMerchant rooms contain the NPC Balbala, the Released who sells you Boons or relics or restores your Honour in exchange for Sacred Water. Boons cost have individual prices, while relics cost 300, 400, or 500 Sacred Water based on their size. Balbala is also guaranteed to appear at the end of each floor in the reward cache room after defeating a floor boss. Floor Bosses
RewardsAscendancyMain page: Ascendancy class
Completing a floor in the Trial at certain level thresholds will allow players to unlock their Ascendancy class and ascendancy passive skill points. The room also contains a Keth Forge to convert leftover Sacred Water into keys, and Balbala appears as a merchant to sell Relics. The first ascendancy and the first set of points (2) can be obtained with the quest item
Key cachesAfter defeating each floor boss, players can enter a vault with several reward caches. These vary from Bronze, Silver, and Gold, and can be opened by spending one of the respective keys. These are the following types of caches:
Bronze Caches typically drop a few items, Silver Caches drop multiple items, and Gold Caches drop even more items. Superior and Prime affixes may also be found on caches found after the Floor 2 and Floor 3/4 bosses respectively which appear to have increased item rarity. Time-Lost JewelsTime-Lost Jewels are jewel base types that can be found in randomly throughout the trial from monsters or chests. These jewels roll modifiers that affect passive nodes within its radius. RelicsMain page: Relic
Relics are a type of item that is exclusive to the Trial of the Sekhemas. They can be placed in the Relic Altar to provide buffs various beneficial stats that can make the run easier or more rewarding.
Party mechanics
VideosVersion history
References |