Deadeye: Difference between revisions
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| [[???b]] || ??? || {{n/a}} || [[???]] | | [[???b]] || ??? || {{n/a}} || [[???]] | ||
|- | |- | ||
| [[Endless Munitions]] || Skills fire an additional Projectile || [[???]] || ??? | | [[Endless Munitions]] || Skills fire an additional Projectile || [[???]]<br>([[???]] or [[???]]) || ??? | ||
|- | |- | ||
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ??? | | [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ??? |
Latest revision as of 04:08, 22 November 2024
Deadeye
Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
??? | ??? (Select ???a or ???b) |
— | ??? |
???a | ??? | — | ??? |
???b | ??? | — | ??? |
Endless Munitions | Skills fire an additional Projectile | ??? (??? or ???) |
??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
??? | ??? | Gathering Winds | ??? |
??? | ??? | — | ??? |
??? | ??? | ??? | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
??? | ??? | — | ??? |
Version history
Version | Changes |
---|---|
Unknown |
|