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Monster: Difference between revisions
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{{Version history table row|0.2.0f| | {{Version history table row|0.2.0f| | ||
* Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players. | * Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players. | ||
* Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you. | |||
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{{Version history table row|0.2.0e| | {{Version history table row|0.2.0e| |
Revision as of 22:58, 16 April 2025
Monsters are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. Monsters can belong to four rarity types:
- normal: This is the weakest and most common rarity of monsters, but such enemies appear in larger numbers, often forming 'monster packs'. They can have some innate abilities but do not have any modifiers by default (though they can have properties granted to them by nearby rare monsters).
- magic: These monsters are more powerful and less common. They will randomly generate with one or two modifiers that empower them and improve their drops.
- rare: These are the least common and most powerful type of randomly generated monsters. They can have multiple modifiers which can significantly increase their difficulty. Certain monster types have different base abilities and stats when they appear as rare monsters, beyond the random modifiers affecting them. Some of the modifiers that can affect a rare monster can take the form of auras or other buffs that empower other nearby monsters, and the combination of modifiers that affect any specific rare monster can make it more dangerous than a similarly levelled unique monster.
- unique: These monsters are not randomly generated. Specific unique monsters are guaranteed to appear in specific campaign areas (and Maps when they are inhabited by a boss). These monsters have carefully constructed abilities and move sets to provide a challenging and rewarding fight, and many in the campaign are required to be killed to complete Quests.
Boss
Bosses are unique monsters typically encountered in boss arenas. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter.
Version history
Version | Changes |
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0.2.0f |
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0.2.0e |
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0.2.0b |
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0.2.0 |
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0.1.0e |
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0.1.0 |
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