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Cultist Warrior: Difference between revisions

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{{Version history table row|0.2.0e|
{{Version history table row|0.2.0e|
* Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
* Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
* The Cultists in Freythorn no longer have interrupt events on their attacks as described above.
* The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance.
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|

Latest revision as of 19:05, 16 April 2025

Cultist Warrior
Location(s) Freythorn

Cultist Warrior is a monster located in Freythorn in Act 1.

Skills

Version history

Version Changes
0.2.0e
  • Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.
  • The Cultists in Freythorn no longer have interrupt events on their attacks as described above.
  • The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance.
0.1.0
  • Introduced to the game.