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Azmerian wisp: Difference between revisions

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Monsters can be touched or hunted by multiple Azmeri spirits at once.
Monsters can be touched or hunted by multiple Azmeri spirits at once.


Sacred wisps can appear in areas of area level 66+.
Wisp of the Spring Hare can appear at area level 33+ and Wisp of the Cunning Fox can appear at area level 66+.


==Wisp modifiers==
==Wisp modifiers==

Revision as of 17:28, 8 April 2025

File:AzmerianWispScreenshot.png

Azmerian wisps, and their associated Azmeri Spirits, are a type of encounter introduced in Dawn of the Hunt and first found in The Grelwood. It appears as a wisp of light that can be one of four varieties: Wild, Vivid, Primal, or Sacred.

They are somewhat similar to Path of Exile's Tormented Spirits.

Mechanics

Players can find a wisp being tracked by Delwyn, who will assist you in combat during the encounter. As you approach the wisp, it will flee, granting monsters it comes into contact will be infused with the X-Touched effect, grant specific buffs. The wisp moves faster the closer you are, and will slow down if you are too far away. If you remain too far away for a period of time, the wisp will explode in a burst of light and disappear.

The wisp will attempt to possess a rare or unique enemy, granting it the Hunted by X effect which grants enhanced buffs and additional effects to the monster. The monster will also have more rewarding drops, which also scale with the number of infused (X-touched) monsters killed along the way. Hunted monsters are the only way to obtain talismans.

Monsters can be touched or hunted by multiple Azmeri spirits at once.

Wisp of the Spring Hare can appear at area level 33+ and Wisp of the Cunning Fox can appear at area level 66+.

Wisp modifiers

Note: information is based on inferences from metadata and gameplay may not be 100% accurate.

Azmeri Spirit Wisp Type large=yes Spirit's Touch Spirit's Hunt
Wisp of the Great Bear Wild Bear TalismanBear TalismanStack Size: 10Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 additional Attack Physical Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Bear-Touched
 • 20% increased maximum Life
 • 60% increased Stun Buildup
 • 100% increased Stun Threshold
 • 60% increased Toughness
 •
Hunted by the Great Bear
 • 20% increased maximum Life
 • 60% increased Stun Buildup
 • 100% increased Stun Threshold
 • 20% reduced Damage taken
 • Periodically summon a spiritual Bear that uses slam attacks
Wisp of the Boar Wild Boar TalismanBoar TalismanStack Size: 10Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Boar-Touched
 • Gain 20% of Damage as Extra Fire Damage
 • Inflict Bleeding on Hit
 • 60% increased Toughness
Hunted by the Boar
 • Gain 20% of Damage as Extra Fire Damage
 • Inflict Bleeding on Hit
 • 20% reduced Damage taken
 • Periodically summon spiritual Boars that explode, dealing Fire Damage
Wisp of the Wild Cat Vivid Cat TalismanCat TalismanStack Size: 10Boots: Hits against you have 15% reduced Critical Damage Bonus
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Cat-Touched
 • 100% increased Critical Hit Chance
 • 100% increased Evasion Rating
 • 20% increased Movement Speed
 • 20% increased Attack and Cast Speed
Hunted by the Wild Cat
 • 100% increased Critical Hit Chance
 • 60% increased Evasion Rating
 • 15% increased Movement Speed
 • 30% increased Skill Speed
 • Periodically summon a ravaging flurry of spiritual Cats
Wisp of the Cunning Fox Sacred Fox TalismanFox TalismanStack Size: 10Body Armours: +2% to Quality of all Skills
Sceptres: 20% increased Presence Area of Effect
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Fox-Touched
 • 20% increased Movement Speed
 • 30% increased Damage
 • 20% increased Attack and Cast Speed
 • 60% increased Toughness
 • Transforms normal monsters into random magic monsters
 • Transforms magic monsters into random rare monsters
Hunted by the Cunning Fox
 • 20% increased Movement Speed
 • 30% increased Damage
 • 20% increased Attack and Cast Speed
 • 60% increased Toughness
 • 200% increased Rarity of Items dropped by this monster
 • Transforms a rare monster into a random unique map boss
Wisp of the Winter Owl Primal Owl TalismanOwl TalismanStack Size: 10Boots: 5% increased Cooldown Recovery Rate
Sceptres: Allies in your Presence have 8% increased Cast Speed
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Owl-Touched
 • Gain 20% of Damage as Extra Cold Damage
 • Gain 30% of Maximum Life as Extra Maximum Energy Shield
 • 30% increased Damage
 • Create Wind Vortices on death
Hunted by the Winter Owl
 • Gain 20% of Damage as Extra Cold Damage
 • 60% increased maximum Energy Shield
 • 80% increased Damage
 • Periodically summon a spiritual Owl that conjures a [Cold] tornado
Wisp of the Ox Wild Ox TalismanOx TalismanStack Size: 10Boots: 20% increased Presence Area of Effect
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Ox-Touched
 • 100% increased Elemental Ailment Threshold
 • 50% reduced Slowing Potency of Debuffs on You
 • 100% increased Armour
 • 60% increased Toughness
Hunted by the Ox
 • 60% increased Armour
 • 60% increased Elemental Ailment Threshold
 • 50% reduced Slowing Potency of Debuffs on You
 • 20% reduced Damage taken
 • Periodically summon a spiritual stampede of Oxen that tramples over enemies
Wisp of the Primate Primal Primate TalismanPrimate TalismanStack Size: 10Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Primate-Touched
 • 100% increased Freeze Buildup
 • All Damage from Hits Contributes to Chill Magnitude
 • 30% increased Damage
Hunted by the Primate
 • 60% increased Freeze Buildup
 • All Damage from Hits Contributes to Chill Magnitude
 • 80% increased Damage
 • Periodically summon a group of spiritual Primates
Wisp of the Spring Hare Sacred Rabbit TalismanRabbit TalismanStack Size: 10Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Hare-Touched
 • 20% increased Movement Speed
 • 30% increased Damage
 • 20% increased Attack and Cast Speed
 • 60% increased Toughness
 • 50% chance to revive monster on death
Hunted by the Spring Hare
 • 20% increased Movement Speed
 • 30% increased Damage
 • 20% increased Attack and Cast Speed
 • 60% increased Toughness
 • 200% increased Rarity of Items dropped by this monster
Wisp of the Ancient Serpent Primal Serpent TalismanSerpent TalismanStack Size: 10Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Serpent-Touched
 • Poison on Hit
 • All Damage from Hits Contributes to Poison Magnitude
 • 30% increased Damage
 • Creates pools of Caustic Ground
Hunted by the Ancient Serpent
 • Poison on Hit
 • All Damage from Hits Contributes to Poison Magnitude
 • 80% increased Damage
 • Periodically summons Spiritual Snakes on the monster's back that perform a flurry of melee strikes forward (like Zicoatl, Warden of the Core)
Wisp of the Fabled Stag Vivid Stag TalismanStag TalismanStack Size: 10Helmets: 8% increased Exposure Effect
Sceptres: Allies in your Presence have +100 to Accuracy Rating
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Stag-Touched
 • Gain 20% of Damage as Extra Lightning Damage
 • +30% to all Elemental Resistances
 • 20% increased Movement Speed
 • 20% increased Attack Speed
 • 20% increased Cast Speed
Hunted by the Fabled Stag
 • Gain 20% of Damage as Extra Lightning Damage
 • +30% to all Elemental Resistances
 • 15% increased Movement Speed
 • 30% increased Skill Speed
 • Periodically summon a spiritual Stag that calls down Lightning bolts
Wisp of the Wolf Vivid Wolf TalismanWolf TalismanStack Size: 10Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Wolf-Touched
 • Break Armour equal to 250% of Hit Damage dealt
 • Attacks have 50% chance to Maim on Hit
 • 20% increased Movement Speed
 • 20% increased Attack Speed
 • 20% increased Cast Speed
 •
Hunted by the Wolf
 • Break Armour equal to 10% of Hit Damage dealt
 • Attacks have 50% chance to Maim on Hit
 • 15% increased Movement Speed
 • 30% increased Skill Speed
 • Periodically summon a spiritual Wolf which uses a dash attack

Related unique items

ItemRequired levelStats
Season of the HuntSeason of the Hunt
Overseer Precursor Tablet
Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri SpiritsDarkness and light, naught but forest between.
As the forest fades, the twilight hunt begins.
Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.
1Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits
Rite of PassageRite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use

Related Atlas passive skills

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.2.0
  • Introduced to the game.