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Armour (equipment): Difference between revisions
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m (The BaseType is Focus, the Class is Foci at least as far as filters are concerned.) |
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| [[Helmet#Evasion_(Dexterity)|Hood]]{{*}}[[Helmet#Evasion_(Dexterity)|Cap]]<br>[[Body_armour#Evasion_(Dexterity)|Vest]]{{*}}[[Body_armour#Evasion_(Dexterity)|Coat]]<br>[[Gloves#Evasion_(Dexterity)|Bracers]]<br>[[Boots#Evasion_(Dexterity)|Boots]]<br>[[Shield#Evasion_(Dexterity)|Buckler]] || 0% || 100% || 0% | | [[Helmet#Evasion_(Dexterity)|Hood]]{{*}}[[Helmet#Evasion_(Dexterity)|Cap]]<br>[[Body_armour#Evasion_(Dexterity)|Vest]]{{*}}[[Body_armour#Evasion_(Dexterity)|Coat]]<br>[[Gloves#Evasion_(Dexterity)|Bracers]]<br>[[Boots#Evasion_(Dexterity)|Boots]]<br>[[Shield#Evasion_(Dexterity)|Buckler]] || 0% || 100% || 0% | ||
|- | |- | ||
| [[Helmet#Energy_Shield_(Intelligence)|Tiara]]{{*}}[[Helmet#Energy_Shield_(Intelligence)|Circlet]]<br>[[Body_armour#Energy_Shield_(Intelligence)|Robe]]{{*}}[[Body_armour#Energy_Shield_(Intelligence)|Raiment]]<br>[[Gloves#Energy_Shield_(Intelligence)|Gloves]]<br>[[Boots#Energy_Shield_(Intelligence)|Sandals]]<br>[[ | | [[Helmet#Energy_Shield_(Intelligence)|Tiara]]{{*}}[[Helmet#Energy_Shield_(Intelligence)|Circlet]]<br>[[Body_armour#Energy_Shield_(Intelligence)|Robe]]{{*}}[[Body_armour#Energy_Shield_(Intelligence)|Raiment]]<br>[[Gloves#Energy_Shield_(Intelligence)|Gloves]]<br>[[Boots#Energy_Shield_(Intelligence)|Sandals]]<br>[[Focus]] || 0% || 0% || 100% | ||
|- | |- | ||
| [[Helmet#Armour/Evasion_(Strength/Dexterity)|Helm]]<br>[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Armour]]{{*}}[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Mail]]<br>[[Gloves#Armour/Evasion_(Strength/Dexterity)|Gauntlets]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Sabatons]]<br>[[Shield#Armour/Evasion_(Strength/Dexterity)|Targe]] || 50% || 50% || 0% | | [[Helmet#Armour/Evasion_(Strength/Dexterity)|Helm]]<br>[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Armour]]{{*}}[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Mail]]<br>[[Gloves#Armour/Evasion_(Strength/Dexterity)|Gauntlets]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Sabatons]]<br>[[Shield#Armour/Evasion_(Strength/Dexterity)|Targe]] || 50% || 50% || 0% |
Revision as of 14:22, 8 January 2025
For the defence stat, see Armour.
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, body armours, gloves, boots, and shields/foci.
Armour base types follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Base type name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Greaves Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Boots Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Focus |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Leggings Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Shoes N/A |
0% | 50% | 50% |
Version history
Version | Changes |
---|---|
0.1.0 |
|