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Expedition Crafting: Difference between revisions
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'''Expedition Crafting''' is a deterministic crafting system that allows players to incrementally upgrade, refine, and customise their gear by interacting with [[Expedition]] [[NPC]]s. Each [[NPC]] specialises in specific item types and uses unique [[Expedition Artifact]]s as currency. | '''Expedition Crafting''' is a deterministic crafting system that allows players to incrementally upgrade, refine, and customise their gear by interacting with [[Expedition]] [[NPC]]s. Each [[NPC]] specialises in specific item types and uses unique [[Expedition Artifact]]s as currency. | ||
== Overview == | |||
Expedition Crafting provides players with a step-by-step process to shape items through various actions such as adding, upgrading, rerolling, or removing modifiers. This system is designed to reduce randomness, offering greater control over item improvements compared to other crafting methods. | Expedition Crafting provides players with a step-by-step process to shape items through various actions such as adding, upgrading, rerolling, or removing modifiers. This system is designed to reduce randomness, offering greater control over item improvements compared to other crafting methods. | ||
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* '''[[Dannig]]''' — Does not craft directly but allows the exchange of [[Sun Artifact]]s for other types of Expedition Artifacts. | * '''[[Dannig]]''' — Does not craft directly but allows the exchange of [[Sun Artifact]]s for other types of Expedition Artifacts. | ||
== Mechanics == | |||
Expedition Crafting offers players incremental improvements to gear through a deterministic crafting system. Each [[NPC]] presents a base item of different rarities ([[normal]], [[magic]], [[rare]]) for purchase or crafting, followed by a series of actions that can be accepted or declined. | Expedition Crafting offers players incremental improvements to gear through a deterministic crafting system. Each [[NPC]] presents a base item of different rarities ([[normal]], [[magic]], [[rare]]) for purchase or crafting, followed by a series of actions that can be accepted or declined. | ||
=== Crafting Actions === | |||
Players can perform the following actions during Expedition Crafting: | Players can perform the following actions during Expedition Crafting: | ||
* '''Add a Modifier''': Introduces a new random modifier to the item. | * '''Add a Modifier''': Introduces a new random modifier to the item. | ||
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=== Advantages and Limitations === | === Advantages and Limitations === | ||
====Advantages:==== | |||
* Deterministic crafting reduces randomness. | * Deterministic crafting reduces randomness. | ||
* Accessible for creating mid-tier gear, even early in the game. | * Accessible for creating mid-tier gear, even early in the game. | ||
* Unique interactions allow for creative item shaping. | * Unique interactions allow for creative item shaping. | ||
====Limitations:==== | |||
* Restricted to specific item types per NPC. | * Restricted to specific item types per NPC. | ||
* Requires Expedition Artifacts, which may be limited early on. | * Requires Expedition Artifacts, which may be limited early on. |
Revision as of 23:56, 28 December 2024
Expedition Crafting is a deterministic crafting system that allows players to incrementally upgrade, refine, and customise their gear by interacting with Expedition NPCs. Each NPC specialises in specific item types and uses unique Expedition Artifacts as currency.
Overview
Expedition Crafting provides players with a step-by-step process to shape items through various actions such as adding, upgrading, rerolling, or removing modifiers. This system is designed to reduce randomness, offering greater control over item improvements compared to other crafting methods.
Players interact with Expedition NPCs during Expedition encounters, where they use Expedition Artifacts as the primary currency for crafting. Each NPC specialises in a unique set of item types and crafting options.
NPC Specialisations
Expedition Crafting revolves around four NPCs, each offering unique services tailored to different gear types.
- Gwennen — Specialises in crafting weapons (one-handed and two-handed), foci, and quivers. Uses Broken Circle Artifacts.
- Tujen — Focuses on crafting jewellery (rings and amulets) and belts. Uses Black Scythe Artifacts.
- Rog — Provides crafting for armour and shields. Uses Order Artifacts.
- Dannig — Does not craft directly but allows the exchange of Sun Artifacts for other types of Expedition Artifacts.
Mechanics
Expedition Crafting offers players incremental improvements to gear through a deterministic crafting system. Each NPC presents a base item of different rarities (normal, magic, rare) for purchase or crafting, followed by a series of actions that can be accepted or declined.
Crafting Actions
Players can perform the following actions during Expedition Crafting:
- Add a Modifier: Introduces a new random modifier to the item.
- Upgrade Modifiers: Improves the tier of an existing modifier.
- Reroll Modifiers: Replaces one or more modifiers with new random ones.
- Remove Modifiers: Eliminates specific modifiers (e.g., all prefixes or suffixes).
Crafting progresses through offers proposed by the NPC, with players choosing to either accept or decline each step. Declining an offer skips it permanently, but further offers are not affected.
Currency
Expedition Crafting relies on the following Artifact types:
- Broken Circle Artifact — Used by Gwennen.
- Black Scythe Artifact — Used by Tujen.
- Order Artifact — Used by Rog.
- Sun Artifact — Used for exchanges via Dannig.
Artifacts are obtained by defeating Runic monsters and opening Excavated Chests during Expedition encounters. Players can also exchange Sun Artifacts for other types of Artifacts through Dannig.
Advantages and Limitations
Advantages:
- Deterministic crafting reduces randomness.
- Accessible for creating mid-tier gear, even early in the game.
- Unique interactions allow for creative item shaping.
Limitations:
- Restricted to specific item types per NPC.
- Requires Expedition Artifacts, which may be limited early on.
- Step-by-step nature can limit the pace of crafting progress.
Tips and Strategies
- Plan crafting goals based on your build's requirements and the NPC's specialisation.
- Prioritise actions that align with your desired outcomes and decline offers that risk diminishing the item's potential.
- Use Dannig to balance Artifact types for greater crafting flexibility.
Version history
Version | Changes |
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0.1.0 |
|