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Character death: Difference between revisions

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==Mechanics==
==Mechanics==
Death cannot be reverted.
Death cannot be reverted, lost 10% XP on death.


[[Experience]] will not be lost on death in [[act]] areas.  
[[Experience]] will not be lost on death in [[act]] areas.  

Revision as of 02:51, 27 December 2024

Death occurs when the life of a character or monster reaches 0, regardless of other resources. In Softcore leagues, after dying, a player can choose to respawn in their last visited town, at their last activated checkpoint or waypoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. In Hardcore, however, the player will be transferred permanently into the Softcore equivalent league.

Mechanics

Death cannot be reverted, lost 10% XP on death.

Experience will not be lost on death in act areas.

A kill is attributed to whoever dealt the killing blow causing death. Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with DoT calculations.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.


To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.