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Armour (equipment): Difference between revisions
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{{for|the | {{for|the defence stat|Armour}} | ||
'''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits. | '''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits. |
Revision as of 05:37, 23 December 2024
For the defence stat, see Armour.
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, body armours, gloves, boots, and shields/foci.
Armour base types follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Base type name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Greaves Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Boots Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Foci |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Shoes Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Leggings N/A |
0% | 50% | 50% |
Version history
Version | Changes |
---|---|
0.1.0 |
|