Character death: Difference between revisions
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* '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]]. | * '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]]. | ||
* '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable. | * '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 04:56, 22 December 2024
Death occurs when the life of a character or monster reaches 0, regardless of other resources. In Softcore leagues, after dying, a player can choose to respawn in their last visited town, at their last activated checkpoint or waypoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. In Hardcore, however, the player will be transferred permanently into the Softcore equivalent league.
Mechanics
Death cannot be reverted.
Experience will not be lost on death in act areas.
A kill is attributed to whoever dealt the killing blow causing death. Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with DoT calculations.
Revive
Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.
To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".
Safety nets
- Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
- Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
- Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.