[dismiss]
The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Deadeye: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (sister) |
||
Line 57: | Line 57: | ||
{{Navbox Characters}} | {{Navbox Characters}} | ||
{{sister|poewiki}} |
Revision as of 02:52, 22 December 2024
Deadeye

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | ??? |
Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
Projectile Proximity Specialisation | (Select Point Blank or Far Shot) | — | ??? |
Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | ??? |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | — | ??? |
Endless Munitions | Skills fire an additional Projectile | Point Blank or Far Shot |
??? |
Called Shots | You can apply an additional Mark | — | ??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
|