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Blood Mage: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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Revision as of 20:49, 29 November 2024
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Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Sanguimancy | Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | ??? |
Gore Spike | 1% increased Critical Damage Bonus per 20 Life | Sanguimancy | ??? |
??? | ??? | ??? | ??? |
Vitality Siphon | 10% of Spell Damage Leeched as Life | Sanguimancy | ??? |
??? | ??? | Sanguimancy | ??? |
??? | ??? | Sanguimancy | ??? |
??? | ??? | Sanguimancy | ??? |
Crimson Power | Gain Energy Shield from equipped Body Armour as extra maximum Life | ??? | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
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