Blood Mage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→Notable skills) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Ascendancy Class | {{Ascendancy Class | ||
|name = Blood Mage | |name = Blood Mage | ||
|flavour_text = '' '' | |flavour_text = ''Your search for power took you on a journey inwards.'' | ||
}} | }} | ||
[[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | [[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | ||
Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery. | The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery. | ||
==Passive skills== | ==Passive skills== | ||
Line 28: | Line 28: | ||
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || | | [[Sanguimancy]] || Grants Skill: [[Life Remnants]]<br>Skills gain a Base Life Cost equal to Base Mana Cost || {{n/a}} || [[Life (passive skill)|Life]] | ||
|- | |- | ||
| [[ | | [[Vitality Siphon]] || 10% of Spell Damage Leeched as Life || [[Sanguimancy]] || ??? | ||
|- | |- | ||
| [[ | | [[Open Sores]] || Your Curses have infinite Duration || [[Sanguimancy]] || ??? | ||
|- | |- | ||
| [[ | | [[Blood Barbs]] || Gain 10% of Damage as Extra Physical Damage<br>Elemental Damage also Contributes to Bleeding Magnitude || [[Sanguimancy]] || ??? | ||
|- | |- | ||
| [[ | | [[Gore Spike]] || 1% increased Critical Damage Bonus per 40 Life || [[Sanguimancy]] || ??? | ||
|- | |- | ||
| [[ | | [[Sunder the Flesh]] || Base Critical Hit Chance for Spells is 15% || [[Gore Spike]] || ??? | ||
|- | |- | ||
| [[ | | [[Grasping Wounds]] || 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead || [[Sanguimancy]] || ??? | ||
|- | |- | ||
| [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[ | | [[Crimson Power]] || Gain Energy Shield from equipped Body Armour as extra maximum Life || [[Grasping Wounds]] || ??? | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
Line 53: | Line 53: | ||
{{Navbox Characters}} | {{Navbox Characters}} | ||
[[Category:Ascendancy classes]] |
Latest revision as of 14:29, 6 December 2024
Lua error in Module:Data_tables at line 498: attempt to index field '?' (a nil value).

Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop orbs of blood that recover and grant temporary extra life. From there on, she gains access to passives that grant offensive bonuses that scale with her life pool and additional sources of life and recovery.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Sanguimancy | Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | Life |
Vitality Siphon | 10% of Spell Damage Leeched as Life | Sanguimancy | ??? |
Open Sores | Your Curses have infinite Duration | Sanguimancy | ??? |
Blood Barbs | Gain 10% of Damage as Extra Physical Damage Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | ??? |
Gore Spike | 1% increased Critical Damage Bonus per 40 Life | Sanguimancy | ??? |
Sunder the Flesh | Base Critical Hit Chance for Spells is 15% | Gore Spike | ??? |
Grasping Wounds | 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | ??? |
Crimson Power | Gain Energy Shield from equipped Body Armour as extra maximum Life | Grasping Wounds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
|