Armour (equipment): Difference between revisions

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{{for|the defence stat|Armour}}
'''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits.
'''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits.


__TOC__
__TOC__


Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[Body armour]]s, [[gloves]], [[boots]], and [[off hand]]s.
Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[body armour]]s, [[gloves]], [[boots]], and [[shield]]s/[[foci]].


Armours follow a specific naming pattern based on their attribute alignments.
Armour base types follow a specific naming pattern based on their attribute alignments.


Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
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|+ Armour attribute alignment
|+ Armour attribute alignment
|-
|-
! Armour name !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
! Base type name !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
|-
|-
| [[Greathelm]]<br>[[Plate]]{{*}}[[Cuirass]]<br>[[Mitts]]<br>[[Boots (item category)|Boots]]<br>[[Shield]] || 100% || 0% || 0%  
| [[Helmet#Armour_(Strength)|Greathelm]]<br>[[Body_armour#Armour_(Strength)|Plate]]{{*}}[[Body_armour#Armour_(Strength)|Cuirass]]<br>[[Gloves#Armour_(Strength)|Mitts]]<br>[[Boots#Armour_(Strength)|Greaves]]<br>[[Shield#Armour_(Strength)|Shield]] || 100% || 0% || 0%  
|-
|-
| [[Hood]]{{*}}[[Cap]]<br>[[Vest]]{{*}}[[Coat]]<br>[[Bracers]]<br>[[Greaves]]<br>[[Buckler]] || 0% || 100% || 0%  
| [[Helmet#Evasion_(Dexterity)|Hood]]{{*}}[[Helmet#Evasion_(Dexterity)|Cap]]<br>[[Body_armour#Evasion_(Dexterity)|Vest]]{{*}}[[Body_armour#Evasion_(Dexterity)|Coat]]<br>[[Gloves#Evasion_(Dexterity)|Bracers]]<br>[[Boots#Evasion_(Dexterity)|Boots]]<br>[[Shield#Evasion_(Dexterity)|Buckler]] || 0% || 100% || 0%  
|-
|-
| [[Tiara]]{{*}}[[Circlet]]<br>[[Robe]]{{*}}[[Raiment]]<br>[[Gloves (item category)|Gloves]]<br>[[Sandals]]<br>[[Foci]] || 0% || 0% || 100%  
| [[Helmet#Energy_Shield_(Intelligence)|Tiara]]{{*}}[[Helmet#Energy_Shield_(Intelligence)|Circlet]]<br>[[Body_armour#Energy_Shield_(Intelligence)|Robe]]{{*}}[[Body_armour#Energy_Shield_(Intelligence)|Raiment]]<br>[[Gloves#Energy_Shield_(Intelligence)|Gloves]]<br>[[Boots#Energy_Shield_(Intelligence)|Sandals]]<br>[[Focus]] || 0% || 0% || 100%  
|-
|-
| [[Helm]]<br>[[Armour (item category)|Armour]]{{*}}[[Mail]]<br>[[Gauntlets]]<br>[[Sabatons]]<br>[[Targe]] || 50% || 50% || 0%  
| [[Helmet#Armour/Evasion_(Strength/Dexterity)|Helm]]<br>[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Armour]]{{*}}[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Mail]]<br>[[Gloves#Armour/Evasion_(Strength/Dexterity)|Gauntlets]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Sabatons]]<br>[[Shield#Armour/Evasion_(Strength/Dexterity)|Targe]] || 50% || 50% || 0%  
|-
|-
| [[Crown]]<br>[[Vestments]]{{*}}[[Mantle]]<br>[[Cuffs]]<br>[[Shoes]]<br>[[Kite Shield]] || 50% || 0% || 50%  
| [[Helmet#Armour/Energy_Shield_(Strength/Intelligence)|Crown]]<br>[[Body_armour#Armour/Energy_Shield_(Strength/Intelligence)|Vestments]]{{*}}[[Body_armour#Armour/Energy_Shield_(Strength/Intelligence)|Mantle]]<br>[[Gloves#Armour/Energy_Shield_(Strength/Intelligence)|Cuffs]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Leggings]]<br>[[Shield#Armour/Energy_Shield_(Strength/Intelligence)|Kite Shield]] || 50% || 0% || 50%  
|-
|-
| [[Mask]]<br>[[Garb]]{{*}}[[Jacket]]<br>[[Wraps]]<br>[[Leggings]] || 0% || 50% || 50%  
| [[Helmet#Evasion/Energy_Shield_(Dexterity/Intelligence)|Mask]]<br>[[Body_armour#Evasion/Energy_Shield_(Dexterity/Intelligence)|Garb]]{{*}}[[Body_armour#Evasion/Energy_Shield_(Dexterity/Intelligence)|Jacket]]<br>[[Gloves#Evasion/Energy_Shield_(Dexterity/Intelligence)|Wraps]]<br>[[Boots#Evasion/Energy_Shield_(Dexterity/Intelligence)|Shoes]]<br>N/A || 0% || 50% || 50%  
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


{{Navbox Armours}}
{{Navbox Armours}}
[[Category:Armours]]
{{Navbox Items}}
[[Category:Armours| ]]
{{Sister|poewiki}}
{{Sister|poewiki}}

Latest revision as of 00:53, 7 February 2025

For the defence stat, see Armour.

Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.

Armour as a category encompasses several item classes: helmets, body armours, gloves, boots, and shields/foci.

Armour base types follow a specific naming pattern based on their attribute alignments.

Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.

Armour attribute alignment
Base type name Strength Dexterity Intelligence
Greathelm
Plate • Cuirass
Mitts
Greaves
Shield
100% 0% 0%
Hood • Cap
Vest • Coat
Bracers
Boots
Buckler
0% 100% 0%
Tiara • Circlet
Robe • Raiment
Gloves
Sandals
Focus
0% 0% 100%
Helm
Armour • Mail
Gauntlets
Sabatons
Targe
50% 50% 0%
Crown
Vestments • Mantle
Cuffs
Leggings
Kite Shield
50% 0% 50%
Mask
Garb • Jacket
Wraps
Shoes
N/A
0% 50% 50%

Version history

Version Changes
0.1.0
  • Introduced to the game.