Armour (equipment): Difference between revisions
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'''Armour''' are a category of [[equipment]] equipped to different body parts to provide both defensive and offensive benefits. | {{for|the defence stat|Armour}} | ||
'''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits. | |||
__TOC__ | __TOC__ | ||
Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[body armour]]s, [[gloves]], [[boots]], and [[shield]]s/[[foci]]. | |||
Armour base types follow a specific naming pattern based on their attribute alignments. | |||
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right. | Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right. | ||
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|+ Armour attribute alignment | |+ Armour attribute alignment | ||
|- | |- | ||
! | ! Base type name !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]] | ||
|- | |- | ||
| [[Greathelm]]<br>[[Plate]]{{*}}[[Cuirass]]<br>[[Mitts]]<br>[[Boots ( | | [[Helmet#Armour_(Strength)|Greathelm]]<br>[[Body_armour#Armour_(Strength)|Plate]]{{*}}[[Body_armour#Armour_(Strength)|Cuirass]]<br>[[Gloves#Armour_(Strength)|Mitts]]<br>[[Boots#Armour_(Strength)|Greaves]]<br>[[Shield#Armour_(Strength)|Shield]] || 100% || 0% || 0% | ||
|- | |- | ||
| [[Hood]]{{*}}[[Cap]]<br>[[Vest]]{{*}}[[Coat]]<br>[[Bracers]]<br>[[ | | [[Helmet#Evasion_(Dexterity)|Hood]]{{*}}[[Helmet#Evasion_(Dexterity)|Cap]]<br>[[Body_armour#Evasion_(Dexterity)|Vest]]{{*}}[[Body_armour#Evasion_(Dexterity)|Coat]]<br>[[Gloves#Evasion_(Dexterity)|Bracers]]<br>[[Boots#Evasion_(Dexterity)|Boots]]<br>[[Shield#Evasion_(Dexterity)|Buckler]] || 0% || 100% || 0% | ||
|- | |- | ||
| [[Tiara]]{{*}}[[Circlet]]<br>[[Robe]]{{*}}[[Raiment]]<br>[[Gloves ( | | [[Helmet#Energy_Shield_(Intelligence)|Tiara]]{{*}}[[Helmet#Energy_Shield_(Intelligence)|Circlet]]<br>[[Body_armour#Energy_Shield_(Intelligence)|Robe]]{{*}}[[Body_armour#Energy_Shield_(Intelligence)|Raiment]]<br>[[Gloves#Energy_Shield_(Intelligence)|Gloves]]<br>[[Boots#Energy_Shield_(Intelligence)|Sandals]]<br>[[Focus]] || 0% || 0% || 100% | ||
|- | |- | ||
| [[Helm]]<br>[[Armour ( | | [[Helmet#Armour/Evasion_(Strength/Dexterity)|Helm]]<br>[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Armour]]{{*}}[[Body_armour#Armour/Evasion_(Strength/Dexterity)|Mail]]<br>[[Gloves#Armour/Evasion_(Strength/Dexterity)|Gauntlets]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Sabatons]]<br>[[Shield#Armour/Evasion_(Strength/Dexterity)|Targe]] || 50% || 50% || 0% | ||
|- | |- | ||
| [[Crown]]<br>[[Vestments]]{{*}}[[Mantle]]<br>[[Cuffs]]<br>[[ | | [[Helmet#Armour/Energy_Shield_(Strength/Intelligence)|Crown]]<br>[[Body_armour#Armour/Energy_Shield_(Strength/Intelligence)|Vestments]]{{*}}[[Body_armour#Armour/Energy_Shield_(Strength/Intelligence)|Mantle]]<br>[[Gloves#Armour/Energy_Shield_(Strength/Intelligence)|Cuffs]]<br>[[Boots#Armour/Energy_Shield_(Strength/Intelligence)|Leggings]]<br>[[Shield#Armour/Energy_Shield_(Strength/Intelligence)|Kite Shield]] || 50% || 0% || 50% | ||
|- | |- | ||
| [[Mask]]<br>[[Garb]]{{*}}[[Jacket]]<br>[[Wraps]]<br>[[ | | [[Helmet#Evasion/Energy_Shield_(Dexterity/Intelligence)|Mask]]<br>[[Body_armour#Evasion/Energy_Shield_(Dexterity/Intelligence)|Garb]]{{*}}[[Body_armour#Evasion/Energy_Shield_(Dexterity/Intelligence)|Jacket]]<br>[[Gloves#Evasion/Energy_Shield_(Dexterity/Intelligence)|Wraps]]<br>[[Boots#Evasion/Energy_Shield_(Dexterity/Intelligence)|Shoes]]<br>N/A || 0% || 50% || 50% | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Armours}} | {{Navbox Armours}} | ||
{{Navbox Items}} | |||
[[Category:Armours| ]] | [[Category:Armours| ]] | ||
{{Sister|poewiki}} |
Latest revision as of 00:53, 7 February 2025
For the defence stat, see Armour.
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, body armours, gloves, boots, and shields/foci.
Armour base types follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Base type name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Greaves Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Boots Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Focus |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Leggings Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Shoes N/A |
0% | 50% | 50% |
Version history
Version | Changes |
---|---|
0.1.0 |
|