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Desert Rune: Difference between revisions

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|tags                                    = rune_normal, default
|tags                                    = rune_normal, default
|metadata_id                            = Metadata/Items/SoulCores/RuneFire
|metadata_id                            = Metadata/Items/SoulCores/RuneFire
|help_text                              = Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
|stack_size                              = 10
|stack_size                              = 10
|stack_size_currency_tab                = 5000
|description                            = Martial Weapons: Adds 7 to 11 [[Fire]] Damage<br>Armour: +12% to [[Fire Resistance]]<br>Wand or Staff: [[Gain]] 10% of Damage as Extra [[Fire]] Damage
|description                            = Martial Weapons: Adds 7 to 11 [[Fire]] Damage<br>Armour: +12% to [[Fire Resistance]]<br>Wand or Staff: [[Gain]] 10% of Damage as Extra [[Fire]] Damage
|help_text                              = Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
|drop_level_maximum                      = 52
|stack_size_currency_tab                = 5000
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|recipe1_part1_item_name                = Lesser Desert Rune
|recipe1_part1_item_name                = Lesser Desert Rune
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0f|
* (Medium) Runes no longer drop past level 52.
}}
{{Version history table row|0.2.0e|
{{Version history table row|0.2.0e|
* We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
* We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.

Latest revision as of 16:02, 13 May 2025

Desert RuneStack Size: 10Martial Weapons: Adds 7 to 11 Fire Damage
Armour: +12% to Fire Resistance
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
Acquisition
Drop level: 31 / 52
Metadata
Item class: Socketable Item
Metadata ID: Metadata/Items/SoulCores/RuneFire

Desert Rune is a rune that adds a fire-related enchantment modifier to equipment it is socketed into.

Item acquisition

Desert Rune can drop anywhere.

Recipes

Desert Rune can be created from the following recipes:

AmountPartMeta
3Lesser Desert RuneM

Usage in recipes

Desert Rune is used in the following recipes:

ResultAmountPartMeta
Greater Desert Rune3Desert RuneM

Version history

Version Changes
0.2.0f
  • (Medium) Runes no longer drop past level 52.
0.2.0e
  • We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
0.2.0
  • Runes now have 3 tiers, for example the Storm Rune has been split into a Lesser Storm Rune, a Storm Rune and a Greater Storm Rune. You are able to reforge 3 Lesser Runes for 1 regular Rune of that type, and reforge 3 regular Runes for 1 Greater Rune of that type.
  • You can no longer reforge 3 Runes to obtain a random Rune in return.
  • Increased drop level from 5 to 31.[Undocumented]
0.1.0
  • Introduced to the game.