Shock: Difference between revisions
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{{ | {{Tooltip info | ||
| name = Shock | | name = Shock | ||
| description = | | description = Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.<br/><br/>Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. | ||
}} | }} | ||
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==Mechanics== | ==Mechanics== | ||
Shock grants a debuff of {{c|mod| | Shock grants a debuff of {{c|mod|20% increased Damage taken}}. This is additive with other [[damage taken]] modifiers. | ||
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply. | Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply (though there are things that change this rule, such as Stormweaver's ascendancy node [[Strike Twice]]). | ||
The chance to apply shock depends on the | The chance to apply shock depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.<ref>Confirmed by viperesque on the Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071</ref> [[Critical strike]]s do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. | ||
Default shock if otherwise unspecified is 20%. This value can be increased through modifiers to effect/magnitude of shock; shock is capped at a maximum of 100%. | |||
==Related gems== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%shock%" AND items.name NOT LIKE "%Stomping Ground%" AND items.stat_text NOT LIKE "%aftershock%" AND items.stat_text NOT LIKE "%shockwave%")AND items.class_id LIKE "%Gem%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related base items== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%shock%") AND items.class_id NOT LIKE "%Gem%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related unique items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%shock%" and items.stat_text NOT LIKE "%aftershock%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} |
Latest revision as of 14:19, 4 February 2025
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
Shock is a non-damaging lightning ailment that causes the target to take increased damage.
Mechanics
Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply (though there are things that change this rule, such as Stormweaver's ascendancy node Strike Twice).
The chance to apply shock depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Default shock if otherwise unspecified is 20%. This value can be increased through modifiers to effect/magnitude of shock; shock is capped at a maximum of 100%.
Related gems
Item | ![]() | Stats |
---|---|---|
Ball Lightning![]() Tier: 11 Level: 1Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.Deals 2 to 29 Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Deals 2 to 29 Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres |
Conduction![]() Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, making it more likely to ShockSupported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills have 100% more chance to Shock |
Coursing Current![]() Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from Supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Shocking Hits from Supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Electrocute![]() Tier: 2 Level: 1Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution Buildup |
Elemental Discharge![]() Tier: 3 Level: 1 Cooldown Time: 1.00 sec Cast Time: 1.00 sec Critical Strike Chance: 10.00%Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning Damage |
Herald of Thunder![]() Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked] Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked] Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage |
Innervate![]() Tier: 1 Level: 1Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported Skills |
Lasting Shock![]() Tier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.Supported Skills have 100% increased Shock Duration Supported Skills have 25% less chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills have 100% increased Shock Duration Supported Skills have 25% less chance to Shock |
Lightning Conduit![]() Tier: 13 Level: 1Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.Deals 49 to 146 Lightning Damage +1 second to Total Cast Time 100% more damage with Hits per 5% Shock Effect on Enemy Cone Length is 10 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Deals 49 to 146 Lightning Damage +1 second to Total Cast Time 100% more damage with Hits per 5% Shock Effect on Enemy Cone Length is 10 metres |
Lightning Exposure![]() Tier: 3 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.Supported Skills inflict Lightning Exposure for 8 seconds on Shocking an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Supported Skills inflict Lightning Exposure for 8 seconds on Shocking an Enemy |
Lightning Warp![]() Tier: 9 Level: 1Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.Deals 18 to 346 Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Deals 18 to 346 Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds |
Overcharge![]() Tier: 3 Level: 1Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.75% increased Magnitude of Shocks inflicted with Supported Skills Supported Skills have 50% less Shock DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | 75% increased Magnitude of Shocks inflicted with Supported Skills Supported Skills have 50% less Shock Duration |
Plasma Blast![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to Shock |
Shock Siphon![]() Tier: 2 Level: 1 Cost & Reservation Multiplier: 120%Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.Recover 4% of Energy Shield when a Supported Skill deals a Killing Blow to a Shocked EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Recover 4% of Energy Shield when a Supported Skill deals a Killing Blow to a Shocked Enemy |
Skeletal Storm Mage![]() Tier: 11 Level: 1 Cooldown Time: 5.00 sec Critical Strike Chance: 10.00%Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 seconds |
Stormfire![]() Tier: 3 Level: 1Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | Shocks from Supported Skills do not expire on Ignited enemies |
Tempest Flurry![]() Tier: 5 Level: (1-20) Cost: (5-49) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of basePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock Additional Effects From 1-20% Quality: +(0-4) to Melee Strike RangePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock |
Voltaic Mark![]() Tier: 7 Level: 1Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova doe snot use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemyPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemy |
Related base items
Item | Base item | Item class | ![]() | Stats |
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Grounding Charm![]() Consumes 50 of 80 Charges on use Grants Immunity to ShockRequires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | — | Utility Flask | 32 | Used when you become Shocked |
Related unique items
Item | Base item | Item class | ![]() | Stats |
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Earthbound![]() Voltaic StaffStaffGrants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked EnemyAn ancient Azmeri staff, overgrown by roots... ![]() | Voltaic Staff | Staff | 1 | Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Bronzebeard![]() Horned CrownArmour: 33 Energy Shield: 15Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on youHeavy is the head. ![]() | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
Brynabas![]() Wide BeltRequires Level 14(20-30)% increased Flask Charges Gained Charm Slots: 1+(40-60) to Maximum Mana +(30–40)% Lightning Resistance (7–12) Life Regeneration per second Cannot be ShockedThe Brinerot sail without fear of storms. ![]() | Wide Belt | Belt | 14 | (20-30)% increased Flask Charges Gained Charm Slots: 1+(40-60) to Maximum Mana +(30–40)% Lightning Resistance (7–12) Life Regeneration per second Cannot be Shocked |
Skysliver![]() Winged SpearSpear Physical Damage: 17-26 Critical Strike Chance: 5.50% Attacks per Second: 1.25Requires Level 15, 71 DexAdds 1 to (60-80) Lightning Damage (5-10)% increased Attack Speed +(10-20) to Dexterity (50-100)% increased chance to ShockHeads fall to the sand, just as the star fell from the sky ![]() | Winged Spear | Spear | 15 | Adds 1 to (60-80) Lightning Damage (5-10)% increased Attack Speed +(10-20) to Dexterity (50-100)% increased chance to Shock |
Levinstone![]() Topaz RingRequires Level 16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana (10-20)% increased chance to Shock +1 to Level of all Lightning SkillsHighgate held other secrets. ![]() | Topaz Ring | Ring | 16 | +(20-30)% to Lightning Resistance+(40-60) to maximum Mana (10-20)% increased chance to Shock +1 to Level of all Lightning Skills |
Shackles of the Wretched![]() Aged CuffsArmour: 22 Energy Shield: 9Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to youCaptivity breeds creativity. ![]() | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
Wake of Destruction![]() Secured LeggingsArmour: 33 Energy Shield: 14Requires Level 16, 17 Str, 17 Int10% increased Movement Speed (30-60)% increased Armour and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks Drop Shocked Ground while moving, lasting 8 secondsTempest's power given form, Flee before the walking storm. ![]() | Secured Leggings | Boots | 16 | 10% increased Movement Speed (30-60)% increased Armour and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks Drop Shocked Ground while moving, lasting 8 seconds |
Obern's Bastion![]() Stacked SabatonsArmour: 56 Evasion: 50Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on youThe storm cannot sway those of sure footing. ![]() | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Redflare Conduit![]() Anchorite GarbEvasion: 101 Energy Shield: 43Requires Level 33, 39 Dex, 39 Int+(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power ChargesIn all things, control. ![]() | Anchorite Garb | Body Armour | 33 | +(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges |
The Three Dragons![]() Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn ![]() | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Blessed Bonds![]() Linen WrapsEvasion: 18 Energy Shield: 9Requires Level 56, 15 Dex, 15 Int+(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit"We survived the endless winter. We endure the long summer. One day, spring will return the rains." ![]() | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Version history
Version | Changes |
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0.1.0 |
|
- ↑ Confirmed by viperesque on the Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071