Deadeye: Difference between revisions

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| [[???b]] || ??? || {{n/a}} || [[???]]
| [[???b]] || ??? || {{n/a}} || [[???]]
|-
|-
| [[Endless Munitions]] || Skills fire an additional Projectile || [[???]] || ???
| [[Endless Munitions]] || Skills fire an additional Projectile || [[???]]<br>([[???]] or [[???]]) || ???
|-
|-
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ???
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ???

Revision as of 04:08, 22 November 2024

Deadeye
Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
??? ???
(Select ???a or ???b)
???
???a ??? ???
???b ??? ???
Endless Munitions Skills fire an additional Projectile ???
(??? or ???)
???
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
???
??? ??? Gathering Winds ???
??? ??? ???
??? ??? ??? ???
Eagle Eyes You have no Accuracy Penalty at Distance ???
??? ??? ???

Version history

Version Changes
Unknown
  • Introduced to the game.