The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Chaos Inoculation: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(note about full life / low life)
 
Line 12: Line 12:


==Mechanics==
==Mechanics==
Because [[bleed]] damage is based on damage dealt to [[life]], CI effectively grants immunity to bleeding, due to [[energy shield]] (or [[mana]]) taking all of the hit damage.
CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects.
 
CI also grants immunity to chaos damage, therefore also being unaffected by [[poison]] or other chaos [[damage over time]] effects.


The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.
The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.


While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
CI has no special interaction with [[bleed]]. Bleed damage can only be received by damage which directly decreases [[life]], not [[energy shield]] or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied.


==Location==
==Location==

Latest revision as of 01:51, 1 March 2025

Chaos Inoculation
Keystone
Maximum Life becomes 1, Immune to Chaos Damage
Give up everything in pursuit of greatness - even life itself.

Lua error: Error: Table passive_skills not found..

Chaos Inoculation (or CI) is a keystone passive skill that that grants immunity to chaos damage, but sets maximum life to 1.

Mechanics

CI grants immunity to chaos damage, therefore causing the player to be unaffected by poison or other chaos damage over time effects.

The player's stun and ailment thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.

While CI is allocated, a player always counts as being on full life but can never be on low life.

CI has no special interaction with bleed. Bleed damage can only be received by damage which directly decreases life, not energy shield or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied.

Location

Chaos Inoculation is located on the top right side of the passive skill tree.

Version history

Version Changes
0.1.0e
  • (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.
0.1.0
  • Introduced to the game.