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Chaos Inoculation: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects. | |||
The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1. | |||
While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]]. | |||
CI has no special interaction with [[bleed]]. Bleed damage can only be received by damage which directly decreases [[life]], not [[energy shield]] or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied. | |||
==Location== | ==Location== |
Latest revision as of 01:51, 1 March 2025
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Chaos Inoculation (or CI) is a keystone passive skill that that grants immunity to chaos damage, but sets maximum life to 1.
Mechanics
CI grants immunity to chaos damage, therefore causing the player to be unaffected by poison or other chaos damage over time effects.
The player's stun and ailment thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.
While CI is allocated, a player always counts as being on full life but can never be on low life.
CI has no special interaction with bleed. Bleed damage can only be received by damage which directly decreases life, not energy shield or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied.
Location
Chaos Inoculation is located on the top right side of the passive skill tree.
Version history
Version | Changes |
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0.1.0e |
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0.1.0 |
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