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Chance Shard: Difference between revisions

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{{Item acquisition}}
{{Item acquisition}}


Unique items disenchant for 1 Chance Shard by default. Items with 6 or more explicit modifiers disenchant for 2 Chance Shards.
Unique items disenchant for 1 Chance Shard by default. Items with 6 or more explicit modifiers disenchant for 2 Chance Shards. {{Bug}}<ref>https://www.pathofexile.com/forum/view-thread/3690696</ref>{{efn|name=Regal Shard}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0e|
* Added Chance Shards to the Currency Exchange.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{Reflist|refs=
}}
==Notes==
{{notelist|refs=
{{efn|name=Regal Shard|This may be due to a bug likely in [[version 0.1.0c]], which added a similar function specifically for {{il|Regal Shard|Regal Shards}} with 6-mod rares.}}
}}


{{Navbox Items}}
{{Navbox Items}}

Latest revision as of 08:27, 9 February 2025

Chance ShardStack Size: 10A stack of 10 shards becomes an Orb of Chance.
Acquisition
Drop level: 1
Can also be obtained from disenchanting unique items.
Metadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyUpgradeRandomlyShard

A Chance Shard is a currency item. It can be combined with other shards to form an Orb of Chance.

Item acquisition

Chance Shard can drop anywhere. Can also be obtained from disenchanting unique items.

Usage in recipes

Chance Shard is used in the following recipes:

ResultAmountPartMeta
Orb of Chance10Chance ShardM

Unique items disenchant for 1 Chance Shard by default. Items with 6 or more explicit modifiers disenchant for 2 Chance Shards. [Likely due to a bug][1][a]

Version history

Version Changes
0.1.0e
  • Added Chance Shards to the Currency Exchange.
0.1.0
  • Introduced to the game.

References

Notes

  1. This may be due to a bug likely in version 0.1.0c, which added a similar function specifically for Regal Shards with 6-mod rares.